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You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋
A TLP without truebox has thawed (Very Vanilla ready)
New answer based on playing as 100% manual alt-tabber:
WAR + melee dps merc
CLR + melee dps merc
ENC+ melee dps merc
WAR bow pulls, ENC and CLR sit until I need to tab to them to do something, set WAR to Main Assist, set mercs to aggressive.
Yes, there are combos with better utility were I...
Added several of the QoL suggestions made by various folks, and minus trying to move a 6 box in Crescent Reach and the elevator nonsense, things are going well.
A few quirks and tweaks made daily, but everyone is 25, and I am putting the "quest" back into EQ by doing all the Hero Journey stuff...
Innoruuk's children. Couldn't care less about DRU, MNK, RNG or PAL but add BRD, BER, BST and SHM to allowable dark elf classes, and all would be right with Norrath.
Never understood why there is a Maestro of Rancor, yet dark elves can't be bards? Also, thematically, taking all the "backwoods...
House of Thule seems to be the most common starting point for "get serious about doing the quest part of EverQuest."
And I have EQ Resource bookmarked. Thanks.
Having solo'd or been drug around by guildie boxers since I last played EQ for serious, I am lost on when/where to do the group mission thing. I generally stick with Serpent's Spine heroes journey stuff into the 50-60 range, and then I get super lost.
With a proper 6 box, I should be able to go...
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