• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
LeRogue (Updated for SOR)

Combat Assist LeRogue (Updated for SOR) 3.4.0

Bug Fixes🐛​


- Minor bug fix (092e450)
Posted by: DoNotReply

Features⛲​


- Added /lr resetdefaults command (3b067c9)

〰️Commits​


- Merge branch 'master' of https://github.com/rawmotion1/LeRogue
(995f640)
Posted by: DoNotReply

Features⛲​


- Added /lr resetdefaults command (6a477e1)
Posted by: DoNotReply

Bug Fixes🐛​


- /lr burnalways now works as expected (d348fb6)
Posted by: DoNotReply

Features⛲​


- Added /lr burnalways and /lr minlevel (4c7f810)
Posted by: DoNotReply

Features⛲​


- Added /lr pausehide [x] feature (6283a0d)
Posted by: DoNotReply

〰️Commits​


- Update README.md (aa193f0)
Posted by: DoNotReply

Bug Fixes🐛​


- 1.0.9 stay alive now works while moving (0e89e59)
Posted by: DoNotReply

Bug Fixes🐛​


- V1.0.5 stayalive now works in combat routine (2b46303)
- V1.0.5 stayalive now works in combat routine (0febbe1)
- 1.0.7 several bug fixes (d9bce0c)
- 1.0.8 several bug fixes (9778cfa)

〰️Commits​


- fix: v1.0.6 stayalive now works in combat routine
(eaa67ef)
- Merge branch 'master' of https://github.com/rawmotion1/LeRogue
(2a1b2b3)
Posted by: DoNotReply
If you need to pause the script but don't want to unload it.

New commands:

/lr pause (toggles pause)
/lr pause on
/lr pause off
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