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You've discovered RedGuides 📕 an EverQuest multi-boxing community 🛡️🧙🗡️. We want you to play several EQ characters at once, come join us and say hello! 👋
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- Fixed a few memory leaks in AutoBot
- Fixed potential crash on EQTrainer app open
- Upgraded Memory.dll to v1.2.23
- Changed apps from .NET Framework 4.5 to .NET Core 3.1
- Changed Map System from WinForm pictures to OpenGL (RayLib)
- Changed map system to have standalone executable
- Changed...
- EQTrainer CPU usage decreased to 2.5%. (tested on Ryzen 1700)
- Map system changed. Spawns are now objects. This increases the speed quite a bit.
- Map system CPU usage decreased to around 7%. (tested on Ryzen 1700)
- Map window should close cleanly without crashing now.
- Fixed lots of...
Yeah I fixed it up to the point that it runs. But some things are jacked up like zone lines are incorrect, NPC roaming is poorly implemented, among other bugs. But at least I got it to stop crashing and fixed any crash bugs I could.
Unfortunately EQMacEmu's source I think went private. I have...
With EQClassic source code acquired, it would be great if we could convert it to be supported in EQEmu or EQMacEmu. Would anyone with packet coding knowledge know if this would be a very daunting task, or relatively simple?
https://github.com/erfg12/EQClassic
Thank you drcrimzon. Looks like via C++ plugin maker it would be SendWndClick("GiveWnd", "GVW_Give_Button", "leftmouseup");
Any way through OP codes? Just curious.
Hey everyone! This is an EverQuest emulator hacking tool for Mac (on PC), Underfoot, SoD and RoF2! Hopefully there will be more builds to come.
This will detect which build the client is and adjust the codes on the fly. You can use this program for more than 1 instance of the game at a time...
I have the EQClassic source code and I did fix several bugs that would not allow me to run the program. However, the link between minilogin and the world server seems to not be 100% linked. If anyone knows how to get this working, or more about packets you can find the source and more...
I don't plan on doing any injections just yet. I'm just reading what's in memory.
I have several things found from cheatengine so far. Pointers and offsets included. Just certain things I would like to locate so I thought I would take a look inside MQ2.
Now I did find this....
#define...
Downloaded the newest MQ2 source and checking out the eqgame.h file. These offsets don't seem to work in cheatengine. Is there something else to these or are they old?
I used the classic UI on EQMac and now that it's closing I will go to p1999. But it uses the newer UI system. Any way to combine EQMule's EQMac fix to p1999's files to achieve this or is it impossible?
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