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lootnscoot (for emu) 12/11/2025

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Bug Fixes 🐛


Fix a couple actor send calls
(e4d4293) ~aquietone

〰️Commits​


Avoid item.DMGBonusType crash for now and loot non-lore items before lore items
(6c7fa73) ~aquietone

〰️Commits​


PR # [63](https://github.com/aquietone/lootnscoot/pull/63): split up init.lua into ui, db, actor, settings
- Maybe fixed CTD errors. Ran under debug build and fixed a bunch of random imgui errors popping up.
- Maybe fixed script randomly exiting. Seemed to occur mostly when both a modify and add rule actor message are sent when setting a rule from new item table.
- Fixed removing entries in restock list.
- Refactored a bunch so probably broke everything else.
(7aa0114) ~aquietone
Split up init.lua into ui, db, actor, settings
(f332fb4) ~aquietone

〰️Commits​


Remove extra word from exiting popup
(813b3e7) ~aquietone
PR # [62](https://github.com/aquietone/lootnscoot/pull/62): logging when LNS.Terminate = true
(47490c9) ~aquietone
Add logging when LNS.Terminate = true
(2b1c14e) ~aquietone

Styling 🦋


- Tooltips, fix: new item discovery crash (#61)
Added tooltip information to the new items window

cleaned up the new item discovery and acknowledgment this should prevent crashing as we no longer try to double add/remove the same entry
(b94d2c6) ~Grimmier378

〰️Commits​


Refactor database usage (#60)

* Refactor database usage

* borrow perf graph from rgmercs
(0a41308) ~aquietone

〰️Commits​


Make Autorules optional (#58)

* This restores agency to the user by adding making the automatic rules in LNS optional.
* * Previously, LNS would use the automatic rules when an item was first encountered regardless of the user's preference, leading to a large number of items being looted without input from the user.
* * This setting can still be enabled to restore previous behavior.
* * Currently in this commit, using auto rules defaults to off as it made more sense to me to help preserve user agency. I am not married to this if you would prefer the auto rules to default on.

* Repurposed the orphaned "Always Ask" to ensure that if the current rule is ask, LNS still displays the new loot window again to allow the user to decide. I left this as a possible option at a later date because I wasn't fully understanding the intention.
(85f2837) ~AlgarDude

〰️Commits​


Added Instancing Support (#57)

* Clear the loot list when we change instances of a zone rather than only changing on zone.
* * This better supports servers where private instance creation or hopping is common.
Thanks Algar
(c39476a) ~AlgarDude

Bug Fixes 🐛


- Table crash bug (#56)
Should fix rare table crashing bug
(c8b5cee) ~Grimmier378

Bug Fixes 🐛


- New rule add (#55)
Fix bug where new rules weren't auto adding but manual additions were.
(9a8d320) ~Grimmier378
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