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Curious what others have seen in comparison to the recent melee damage ratio changes on Test. Looked up some on EQResource and found some differences compared to what's listed on Raidloot.
Raidloot:
EQResource:
Agree fully. Your team will die fast if your Tank is too squishy, or cannot hold aggro. Makes no sense to give your DPS classes priority of gear. All you'll end up doing is pulling aggro off your tank fast and wipe.
Upgrade your team with the fight concept "slow and steady wins the race"...
Stream decks are awesome to use. I haven't tried with EQ, but I did add one to my 4-player arcade cabinet. I use it for some admin controls, switching the joystick servos from 4-way to 8-way, and for easy to launch favorite ROM titles. That way my 7yr old doesn't have to try and navigate...
When I've created a new team, I start with gearing them up in ToV raid drops at level 1. This with a mixture of various defiant gear that drops during their leveling for the first 50-65 levels. After that, I go through some ole PoP raid kills and then on to PoTime clearings. I tend to not do...
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