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Recent content by fuzzymelon

  1. fuzzymelon

    Problem - Instance churning causing disconnects

    https://forums.daybreakgames.com/eq/index.php?threads/server-not-responding-you-have-been-disconnected.272810/ Could everyone affected here please "Like" the OP in the link above - that's how they decide which bugs to work on apparently. O_O
  2. fuzzymelon

    Problem - Instance churning causing disconnects

    Perhaps - I'm definitely using Nav, but it's odd that I don't see this at all on AB (the only server I am aware of hosted in a different data center) but see it everywhere else
  3. fuzzymelon

    Problem - Instance churning causing disconnects

    I have a macro that churns an an instance, and since the last server patch I am getting disconnected all the time, except on AB. Is anyone else seeing this behavior?
  4. fuzzymelon

    Plugin - MQ2EQWire [Deleted]

    Set it to 30 and the problem seems to have gone away without much CPU hit - tyvm!
  5. fuzzymelon

    Plugin - MQ2EQWire [Deleted]

    I DO have EQ set to use min CPU when in the BG - not sure if that can affect this?
  6. fuzzymelon

    Plugin - MQ2EQWire [Deleted]

    I've noticed that in certain specific conditions (navigating up certain hills for example) with mq2nav, mq2nav will get stuck. Bringing it to the foreground briefly unfreezes it and I can then alt-tab back no problem. My macro keeps running - it just appears mq2nav gets stuck. I'm not using...
  7. fuzzymelon

    Problem - MQ2 consuming unusual amounts of CPU

    With the latest build I've seen MQ2 consuming, for it, an unusual amount of my CPU cycles (~25%) and EQ hanging for about 5 secs. It appears to be when calling the following code: Sub KnifePlay |Check to see if we are already discing /if...
  8. fuzzymelon

    Plugin - MQ2AutoLogin

    Is there a setting to keep it from attempting to RElogin on disconnect? I have KickActiveCharacter=1 set which may suffice but curious if there is another setting.
  9. fuzzymelon

    Problem - MQ2NoNagWindows

    Thanks all, I had missed that announcement. Bummer that.
  10. fuzzymelon

    Problem - MQ2NoNagWindows

    With the last couple of releases, the NoNagWindows plugin seemed, sporadically, to quit working for me. I checked my config file and it is still enabled. Come to think of it, it *may* have coincided with when I started using MQ2EQWire but I'm not certain.
  11. fuzzymelon

    Patch - Post TBL launch patch - servers coming down shortly

    Exactly, had to be an exploit or something of that nature for them to bring the servers down so soon after the expansion release. I expect more to come...
  12. fuzzymelon

    Patch - Post TBL launch patch - servers coming down shortly

    And it begins! All EverQuest Live Servers will be brought offline on Thursday, December 13, 2018 at 9:00 AM PT* for an update to patch out some recent issues. Downtime is expected to last approximately 4 hours.
  13. fuzzymelon

    Plugin - MQ2EQWire [Deleted]

    Interesting, just stumbled upon this for the first time. Couple questions: Has anyone used this with WinEQ/EQPLayNice? Will blocking the draw() call prevent the issue I have whereby when the resolution changes/resets (i.e. when an admin popup displays) I get a ResetDevice() Failed! error?
  14. fuzzymelon

    Question - Weapon stances question

    Why does the Dual-Wield Weapon Proficiency show a 80% increase in 2HS? http://everquest.allakhazam.com/db/spell.html?spell=41087 Is this a bug or am I missing something?
  15. fuzzymelon

    Question - Am I banned?

    Two of my toons on Bristle got punted and when I try to login it says the "Account is locked.". I've never gotten this specific message before.
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