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You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋
A TLP without truebox has thawed (Very Vanilla ready)
While camping the named shark under the ice in Cobalt Scar, I noticed my characters continuously swim up to the ice and get stuck, and never come back down. What can I do to ensure they return to the sea floor where my camp is set up?
I use this for raiding, no issues, works great. Remember that the raid has a different path then the HA, but regardless it works. And yes I use levi for the hole issue as well :) Some folks change the mesh to not path over the hole. So there are a few methods to achieve the same goal.
Been working on Griklor. Not fool proof as the hole still causes issues and pathing can cause issues:
[GriklorChase]
trigger=#*#Griklor the Restless roars and points at#1#.
command=/if (${Spawn[=${EventArg1}].ID}==${Me.ID}) /multiline ; /gsay Off to get Griklor ; /afol off ; /mqp on ; /nav id...
I am attempting to have my ranger automatically move between 35 and 50 feet from the mob to allow the use of the bow but also stay in range to use various kicks.
I have a check to determine my distance. If it triggers, how do I add this to my dps section to move:
/nav loc...
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