• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run

Recent content by takhizis

  1. T

    Release Old Man McKenzie - Group Macro Beta

    Group, it enables pet taunt during the mission and the change persists after the mission is ended.
  2. T

    Release Old Man McKenzie - Group Macro Beta

    Can we add a line to the ending of the script that disables pet taunt? It carries over and I have a lot of pet classes 8(
  3. T

    Release (Mighty) Lua Event Manager

    Would it be possible to nest categories? I want to do Raids by xpac and events without having a hundred visible folders or individual events.
  4. T

    Release DoN Token Turn-In

    The script fails if the token is in a top inventory slot and not a bag.
  5. T

    Release LDON.mac - LDON Adventures

    There appears to be a flaw in the stuck logic for the driver. If the driver gets stuck after the adventure ends, he will go back to killing in the zone after he adjusts back onto the mesh.
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