• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
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    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
Hide&Seek

Work in Progress Hide&Seek COV Update

COV has been added.

Skipping The Temple of Veeshan for now, the mesh/zone is weird
The Sleeper's Tomb is locked behind a quest
Really posted TOL this time :)
Added Terror of Luclin (not counting Bloodfalls)

Rerouted LS, NOS and TOL, to be more steam lined.
Found one of the typo's :)
Added NOS (except Darklight Caverns, The zone is locked behind a quest.)
Rewrote the code to move the table out of the main script this will make adding new expansions faster.

new commands are /lua run hideandseek LS or /lua run hideandseek NOS

added random bugs and typos to be fixed in the next patch.
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