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After looking at some of my own debug output for stuff that's working, my guess is that the function CheckAura needs to be tweaked for the case of this specific aura...there already appears to be checks for other auras that might have also caused problems. That would be my guess though without...
I would probably suggest doing something like the following to get some debug output when it's just spam recasting the aura.
First, I'd modify your .ini file and put your 2 aura's as buff 1 and buff 2 in your buffs section and limit the buff section size to just 2 (so we are only worrying about...
And I'm just confirming that I currently play on live and I have no problems with KA and using 2 auras on cleric and enchanter. In your 1st post you say you don't know if KA can handle 2 auras, and I'll just point out that the current KA online doc states that it will support up to 2 auras on...
I use 2 aura's all the time in KA on my priest and enchanter. However, my enchanter is only level 116 so I can't test this specific aura, but the 2 I have him set up to use I have no problems with.
part of what MQ does when it injects into EQ is fighting that. So if MQ doesn't inject into EQL, then EQL is going to for sure dectect MQ is what I believe Sic is trying to explain.
this is not elaborate, but if you save the following in a .mac file you should be able to start it up in multiple windows. Since it is a macro, you can't be running any other macros though.
Sub Main
/declare i int
/varset i 1
/while (${i}) {
/keypress 2
/delay...
How do you have your Taps defined in your heal section?
I use this and my sk doesn't switch targets:
Heals1=Touch of T`Vem|70|Tap
Heals2=Dire Testimony|60|Tap
If you want to use an aggro conditon, I think the following would work..so change my Cond1 to this:
Cond1=${Me.AbilityReady[Hide]} && ${Group.Member[0].PctAggro} > <whatever aggro threshold you would like to use to trigger the evade>
I haven't tested that out, but I believe that would work.
Since I use DPSOn=2, the %health part of the DPS line just determines order...so my rogue is backstabbing and "evading" on cooldown, where I backstab 1st then evade. If you don't want to do it on cool down, you could add some part to the condition to only do it if your aggro reached a certain...
If you are uding KissAssist, I do the following with my sub 60 rogue and it appears to be working.
[DPS]
DPSOn=2
DPS2=Backstab|98
DPS3=command:/keypress 8|97|Cond1
ConOn=1
Cond1=${Me.AbilityReady[Hide]}
So then in my Hotkey Bar at 8 is a EQ social that does /attack off /doability 1 /attack...
Pretty sure you can type it in either. I just used the logging a couple days ago, so it should work. Also, even with logging on, it will still spam the output to the MQ chat window.
If you want it to be logged you need to run /debug combat on log
The log file is in where ever your Very Vanilla is installed, in a MacroQuest/Release/Logs/<server>_<character>.log
Yes there is an aa, which is what I normally use. But prior to being able to get the aa and get group buffs, if you want to buff pets, using BuffsOn=2 is how you should be able to do that.
@ctaylor22, I got back to some EQ playing and I tried this out and out of the box, I also could not get BuffsOn=2 to buff a character's pet with single target buffs. I did some debugging and it appears that somewhere the code doesn't seem to be waiting for the buff spell gem to refresh when...
Have you verified that ConOn is set to 1 to actually enable conditions? But yeah, posting the entire .ini file minus any identifying information would probably be helpful.
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