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Recent content by ctaylor22

  1. ctaylor22

    Question - Can pulling be tweaked to pull a far away mob?

    You might be able to use the PullPause setting and set it to use a condition. The condition can check for Spawn count in the pull area and just pause pulling until there are enough mobs to pull. You can also use the PullLocsOn setting to map out areas to ignore pulling mobs from. This would...
  2. ctaylor22

    Problem - Hunting Nearest NPC on Hunt List

    @Dragonfire, I am assuming you are running in hunter mode?
  3. ctaylor22

    Problem - Hunting Nearest NPC on Hunt List

    @Dragonfire, If you clear the mobs on the way to the mobs you want to pull would that help? If you had just one named you wanted to give priority in pulling would the respawn rate allow you to pull all the mobs between you and them so when the named respawns the other mobs will not be an issue?
  4. ctaylor22

    Problem - Hunting Nearest NPC on Hunt List

    @Dragonfire are you using Pull Ranking?
  5. ctaylor22

    KissAssist Release KissAssist

    @LrdDread Somehow I uploaded my Development/test copy and not the Production copy. I have uploaded the correct copy. Just need to download the new copy.
  6. ctaylor22

    KissAssist Release KissAssist

    ctaylor22 updated KissAssist with a new update entry: Fix for Book Spells that return Unknown Target type. (Fix) Read the rest of this update entry...
  7. ctaylor22

    KissAssist Release KissAssist

    ctaylor22 updated KissAssist with a new update entry: Fix for Book Spells that return Unknown Target type. Read the rest of this update entry...
  8. ctaylor22

    Problem - KA + Lootnscoot problems

    @Algar I know nothing about LNS so I am clueless to what you are referring to when you say actors. I didn't see any code samples in the LNS documentation.
  9. ctaylor22

    Problem - Character not fighting after pulling

    Sounds like something in /nav and not the macro. Not sure but there might be a flag in Navigation for when summoned.
  10. ctaylor22

    Problem - KA + Lootnscoot problems

    Does any one have any coding examples for using LNS from a macro, in director mode? It should be easy enough to add code to use the "/lua run lootnscoot standalone" but I don't think the UI would be of much use. Some examples would be helpful.
  11. ctaylor22

    WIZ ini lvl 120

    The Burn section supports conditions. I will check the documentation. It may not of been added to the documentation back in the day when conditions were first added.
  12. ctaylor22

    Problem - Faster fighting on swarm pulls

    It is all based on if there are any targets showing up on your XTarget. I am not sure how that works on EMU. You can always try creating a debug log to capture what is happening and then review the log.
  13. ctaylor22

    Question - SK and Heal subroutine

    Make sure your tank is setup properly in the Group window. Make sure the group window has him as Tank and main assist. You can also create a debug log and send it to me in an DM and I will take a look at it.
  14. ctaylor22

    Problem - "mage" issues from recent patch

    @Knightly Thanks for the info. I will give it a try. Being able to use the name keywork would be the most accurate keyword. I under stand about Name and Named could be an issue, but the Spawn TLO uses both Name and Named, so using the Name keyword would be consistent with the spawn TLO and the...
  15. ctaylor22

    Problem - "mage" issues from recent patch

    Yes. But based on the documentation. The line of code in the macro should NOT be triggering the deprecation error. The search is not searching for the spawns class of mage(spawnsearch[class mage]) it is searching for the spawns name of mage(spawnsearch[mage]).
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