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Recent content by terrietuf

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    Problem - Puller - Waiting 5 seconds for mobs to respawn

    Ok that makes a lot of sense now, that is exactly why they are not being pulled! Thanks so much for this! Also thank you for your insights into the navmesh stuff, I plant to get that sorted once I iron all of my other current issues out!
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    Problem - Puller - Waiting 5 seconds for mobs to respawn

    I can target them and they are supposed to be killed, for some reason they are not being seen on the radar.
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    Problem - Puller - Waiting 5 seconds for mobs to respawn

    So if I turn off MQ2Nav and use KA with MQ2Moveutils shouldn't this then prove that it is a mesh problem? I have swapped to Moveutils and the NPC's are still not targetable in MQ2. Does Moveutils work in the same way? So far I have done the following; I was getting a /echo...
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    Problem - Puller - Waiting 5 seconds for mobs to respawn

    Debug Pic Attached Also one major difference between the mobs is that the mobs it is not attacking are con as if they are raid targets i.e. "This creature would take an army to defeat!"
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    Problem - Puller - Waiting 5 seconds for mobs to respawn

    Update: reinstalled MQ - set it back up without mesh update - same issue. Moved back to start of the zone, ran the macro and it worked. Moved my way up through the zone and the macro continued to work. Moved into the last area of the zone and the macro stopped working. I have now figured out...
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    Problem - Puller - Waiting 5 seconds for mobs to respawn

    Updated Still yielding the same result, I am going to delete mq and reinstall without the mesh update and see what happens. Will report back.
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    Problem - Puller - Waiting 5 seconds for mobs to respawn

    Hey All, Having an issue where my puller just randomly stopped pulling targets, this coincided with me downloading and updating mesh files. I was getting a /echo ${Nav.PathExists[target]} =FALSE. I have managed to fix my mesh file and am getting /echo ${Nav.PathExists[target]} =TRUE. I have...
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    Question - MQ2Nav - Disabling for KA - Will no longer pull

    Just to confirm if I unload mq2nav it pushes KA to use /mq2moveto ?
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    Question - MQ2Nav - Disabling for KA - Will no longer pull

    I have managed to fix the mesh and update it now I am getting an =TRUE but KA is sitting there with a Waiting 5 seconds for mobs to respawn.
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    💾Software MQ2Nav Meshes

    Hey guys, Is there a way to save a mesh as a completely new zone? The EMU I play on has changed all of the zone names and unfortunately, it is not as simple as just changing the "zonename.navmesh" file as when I go to load it I get a loadMesh: zone name mismatch! mesh is for "name". Any help...
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    Question - MQ2Nav - Disabling for KA - Will no longer pull

    Hey Guys, I have an issue where I believe MQ2Nav is stopping KA from pulling, my Puller will no longer run around finding mobs to pull. I know this is the issue because when i do, /echo ${Nav.PathExists[target]} it is saying False. KA seemed to be working until I updated the meshes and this is...
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    Question - KA - Equivalent does not use class specifics

    we have tried this in the past and honestly may need to do this, I am being lazy and seeing if there is an easier option out there. Def custom classes it is interesting though because when I load Eq through MQ2 and autologin it detects them as their original class name but in the server they...
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    Question - KA - Equivalent does not use class specifics

    Thanks for this! I am not sure that I would be intelligent enough to brew something up myself however I will have a look and see if it is possible for me. Thank you for the reply!
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    Question - KA - Equivalent does not use class specifics

    Hey All, We are on a customized server that uses custom classes that are not original to eq. The issue is for KA that there are class specifics written which then does not allow KA to work when you have for example a Demon Hunter class which is short named DMH. My question is, are there any...
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    Other - Kissassist Pauses on being hit

    Hey Guys i have an issue with Kissassist and iv been trying to work it out for a few hrs and not really sure how to fix it. Im on a custom server - Sanctuary. Custom classes etc etc... Now all this shouldnt matter because all im trying to do it get the pet to kill things and i just loot them...
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