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You've discovered RedGuides 📕 an EverQuest multi-boxing community 🛡️🧙🗡️. We want you to play several EQ characters at once, come join us and say hello! 👋
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Alright so this is actually a thing that happens and it's not me just being a noob? That's good to know, unless I misunderstood.
Also thanks for the heads up about the .ini I'll admit I'm kinda retarded when it comes to this kinda stuff lol.
So I just got Very Vanilla and am trying to load up MQ2Mule in game and each time I try it crashes Everquest and then forces me to reinstall MQ2 or else it just crashes Everquest again.
I think it's best to mention that it isn't just forcing me to reinstall MQ2, it forces me to delete the Very...
I've played a lot of MMO's over the years. Started with EQ to DAOC to EQ to Lineage2 to EQ2 to EQ to Vanguard to EQ2 to WoW to EQ2 to EQ back to WoW back to EQ2 back to EQ ect. I've played a bunch of MMO's trying to recapture that nostalgic feeling of actually going on an adventure in another...
Wait there are actually buyable upgrades for MQ2? Also doesn't a macro do the same thing as telling the character what to do. I have macros set up that tell some of my characters what to do but they are very specific tasks like cast a specific spell or attack the target, for each character to...
Ah alright I do appreciate the information very much. I'm still deciding on weather or not to try it or not. With the ever changing rules on some EQEMU server's it's not exactly such a quick decision lol.
I did look into MQ2Nav somewhat and seen it creates a mesh for zones which not going to lie looks like it could be a pain for each individual map so if I'm leveling characters would I be required to generate a mesh for each individual zone I decide to go to? Or are there already MQ2Nav folders...
Just started playing EQemu again and decided I would try out for the first time boxing. Been using MQ2 and getting used to running multiple characters at once and it can be kinda a pain still. While I'm not tabbing between screens I'm still using macros to tell a character when to cast a...
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