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Bumping this. I'm assuming Test and Live both have the current new UI stuff and it's not a function of the UI i'm using. I don't think I have any other plugins running on the Live server so i'm not sure why the extra stuff is not showing up on Test.
I'm currently running 5 paladins and a bard. All level 100 right now and they destroy undead like nothing I've ever seen. It's painfully slow on named mobs that are not undead though.
Currently on the Live servers there's additional information shown when you right click on an item, spell or buff but I don't see the same info on Test. Is that a function of the "new" UI and are there any plans to get that back on Test?
Pally would be my recommendation. When the healer dies there's at least a small chance that the pally self heals will get you through the fight. Warriors are cool but without a healer they die eventually.
My 2 cp for the x/x is at least 1 rogue. Being able to drag corpses is priceless.
Greetings!
Putting together a new crew of casters (I normally run melee/hybrids) and am having trouble deciding on a tank.
Planning on running:
3x Wizard for the alliance damage at 101+ and ports
Enchanter - CC and puller
Druid - Healer and ports
Mage OR Beastlord - primarily I'm worried about...
Just my 2cp on the tank. SK is FAR superior to a warrior. I've done both. My warrior was max aa's and in top of the line tradeskill gear fully auged, if the healer goes down, it's guaranteed wipe. Not so with the SK, i can't tell you the number of named mobs that have wiped the group and the SK...
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