• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run

Recent content by rwtribble

  1. rwtribble

    Request - Of Maps and UI Design

    Okay, did some reading and attempted this. I think I understand now. It looks like it's hard coded (for lack of a better term) to display /con colors for NPC's. Seems changing colors for live NPC's is therefore prohibited. Functionally I guess that makes sense.
  2. rwtribble

    Request - Of Maps and UI Design

    Ah, thanks for the input. Still very new to all of this. Learn something new every day!
  3. rwtribble

    Request - Of Maps and UI Design

    Now, there may be a programmy reason for the current design color choices, but speaking strictly from a UI graphic design and pure readability standpoint, I humbly suggest the following change, not having any idea how hard or time consuming it might be. If it were up to me, I would make the live...
  4. rwtribble

    Release Pocketfarm.mac

    I'll give it a try on my next farm run...
  5. rwtribble

    Release Pocketfarm.mac

    I am testing a run in Relic. Right now the thing I want to see most is /pkf ignore %T. I am getting stuck on non-killable targets and its taking forever to register them as such. And the next time I see them, it starts all over again. I don't think it's working as intended. And many thanks...
  6. rwtribble

    Release Pocketfarm.mac

    How do you turn this off once you start it? Silly monks...
  7. rwtribble

    Release Tradeskill recipes (max out Artisan's Prize)

    Hey again Sic, As it turns out it is because my internet connection is too choppy and slow. I came back at non peak time and the macro fired right up. Many thanks for the help as it were.
  8. rwtribble

    Release Tradeskill recipes (max out Artisan's Prize)

    Hey Sic, Yeah I am in game and trying to use the learn function. As stated above, I made a hotkey with the learn command like Jande suggests. It goes like this: /mac ts/tradesmanv2.mac research learn I have tried it with and without the .mac extension. Same result. The .mac extension comes...
  9. rwtribble

    Release Tradeskill recipes (max out Artisan's Prize)

    Thanks, wasn't sure where to put it. I will try the above and see what happens.
  10. rwtribble

    Release Tradeskill recipes (max out Artisan's Prize)

    I am trying to use this macro with no success. I Installed and updated from the RedGuides Launcher. I am not a computer guru; more of an end user. I have made social hotkeys in EQ with all of your commands. The one I am trying to use is the learn command. When I use the hotkey (and please trust...
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