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A TLP without truebox has thawed (Very Vanilla ready)
I'll stop by to opine:
I'm looking forward to the upcoming PAL and WIZ work! The SHD changes have been good, and I find myself missing some of that on my PAL.
Ahh! Lightbulb moment! Every time someone mentioned the Rank 2 unlocker, I kept thinking it was a setting in RGMercs, or a bit of code or a plugin somewhere.
OF COURSE I should get the Rk2 unlocker from the db store. Thank you!
Until i do that, is it useful for me to post which of the spells...
This is great news! Because of course, once I got this particular chain-casting loop resolved, it moved on to a different chain-casting loop involving Rk II spells. I think there's quite a few of them in the Mage Rk II lineup that are self-buffs, recourse, or pet buffs.
Brilliant! Thank you, I had not found the AssistRange setting!
I found that the Valiant Symbiosis issue was reported in the Support forum a while ago, and i put more detail there.
This is happening to me still, also.
The buff is Valiant Symbiosis Recourse. I don't know how the BuffActive() function is meant to work, but it doesn't seem to be working for this particular one.
I don't know if there's some weird issue where I have Rk II spells, but because it's no longer...
I have a mage that only seems to cast spells when the target (or the MA?) is within range 60, even when combat state is on and targets are available. It doesn't seem to relate to follow distances (not set to follow), or to camp radius (no camp set), but I can't find if it's a changeable setting...
Using a 125 paladin to pull and tank, I have only three options: Autoattack, taunt, and body pull.
I notice that SHD have a couple of spell options for pulling, but PAL doesn't.
I use the threat-over-time ("For Honor" line, or "Challengetaunt" in the pal_class_config.lua) as a pull spell. To...
It just boils down to tank, healer, CC, DPSx3. If there's slow and haste in there, it makes a big difference.
I find that I really like pet groups. And the Paladin's rez just adds a lot of robustness to a group. And ports are convenient.
PAL
SHM
ENC
BST
MAG
WIZ
If it weren't for the mana...
This made me think of a different all-knight group that might work, PAL PAL PAL PAL NEC ENC. Necro makes things undead, paladins slaughter them, enchanter does haste/slow/clarity/crowd control, and the paladins all do stuns and heals and combat rezzes. Would it work any better or worse than...
So I've been playing around with some macros.
Loving Skills2.lua for automating casting skills after being PL'd, and I had a go at updating that to account for primary/secondary specialisations.
Loving hitall.mac with a golden pick for tagging everything when my friend is PLing me in Lunanyn...
I've had a go at implementing the primary/secondary specialisation, and here's what I've come up with. I'm not sure how foolproof it is, but it worked on the limited testing I was able to do.
I've left in all my debug comments (which I used print() for, not debug() )
--[[
Skills2 0.4.2 -...
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