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Unfortunately, yes, there is a suspension wave happening around the new tlp launch. :'(
Please keep regular discussion to Suspension MegaThread and please consider submitting a Suspension report to RG.
There were a bunch of accounts that got banned for being "compromised" being logged in by lots of difft people
the orig owners tended to have got them back, just had to call and reclaim, provide info etc.
open your main Macroquest2.sln, add the plugins to your main MQ compile.
This way you don't have to compile a bajillion plugins seperatly )
save MacroQuest2.sln when you are done, and copy it back in after each new patch.
That way you only have to update offsets, and any other struct type...
If EQ is ported to be a DirectX 10 Native Game, then perhaps that'd be a logical statement.
I doubt that will happen anytime soon, being that it would exclude so many people looking to stay on (relativly stable) XP
Re: RedQuest v5.2 (1/17/07 patch)
I'm having an issue with the version of exactspeed that I compiled from your source, but it runs fine with your precompiled version. PS. I'm not running RQ either, I'm using the one I compiled from the macroquest site.
Has your source been updated w/ the code...
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