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MQ2CWTNCommons

MQ2CWTNCommons

- fixed a bad bracket making this previous update not to work
- - checking reciprocal from progressive spells now checks that you have the expansion, not just that it is available
- - - this is necessary for the other comparative checks for ecliptic/composite/etc
- Corrected issue that required reloading a plugin for a persona swap
- adjusted the left settings panel so "RaidAssist" is no longer cut off
- Added additional auto inventory checks when the plugins load
- - Thanks to Setra for this one
- - unfortunately, eq is *slow* and mq is zoomzoom fast
- - autoinventorying something isn't *instant* for it to no longer be on your cursor
- - this should correct the plugin erroneously adding a cursor item to clickies when trying to autopopulate things like mount, cloak, familiar, etc.
- checking reciprocal from progressive spells now checks that you have the expansion, not just that it is available
- - this is necessary for the other comparative checks for ecliptic/composite/etc
- corrected odd-ball issue where we'd target our pet before checking if our pet needed a clicky buff
- allow EndMedStart to be 0 in the pulling tab
- expanded some of the clickies we automatically populate
- - including, but not limited to: Spirit Drinker's Coating, Valia's Unyielding Bravery, Skull of Null (diff versions), "Huntsman's Ethereal Quiver, etc
- - You can "disable" any of these you dont want it to be used
- Added additional checks for "Of Unity" items feather/horn to try and avoid stacking conflicts
- Updated our "safe zones" to include Evantil's Treehouse and others
- Work-arounds for dbg funkyness with clicky changes
- - we will no longer target your pet to use a clicky if that clicky is one of your "best" clickies
- - - an example would be a familiar clicky
- - "Metamorph: <name>" we will now always target your pet
- When we do our "Plugin On" checks we will now treat that as if we zoned for purposes of doing things like manage our spells
- - this should help with the sluggishness of EQ recently which can cause your gems to get stuck when you first come into the game and try to change spells
- added a couple of missing type 3's for cleric and shaman who use "multigenerational" heals
- - eventually they will be fully populated
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