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Hey all,
Having never done Luclin pretty much at all I was curious what some of the cash camps will be on the TLPs upcoming in February.
I figure the Amplify item from Snake town would be pretty good and same with shrink stick from the Deep.
Other than those two items I literally know nothing.
What classes would you choose if you were to boot up from scratch on RF or LJ with the goal of raiding and also 1 grouping older raid content like Dain? (from a PoP/LDON perspective)?
Tank: Warrior or SK? - I feel that warrior would be easier due to the better mitigation but SK has more aggro...
This is what I'm talking about, in specific the deal that removed MQ2 functionality from the true-box servers. And DBG might be completely fucking incompetent but I'm pretty sure that if they had any real interest in wiping RMT other than removing random amounts of kronos from time to time they...
Hey guys, on the new /r/Agnarr sub-reddit the mod didn't like that I linked to the site saying I had safely bought/sold Krono here with no issue. He wasn't aware of any deal between RG and DBG regarding MQ2 and I couldn't find the announcement on "the deal."
I've fixed most of my issues on the practical level. Mostly now my few deaths are due to me fighting yellows and reds with a druid healer.
Medding and aggro working fine except when the casters get engaged near their camp spot. But seem to be burning them down long enough even with druid...
Currently using three-box of Druid/Mage/Necro
Druid is set to healing with no DPS. Necro is set to DPS and Mez. Mage is PullerPetTank.
Been having trouble on a few fronts.
1. Is there any way to get my guys to sit when in combat so that they med? I do have combat med on
2. The Necro seems to...
Hmm, thinking of going sk/mage/mage/bard/wizard/cleric for this first one given I already have a max level enchanter. Loses dps and some utility in the short term but bards become pretty fantastic for raiding and other high level content.
I think that might just be the optimal set up at this point in time and probably for the near future as well ( up to PoP probably). It's a little different from my original set up but I get haste/slow/clarity and the increased DPS of a wizard over a druid and really only lose SoW and some...
In regards to that, what camps in classic-Kunark really require a mezzer that would justify pulling out that much DPS? Would you recommend pulling the Mage to Enchanter against a Bard vs SK? I would assume there's not really a script that will allow for the enchanter to charm and re-charm mobs...
Looking to upgrade from a three box into a six.
Current main is an enchanter and my current box is mage, druid, and necromancer. The three box works fine but sometimes the positioning in dungeon with pets tanking leaves something lacking to say the least. Especially with multiple mobs.
I was...
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