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After some consideration and feedback. I changed the heals section to compensate for one or more people being dead in the group as well has having Lunalesce appropriately cast first for synergy.
You can still adjust the heal percentages as needed, but I thought it would be neat to include my...
I control my SK manually and keep MQ paused on my toons until I have them in place before starting the event.
I hit epic, shield flash and cursed guardian, then immediately start the event text (can click directly on it - think it says "insist") while hitting my button to unpause MQ on the rest...
I must've copied the wrong copy I had to RG. I realized the DPS line for NFW was missing mob life percentage
I also changed aggro to use veil of the underbrush instead which is a fade ability, and just makes more sense.
Updated now for KA 12 with some fixes and tweaks:
1. Cleaned up the heals and conditionals a little more. Found some extra lines that didn't need to be there.
2. Will use one dot (horde of hyperboreads) on trash and use GoMs for NFW and Sunshock. This should balance the mana situation out more...
As I posted on my Mage ini, I apologize for another update soon. I was not prepared for KA 12 to be out, but I updated it now.
1. Modernized the line for robe clicks to just use inv slot code instead so you don't need to keep editing the ini for it.
2. After reviewing the casting interrupt...
I was not expecting KA 12 to be out already, but I scrambled to do some testing. I apologize for the back to back update as a result.
1. All references to the clicky robe names now changed to use the more modern format so people don't have to keep editing the ini for it (still need to name your...
Think you guys might be confusing what increased spawn rate means for some mobs. Let's say a mob has a 10 percent chance to spawn. You're increasing that spawn chance by 50% (so instead of 10 percent it's like 15 percent). I think that's the way it works. 50% increase does not mean that a named...
1. I didn't like the fact that my druid was just casting any random group heal spell when just a single target was sufficient and vice-versa. The heals section is revamped and there are notes to adjust depending if the druid needs to heal sooner or later.
2. At the risk of losing some dps on...
I didn't see anything glaringly major to update here except changing the dissident spell to composite (CoV) spell instead.
Please let me know if there are any issues
1. I made some changes to the conditions to not exclusively rely on a druid (plus not everyone might have a druid in group).
2. Spells like NET and Dissident changed to their CoV relevant updated named (NPT and Composite)
3. Got rid of Deceiving Constriction since it operated too slow on Kiss...
I updated it for people wanting to pull. Not a whole lot of changes, but:
Added a note about pulling:
Role=Assist
;Change Role=Puller if you intend to pull instead
Small adjustment to buffs:
Buffs2=Hastening of Cekenar|melee
The heals section was redone to factor in pulling:
[Heals]
HealsOn=1...
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