• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run

Recent content by jelitzer

  1. J

    Request - Anyone up to creating a custom macro for me (for pay)?

    Hey everyone! Is anyone interested in taking on some contract work? It seems like a fairly simple task, just modifying/adding to existing macros, but I don't know what I'm talking about so I could be totally wrong. I'm playing EMU on the Imperium server (which technically doesn't allow MQ2...
  2. J

    Release [Macro] Farm.mac

    Amazing! Just updated injadvloot.inc and it's working perfectly! Thank you! To others who come across the thread: I haven't yet been able to find where to plug in /call LootMobs in farm.mac, so while I work on that I'm using kissassist with the format "/mac kissassist <charactername> hunter". I...
  3. J

    Release [Macro] Farm.mac

    That's a very fair point. Since the previous post, I've managed to fiddle a bit with the placement of /call LootMobs. I can now get my toon to run to a corpse and loot it, but seemingly at random times. Once the loot window is open, I get the error message "slot is null could not send...
  4. J

    Release [Macro] Farm.mac

    Thanks for the quick response!! Sic, I copy/pasted those lines into CWTN's farm macro, but no dice. It occurred to me that those lines probably need to be placed in a specific spot, not just copy/pasted at the top of the macro. "#include Ninjadvloot.inc" should be placed on a line under...
  5. J

    Release [Macro] Farm.mac

    I'm using farm.mac on an EMU server, so I need to be able to loot as part of the macro. Since MQ2AdvLoot is for live/test servers, I've been trying Ninjadvloot, but haven't had any success in getting it to play nice with Farm.mac. I only want to loot one item that may/may not drop from each mob...
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