• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run

Recent content by Hoffdaddy

  1. H

    Question - 6 box advice for GoD

    Just remember, zerkers are really not that great until they get their 2.0 in OOW. If you don't plan to be a high end raider, I would skip out on zerker for now and get another monk or a rogue.
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    Progression Server Hunting grounds recommendations for Rizlona 3-Box.

    Burning woods, no shortage of mobs and relatively safe.
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    Question - Thoughts on 12-18 raid set up for Rizlona

    You 100% will need a warrior tank and a couple clerics. I don't see 1 shaman and 1 cleric keeping up on anything with MOTM, even classic content. Also consider that you will be just single cleric healing until you get whatever mob slowed which just seems sketch. MOTM tends to drag out fights...
  4. H

    Problem - MQ2NAV Out of Memory

    I placed it in the mesh folder, replacing the old mesh.
  5. H

    Problem - MQ2NAV Out of Memory

    Rebuilt the mesh on default settings and rebuilt it with potato quality settings. Both times triggered the error. And yes, I'm running 128 gigs of RAM lol
  6. H

    Problem - MQ2NAV Out of Memory

    In Traknon's teeth I keep running into this issue trying to load mq2nav. I rebuild the nav to use the largest tile sizes and still get this error. Anyone seen this before? Before anyone asks, the PC has about 100 gigs of RAM free and 70% CPU free so no idea what it could be.
  7. H

    Problem - Crash While Zoning with a macro running

    Been running into an issue on Rizlona. On a handful of characters, I will crash if I zone while running a macro. Anyone else experience this and know how to fix it? I emailed a dmp file to @eqmule
  8. H

    Rizlona Rizlona Boxing Guild

    Time to fire up the old accounts again. I will be there.
  9. H

    Problem - Cleric stuck in "heal mode" and thinks it's in combat

    Yeah that works, was just curious if there was an actual fix to this.
  10. H

    Problem - Cleric stuck in "heal mode" and thinks it's in combat

    When I say he's stuck in combat, he just stands there until the next mob is pulled and will continue healing at that point. He just won't snap out of heal mode and go into buffing or medding.
  11. H

    Problem - Cleric stuck in "heal mode" and thinks it's in combat

    My cleric keeps getting stuck in combat and won't ever switch to buffs/rebuffs. After a fight he does not get the Soandso has been slain message with XP that all the rest of my toons get. Instead, he keeps thinking he is stuck in combat and never rolls over to buffs/rebuffs or medding...
  12. H

    Problem - Auto stand a tank after a FD ability is cast on them

    Thank you for those. I will try them out.
  13. H

    Problem - Auto stand a tank after a FD ability is cast on them

    I did that and same result. I am just using my monk to try to test the settings. Last couple days I've been trying to fight a boss that does AOE FD and all my toons do not stand up, even when the FD fails so this has been driving me crazy.
  14. H

    Problem - Auto stand a tank after a FD ability is cast on them

    Here are my mq2melee settings on my monk. All my toons have standup=1 and resume=1 [MQ2Rez] accept=off [MQ2Melee] disarm=1 dragonpunch=1 eaglestrike=0 enrage=1 facing=1 feigndeath=10 flyingkick=1 infuriate=1 kick=0 melee=1 mend=80 plugin=1 provoke0=469 provokeend=20 provokemax=1 provokeonce=1...
  15. H

    Problem - Auto stand a tank after a FD ability is cast on them

    Yes, typing /stand or clicking the sit/stand button does work. I just don't think mq2melee recognizes that I am fd.
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