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New: quiet zones. In the busy hubs nobody camps in, Camp Watch no longer announces every player coming and going, and leaves out OOC. Tells still come through, chime and all. It starts with the Plane of Knowledge, the Guild Lobby, the Bazaar, the guild halls and Sunrise Hills.
Your list, your call. Options > Quiet Zones lets you quiet or un-quiet the zone you're standing in, and remove any zone from the list. Camp Watch says "quiet zone" in its header whenever it applies.
Only CroakWatch goes quiet - your game chat still shows everything, and the "in zone" player count still works.
Camp Watch keeps more history: 500 lines instead of 150, so a busy zone no longer pushes older lines out so fast.
Camp Watch is now resizable. With it open, drag the line along its top edge to make it taller or shorter. CroakWatch remembers the height.
Fixed: CroakWatch was adding the text-to-speech plugin to MacroQuest's startup list. Loading it for spoken named alerts also set it to load on every character, every time, even without CroakWatch running. It now loads for that session only. If an older version already added it and you don't want it at startup, type /plugin MQTextToSpeech unload once - CroakWatch still loads it for its own sessions.
Thank you to LrdDread for the Quiet Zones request and larger Camp Watch
v1.52 - Zone repops, missing drops, and named that never showed up
New: zone repop warnings. When the game announces "This zone will repop in N min", CroakWatch posts it in Camp Watch with a chime and shows a [REPOP] countdown next to the zone name.
When the zone repops, timers for named that were down are reset. A repop brings every dead named back at once, so CroakWatch no longer learns that as a short respawn time. Named that were already up are left alone.
Fixed: about 1 in 6 drops were never seen. Items whose names start with a vowel ("an Orbweaver Silk") were missed by Loot Watch, Recent Drops, per-named loot and the coin values. They are all counted now.
Fixed: player chat could fake a drop. Someone typing "I just looted a ..." in guild chat, OOC or a tell could add a false drop and even set off a Loot Watch alert. Only the game's real loot messages count now, and repop messages typed in chat are ignored the same way.
Fixed: named with an apostrophe in their name never showed as up - for example Spiritmaster Tala`Tak in Gates of Kor-Sha, and Xetheg, Luclin's Warder in the Basilica of Adumbration.
Nothing to do on your end: the next time you load CroakWatch, any named saved under the old spelling is corrected automatically.
Fixed: some named never appeared in a zone's list. About one in six Hunter achievements had a rare named or two that CroakWatch couldn't see — The Blazing Hen in Lceanium, The Gearmarshal in Fortress Mechanotus, Whitby in Goru`kar Mesa, Banshee in The Overthere, and dozens more across the game. They now load like the rest.
Nothing to do on your end: each affected zone adds its missing named the next time you enter it, and you'll see an "Added N named" message when it does.
Fixed: clicking a named a second time now closes its details — before, clicking the same named again left the panel open.
Fixed: the Theme list no longer re-saves your settings file on every frame while it's open.
A correction to the v1.42 notes: Loot Watch's bank counts do include your shared bank, and always have. Those notes said otherwise — sorry for the confusion.
Fixes a reported problem where a named's placeholder list slowly filled up with nearly every mob in the area. Thanks to vharuchai who reported and helped testing.
Placeholders are now identified by behavior, not proximity. A mob has to actually hold the named's spawn spot for a while before CroakWatch calls it a placeholder — a real PH sits there waiting to be killed, while wanderers passing through no longer get adopted.
CroakWatch also tells identical-looking mobs apart now (two "a moss viper" spawns are two different mobs, not one), and ignores mobs on floors above or below the spot.
Spawn spots earn trust. A spot is verified once CroakWatch has watched the named spawn there more than once — and only verified spots are watched for placeholders. This stops a roaming named from turning random patrol positions into fake camps. Hover a named in the list, or check the Location panel, to see which spots are verified.
Sharing got safer: exports include verified spots only, and spots you import start unverified — someone else's file tells you where to camp; your own eyes still do the confirming.
Zone Watch lines now carry >> and << markers so arrivals and departures are readable at a glance.
If a named's placeholder list already picked up junk, clear the PH field for it (Spawn Settings > PH > Save) — CroakWatch will relearn correctly from here.
Loot Watch and item tooltips now respect exact names. Previously a watch for silk cloth also counted Silk Cloth Sandals — and the hover card could show the wrong item's stats. Now you decide per entry:
silk cloth — partial match, as before (still catches Sandals, Robe, anything containing it)
"Silk Cloth" — in quotes: that exact item only
The rule holds everywhere it matters: the drop alert, your inventory/bank counts, the group's counts, and the tooltip card.
