• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
Resource icon

Utility Carnage 1.7.2

〰️Commits​


1.7.2 --updates for tob
(72d7a7a) ~stuff

〰️Commits​


V1.7.1 --Added filter popup for races.
(f5a95ef) ~stuff

〰️Commits​


V1.6.1 --removed testing code
(cf011f7) ~stuff

〰️Commits​


Added helpers. Refactored zone buttons and filtering. Rearranged tabs. Possible fix to nil error on ingame.cfg load. Hover added to achievement tab names.
(7315071) ~stuff

〰️Commits​


V1.5.2 Added optional tag to some races
(623d070) ~stuff
1.5.1 Trying to fix the version
(97dfefa) ~stuff
Trying to figure out automatic updates through github. This is a manual post.

〰️Commits​


1.5 Fixed some races.
(f315628) ~stuff
Version 1.4b
--Fixed sokokar to oldfieldofboneb.
--Fix to Total creatures left. Would only update on first load. Change to update on creatures killed.
Back
Top
Cart