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Fixes a reported problem where a named's placeholder list slowly filled up with nearly every mob in the area. Thanks to vharuchai who reported and helped testing.
Placeholders are now identified by behavior, not proximity. A mob has to actually hold the named's spawn spot for a while before CroakWatch calls it a placeholder — a real PH sits there waiting to be killed, while wanderers passing through no longer get adopted.
CroakWatch also tells identical-looking mobs apart now (two "a moss viper" spawns are two different mobs, not one), and ignores mobs on floors above or below the spot.
Spawn spots earn trust. A spot is verified once CroakWatch has watched the named spawn there more than once — and only verified spots are watched for placeholders. This stops a roaming named from turning random patrol positions into fake camps. Hover a named in the list, or check the Location panel, to see which spots are verified.
Sharing got safer: exports include verified spots only, and spots you import start unverified — someone else's file tells you where to camp; your own eyes still do the confirming.
Zone Watch lines now carry >> and << markers so arrivals and departures are readable at a glance.
If a named's placeholder list already picked up junk, clear the PH field for it (Spawn Settings > PH > Save) — CroakWatch will relearn correctly from here.
Loot Watch and item tooltips now respect exact names. Previously a watch for silk cloth also counted Silk Cloth Sandals — and the hover card could show the wrong item's stats. Now you decide per entry:
silk cloth — partial match, as before (still catches Sandals, Robe, anything containing it)
"Silk Cloth" — in quotes: that exact item only
The rule holds everywhere it matters: the drop alert, your inventory/bank counts, the group's counts, and the tooltip card.
Item cards opened from the drop feed and Top Drops always resolve exactly, since those names come straight from loot lines.
Note: counts cover inventory and bank — shared bank isn't included.
Thanks to CannonBallDex for the request and the code suggestion.
Zone Watch now tells you when players leave, not just arrive. A quiet console note and a Camp Watch feed entry — no sound, so the intruder alarm keeps its meaning. Great for knowing when camp competition clears out during AFK stretches.
Small print: "left the zone" means they vanished from the spawn list — zoned out, camped, or died; the game doesn't say which.
NEW: Themes — pick your look in Options > Theme, applies instantly: Green Frog (the new default — painted swamp header, mossy colors), RedFrog (charcoal-wine and ember), Blue Frog (deep water and ice), the original purple/gold Classic, plus three Classic color variants without the artwork. Your choice is remembered per server.
Painted header — frog mascot and CROAKWATCH artwork across the top, with the window controls neatly overlaid. And yes: click the frog to minimize.
The sentinel — the empty camp-details panel now shows a brooding frog statue scene instead of blank space (each theme has its own).
Small touches everywhere: frog badge on the minimized icon, skull and frog glyphs on the Recent Croaks / Croak Stats headers.
Meaning never changes with the look: green UP, yellow outsiders, teal hints stay the same colors in every theme.
The install now includes an assets/images folder — RedFetch and normal zip extracts handle it automatically.
If you liked the old look, it's still there: Options > Theme > Classic.
CroakWatch camps can now be shared. Your knowledge, your friends' knowledge — one file, one click.
NEW: Export — one button (Options > Sharing, or /croakwatch export) writes a share file of everything your CroakWatch has learned on this server: the named, their spawn spots, placeholder lists, and learned respawn times, organized by zone. Nothing personal goes in it — no kill counts, no loot history, no notes, not even your character name. Post it on the forums or Discord for others on your server.
NEW: Import — got a share file from a server veteran? Drop it in your Config/croakwatch folder and CroakWatch offers its named in the same checklist picker as the catalog: pick what you camp, import, done. Spawn spots and placeholder lists come along; respawn times arrive as starting hints that your own kills refine.
Safety built in: files from other servers are ignored automatically, share files can't touch named you already track, and imported files are loaded in a locked-down sandbox.
Your own exports don't clutter your picker — a share file only appears when it actually offers something you don't have.
Under the hood: internal restructuring so the growing feature set stays within Lua's limits.
Tip for veterans: export after a good camping stretch — your locs and learned timers are exactly what a newcomer to your server needs.
v1.23 — Named catalog for EMU + smarter zone books
NEW: Named Catalog (EMU players, this one's for you) — servers without the achievement system no longer start empty. In zones the catalog knows, a Catalog button appears in Camps: pick the named you camp from a checklist and import them in one click. First zone shipped: Old Sebilis, with more zones coming in future updates — the button reappears automatically when your zone's list grows.
