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A TLP without truebox has thawed (Very Vanilla ready)
Mage summoned bag names need an update from "Phantom xx" to "Arcane xx" with the Shattering of Ro update in the main macro as they reference by name. At the moment the bags don't get destroyed properly.
Ok, so interestingly, this appears to be SLI related. I'm running 2 x 1070. After disabling SLI, the frames freeze correctly (and alter correctly if I change the background rate.)
I've spun up a similar number of instances on a couple of other machines I have, so I think it's a setting relative to the machine I'm on. I'll do a bit more thinking :)
Here's the flickering I'm seeing - has anyone else experienced this?
It only seems to be with windows that are not in focus.
I've tried disabling dynamic lighting, advanced lighting and anti aliasing per a suggestion I found on another forum, but this hasn't fixed the issue.
Hi there,
I'm getting serious flicker with any of my background windows. I've tried changing the bgrenderrate to no avail. What are the optimum settings for this?
I'm running a 3900x, but struggle with anything more than 16 or so clients running. I get a lot of freezing if I tend to go over that limit.
I'm using ISboxer on an emu server with RoF2 client. Are you using any special config to get that many clients running with decent performance?
Hey,
Thanks for this - great to see configs like this for the lower levels (I'm running emu with a cap of 70 for raiding.)
The only thing I can note is that Hand of Conviction seems to be cast on each individual member of the group, when it's a group spell in itself.
I'm new to ModBot, but...
Hi there,
It looks as though this has been raised before for TLP servers, but I wanted to note that I'm having the same issue on EMU.
When the macro starts up, it tries to mount my character (per my config settings by using a bridle.)
When I'm in an indoor zone, the message pops up to state...
Thanks.
I actually got round this fairly crudely. If anyone is running an emulated server, you'll notice that the # GM commands are echo'd as /say.
By using "/say #gmcommand" within the macro, it outputs it to the main window and executes the command the same way.
Yes, sorry I just blindly assumed there wouldn't be many of these macros about anymore :)
I'm assuming it's referencing an old spellroutines file where the sub-routine is no longer present.
It's working, but I'm getting a lot of errors spamming. The errors are actually different to yours, so I suspect maybe we have different macros.
I've attached a copy of the code. I've added a separate routine in there for a mana check.
Hi there,
I'm trying to issue a macro which will run a large number of GM commands on a private emu server.
The commands start with # and so naturally the code recognises this as a comment.
Using "/do #command" outputs the command to the MQ window, but the game doesn't accept GM commands...
Ok thanks.
I've tried reloading mq2kissbuffs and turning off raid mode, neither have made a difference.
There's no invis at play here so I'm not sure that applies?
Hi there,
Are you able to confirm if at this point the mod shouldn't work without purchase?
I'm trying to demo the plugin without much success.
Ideally I'm trying to set up my clerics (multibox) as heal only as part of a raid. This is a private emu server with level 70s all round.
To test, I...
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