• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run

Recent content by evilindenial

  1. evilindenial

    Question - toons not moving out of melee range at all

    so how am i supposed to avoid this issue? is there a way to set maximum stick distance in kiss or does mq2 overwrite that value with it's own? there's no functionality for casting/ranged non-pet classes to get out of melee if they're being hit? little confused here...
  2. evilindenial

    Question - toons not moving out of melee range at all

    Running 3box mag/dru/enc set as pettank/puller/assist respectively. If the mage who is pettank grabs aggro, hit messages appear in MQ window and he moves away just fine. If either the dru or enc grab aggro or get summoned, they just stand there taking the beating in melee range, no hit messages...
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