Imports are safe by design: named you already track are never touched, and an imported respawn time is just a starting hint — your own kills replace it automatically.
The button only shows where it's actually useful: zones with an achievement (Live) never see it.
Event zones get their own book — Hardcore Heritage revamps share names with classic mobs but are totally different fights. CroakWatch now keeps HH data separate (look for the [HH] tag by the zone name), so event-season timers never corrupt your classic-zone data — and your HH book reopens intact next season.
NEW: /croakwatch resetzone — wipe the current zone's tracked data and start fresh (asks you to confirm, and refills from the achievement where one exists). Great for post-event cleanup.
NEW: Help tab — every slash command listed with what it does, plus tips.
Camp Watch: new Options toggle to keep "entered the zone" lines out of your console (the feed still catches everything).
Installs as usual — the zip now contains two files (init.lua + catalog.lua); RedFetch and manual extracts both just work.
Run CroakWatch on more than one character? This one's for you.
NEW: Monitor Mode — if you start CroakWatch on a second character on the same server, it now detects your first one automatically and switches itself to a protective watch-only mode: all alerts, timers, and sounds work, but it won't touch your saved data. No more instances overwriting each other's kills and notes. You'll see a teal [MONITOR] tag so you always know which is which.
Characters on different servers (or different computers) are unaffected — each runs at full power with its own save.
When your main instance closes, monitor characters warn you that kills are no longer being recorded.
New /croakwatch status command tells you at a glance what role an instance is running.
NEW: kill donut — the Stats tab's This Session section now shows a mini pie of who's landing your kills (you / pets / group / outsiders), matching the ledger colors.
Stats layout polish: the session loot summary no longer cuts off the tribute value, and the two session ledgers line up properly.
Note: the protection only works between up-to-date copies — make sure every character runs v1.15.
Kill credit now goes to the right hunter. CroakWatch reads the kill messages and knows whether you, a group member, a merc, or one of your pets landed the blow - all of it counts as yours. Pets are recognized even under their random names (Zeneker, Gobaner...).
Outsider alert. If someone outside your group kills a named you're tracking, the timer still restarts (the respawn clock started either way) - but it's not counted as your kill, and the kill shows in yellow so you can't miss it.
Recent Croaks is now a color-coded ledger - teal for pet kills, green for group/mercs, yellow for outsiders - and it survives restarts (keeps the last 24 hours). Go AFK overnight, wake up, and see at a glance if anyone was working your camps.
The Stats tab got a full redesign: collapsible sections, a one-line zone summary, session kill + loot ledgers side by side with an "Outsiders only" audit filter, a two-column all-time record, and a leaderboard with kill bars.
Hover anything to learn it. Every new stat, color, and term explains itself in a tooltip - CroakWatch teaches you as you use it.
Accuracy fixes: a long-standing silent double-count on manually-added mobs is gone, and group-member kills that some servers never reported now register properly.
Fixed: "script won't load" after downloading v1.00. The zip's contents were loose instead of inside a croakwatch folder, so manual installs didn't land where the loader looks. The zip now extracts to a proper croakwatch/ folder - drop it in your lua folder and go.
If v1.00 wouldn't load for you: delete the loose init.lua and assets from your lua folder, grab v1.01, extract, done.
The zip is also leaner - just the script and its sound files, nothing else.
Two hundred fifty years of independence - and now your camps are free too. CroakWatch hits 1.00!
Group item counts - every watched item shows grp 4/6: how many of your group already have it. Hover for the who's-who (counts their banks too). Know the moment everyone's got their drop - declare independence from that camp and move on!
Item cards everywhere - hover any item name (watch list, drops, a named's loot) for its icon and full EQ-style stats: container slots, weight/value/tribute, classes, resists, effects. Ctrl+Right-Click opens the real in-game item window.
Loot Watch upgrades - partial names now match no matter the capitalization ("glowing seb" works!), sort by name or count, see your inventory/bank counts per item, and hover the box with an item on your cursor to add it instantly.
Coin tracking - plat looted from corpses and group splits, this session and all-time (Stats tab).
Loot worth tracking - the total vendor value and tribute value of everything you loot. Watch your fortune grow, patriot.
Fixes - notes no longer type in ALL CAPS, and group counts no longer get stuck on "no data."
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