2019-10-17 Highlights: I spent some time cleaning up the remaining Depths of Darkhollow zones bringing them all up to my current standards of quality. Most notable was remapping large portions of The Hive to get the hives and ramps really clean and easier to understand how the levels tie together. I was unhappy with the quality for a few zones and remapped them from scratch: Lair of the Fallen, Crypt of Shade, Deepscar’s Den, and Tinmizer`s Wunderwerks.
While waiting for the next expansion, I’ve been going back to older zones that I have not visited in a while and improve their accuracy and look. Updated 13 original zones, 5 Kunark, 7 Velious, 18 Luclin, 2 Depths, and more. Remapped Chambers of Xill from scratch.
Apr 17th 2019
Finished adding a few more details to the basement area and various poles that get in the way. The final version includes a legend at the bottom, like all my other maps, with collection & hunter information, including placeholders.
In addition to GMM, for Dragonscale Hills, I added paths in the zone, some terrain near the minotaur mine area, and added the boat to Loping Planes. For Loping Planes, I added the boat back to Dragonscale Hills.
Feb 5th 2019
This set of maps includes final versions of all the The Burning Lands zones and quite a few changes to older zones.
* The Butcherblock Mountains – Added more terrain showing hills throughout zone.
*The Commonlands – Added a few missing NPCs and ground spawns.
*High Keep – Added missing NPCs. Added a few missing walls.
*Highpass Hold – Added a few missing NPCs.
*Kithicor Forest – Added missing NPCs and named Orcs.
*Lake Rathe – Added missing NPCs on islands, NE side, and W side of zone.
*Rathe Mountains – Added gypsy camp NPCs, paladin NPCs, and a few named mobs.
*West Freeport – Added missing NPCs.
*The Qeynos Aqueduct System – Added missing NPCs in evil area. Adjusted a few walls.
The Buried Sea
*Thalassius, the Coral Keep – remapped entire zone from scratch. Looks significantly better.
*Zhisza, the Shissar Sanctuary – remapped entrance area and pyramid. Looks significantly better.
Seeds of Destruction
*City of Dranik – Added missing NPCs. Adjusted NPC types.
*Oceangreen Village – Added missing NPCs.
*Old Bloodfields – Added missing NPCs. Adjusted NPC types.
*Brell’s Temple – remapped entire zone from scratch. Looks significantly better.
The Burning Lands
*Showing all hunter locations (this was on guild version of maps in beta).
*Stratos – even more sub-island platforms.
*Added legend to bottom of maps with hunter, collection, and other info.
Looking for something to do while the servers are down to install The Burning Lands? I’ve added a final set of maps for the zones. Over the last few days, I’ve made passes through all the zones checking track and adding any missing NPC’s. I also added a few hard-to-reach islands to Stratos along with some platforms in the Plane of Smoke.
It has been a little over a month since the last set of maps. This set includes:
Shadows of Luclin
*Shadeweaver’s Thicket – remapped paths throughout zone
*Hollowshade Moor – remapped paths throughout zone
Depths of Darkhollow
*Stoneroot Falls – added mountain areas in NW. In the SW, remapped the gate area, added water, and many other changes.
*The Hive – remapped the two main towers. Recolored the tower layers and hive area layers to make it easier to see how the various areas connect with one another.
The Buried Sea
*Zhisza, the Shissar Sanctuary – consolidated over 1/4 of all the lines. Partial cleanup of pyramid area. Hoping to finish this zone up by the next set.
House of Thule
*Feerrott, the Dream – added all the NPC’s and locations needed for the mercenary upgrade quest.
*Added maps for phinterior1a1 and phinterior1a2.
The Burning Lands
*All zones – added all zones as of 11/27 version of the maps. They include all geometry and labels. If there are changes between now and live, these changes will be in a separate download (down below).
Minor changes to fix some zone names. References to Qeynos Catacombs changed to Qeynos Aqueduct System and Shadowhaven changed to Shadow Haven. Redid the map for Ragrax, Stronghold of the Twelve from scratch. Added missing ramps in Undershore and recolored upper/lower levels in the NW and SE areas. Cleaned up portions of Argin-Hiz and added second floors to most of the houses.