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  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
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    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
(Mighty) Lua Event Manager

(Mighty) Lua Event Manager 12/13/2024

Moved lem/settings.lua to lem/settings.default.lua so that updates don't overwrite modified settings. lem/settings.default.lua includes sample events and categories, just rename it to use them.

- Added Categories for grouping events
- Categories can be created in the Categories section and then assigned when adding/editing events
- Display message when event code fails to load
- Checkbox for enable/disable now displayed in events table
- Added filtering to events list
- Only save character specific settings when enabling/disabling an event, instead of all settings
- Save event now checks for what changed before deciding whether to save full settings
- Fix event viewer crashing when event code includes formatted strings
- Add a couple more realistic sample events (aten silence run away, shei root for clr/shm)

Didn't get a chance to try the aten/shei mission events yet but just copied them from the individual lua scripts i'd been using. They may need updating a bit to match the format better before they work.
Changing events to be indexed by name instead of as an array so that it can avoid looping through all events instead of just enabled events.
If anyone happened to get started with this in the last few hours since it was posted, its a breaking change to what's stored in settings.lua.
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