Item cards opened from the drop feed and Top Drops always resolve exactly, since those names come straight from loot lines.
Note: counts cover inventory and bank — shared bank isn't included.
Thanks to CannonBallDex for the request and the code suggestion.
Zone Watch now tells you when players leave, not just arrive. A quiet console note and a Camp Watch feed entry — no sound, so the intruder alarm keeps its meaning. Great for knowing when camp competition clears out during AFK stretches.
Small print: "left the zone" means they vanished from the spawn list — zoned out, camped, or died; the game doesn't say which.
NEW: Themes — pick your look in Options > Theme, applies instantly: Green Frog (the new default — painted swamp header, mossy colors), RedFrog (charcoal-wine and ember), Blue Frog (deep water and ice), the original purple/gold Classic, plus three Classic color variants without the artwork. Your choice is remembered per server.
Painted header — frog mascot and CROAKWATCH artwork across the top, with the window controls neatly overlaid. And yes: click the frog to minimize.
The sentinel — the empty camp-details panel now shows a brooding frog statue scene instead of blank space (each theme has its own).
Small touches everywhere: frog badge on the minimized icon, skull and frog glyphs on the Recent Croaks / Croak Stats headers.
Meaning never changes with the look: green UP, yellow outsiders, teal hints stay the same colors in every theme.
The install now includes an assets/images folder — RedFetch and normal zip extracts handle it automatically.
If you liked the old look, it's still there: Options > Theme > Classic.
CroakWatch camps can now be shared. Your knowledge, your friends' knowledge — one file, one click.
NEW: Export — one button (Options > Sharing, or /croakwatch export) writes a share file of everything your CroakWatch has learned on this server: the named, their spawn spots, placeholder lists, and learned respawn times, organized by zone. Nothing personal goes in it — no kill counts, no loot history, no notes, not even your character name. Post it on the forums or Discord for others on your server.
NEW: Import — got a share file from a server veteran? Drop it in your Config/croakwatch folder and CroakWatch offers its named in the same checklist picker as the catalog: pick what you camp, import, done. Spawn spots and placeholder lists come along; respawn times arrive as starting hints that your own kills refine.
Safety built in: files from other servers are ignored automatically, share files can't touch named you already track, and imported files are loaded in a locked-down sandbox.
Your own exports don't clutter your picker — a share file only appears when it actually offers something you don't have.
Under the hood: internal restructuring so the growing feature set stays within Lua's limits.
Tip for veterans: export after a good camping stretch — your locs and learned timers are exactly what a newcomer to your server needs.
v1.23 — Named catalog for EMU + smarter zone books
NEW: Named Catalog (EMU players, this one's for you) — servers without the achievement system no longer start empty. In zones the catalog knows, a Catalog button appears in Camps: pick the named you camp from a checklist and import them in one click. First zone shipped: Old Sebilis, with more zones coming in future updates — the button reappears automatically when your zone's list grows.
Imports are safe by design: named you already track are never touched, and an imported respawn time is just a starting hint — your own kills replace it automatically.
The button only shows where it's actually useful: zones with an achievement (Live) never see it.
Event zones get their own book — Hardcore Heritage revamps share names with classic mobs but are totally different fights. CroakWatch now keeps HH data separate (look for the [HH] tag by the zone name), so event-season timers never corrupt your classic-zone data — and your HH book reopens intact next season.
NEW: /croakwatch resetzone — wipe the current zone's tracked data and start fresh (asks you to confirm, and refills from the achievement where one exists). Great for post-event cleanup.
NEW: Help tab — every slash command listed with what it does, plus tips.
Camp Watch: new Options toggle to keep "entered the zone" lines out of your console (the feed still catches everything).
Installs as usual — the zip now contains two files (init.lua + catalog.lua); RedFetch and manual extracts both just work.
Run CroakWatch on more than one character? This one's for you.
NEW: Monitor Mode — if you start CroakWatch on a second character on the same server, it now detects your first one automatically and switches itself to a protective watch-only mode: all alerts, timers, and sounds work, but it won't touch your saved data. No more instances overwriting each other's kills and notes. You'll see a teal [MONITOR] tag so you always know which is which.
Characters on different servers (or different computers) are unaffected — each runs at full power with its own save.
When your main instance closes, monitor characters warn you that kills are no longer being recorded.
New /croakwatch status command tells you at a glance what role an instance is running.
NEW: kill donut — the Stats tab's This Session section now shows a mini pie of who's landing your kills (you / pets / group / outsiders), matching the ledger colors.
Stats layout polish: the session loot summary no longer cuts off the tribute value, and the two session ledgers line up properly.
Note: the protection only works between up-to-date copies — make sure every character runs v1.15.
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