• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run

Recent content by Brogin

  1. B

    Request - Donate to MQ2 Devs - Old

    Donated thank you sir!!
  2. B

    CotF HA - Into the Hills v3 (Full Auto)

    Yes that was the first thing I tried. But I think the part of the script that is scanning for mobs to pull while moving is the part that's getting the named. It's coded to pull anything with a clear line of sight while on the move.
  3. B

    CotF HA - Into the Hills v3 (Full Auto)

    Just trying to Bump this to keep it on the radar. I still haven't been able to find a solution to ignoring Bloodsucker while running this macro. Any help would be greatly appreciated.
  4. B

    CotF HA - Into the Hills v3 (Full Auto)

    Well if anyone finds a solution to this would you please post it? :p
  5. B

    Problem - client constantly crashing on zoning with newest compile

    This is mine. [Plugins] mq2bzsrch=1 mq2chatwnd=1 mq2custombinds=1 mq2eqbc=1 mq2eqbugfix=1 mq2fps=1 mq2hud=1 mq2itemdisplay=1 mq2labels=1 mq2map=1 mq2melee=1 mq2moveutils=1 mq2navigation=1 mq2nonagwindows=1 mq2posse=1 MQ2Ic=1 mq2cast=1 mq2debuffs=1 mq2exchange=1 mq2rez=1 mq2twist=1
  6. B

    Problem - client constantly crashing on zoning with newest compile

    Yes I have the same issue. I have made a macro that turns off Mq2Navigation and I just press it when I need to travel and I no longer have the crashing problem..... It's a temp fix for now but still better then logging all the rest of the toons off and restarting everything.
  7. B

    CotF HA - Into the Hills v3 (Full Auto)

    Razkle I made the macro just as you said and when I click it it says "This is not a valid command. Please use /help." Is there anything else I can try?
  8. B

    CotF HA - Into the Hills v3 (Full Auto)

    Can anyone give me a line of code that I can put into this macro to make it Ignore Bloodsucker the named mob near the end of this instance? At level 85 with non-VoA T1 gear my group just cant handle it and I would just rather ignore him then for my group to wipe there over and over?
  9. B

    Question - Melee Push Problem

    I know this may be a very simple fix but I can't seem to find a solution to my Melee group pushing the mob into the tank and everywhere else lol. Can anyone give me a command or something tohelp with this issue? Thanks.
  10. B

    Problem - Assisting Issue

    geEQ, Thanks a ton I ran the check although /kisscheck didn't seem to work I used /kissnamechecker and it found a problem. after fixing the issue the macro seems to work great now. Thanks so much for the reply..... now back to work =)
  11. B

    Problem - Assisting Issue

    Ok so I am boxing an Enchanter, Mage, Necromancer. I'm using both the Mage and the Necromancer set with /mac kissassist PetTank and I'm pulling with the Enchanter. The Necromancer targets the incoming mob instantly and works great. But the Mage will not target the mob at all and will just sit...
Back
Top
Cart