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Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
Laz is hardly traditional.
Its just as modified... Have you played on either?
To actually answer the question:
Project Might has a limit of 4 PCs and has tuned down some content to compensate. It has its ups and downs.
EQMight has a limit of 12, but 6 is very viable.
You can expect to make...
My guess is you don't have LoS and its moving laterally to try and find it.
You can adjust your ranges/bow distances, you can turn off "can't see" handling, you can use stick settings, and you can check logs at the debug level to confirm if that doesn't sound right to you.
I appreciate you providing this, but why would you want to be executing this in the mercs thread? I dont see any code that requires it. You aren't using rgmercs helpers, you aren't using rgmercs state. Seems like a standalone script with extra steps.
If you want this scripted, write a script do do it, you could use a LEM as well I suppose.
Mercs doesn't support using Lesson automatically.
Edit: You could use a small user module for this, but I see zero reason why this would need to be done in the mercs script; as you don't need access to...
Gonna avoid an edit here so it trips to notification, but one after thought here is a lot of these fixes are emu wide, and they should just be in an emu easy-find yaml
I've had some brief discussions with Brain about this
Also, the newer MQ nav work is aimed towards baking zone lines directly...
Ultimately, it is not because it has the custom Lazarus port npcs, so the routing would be messed up, and it kicks error messages.
Removing those would allow it to be used as a base... The only thing is a lot of servers have their own port NPCs to different places, so it seems like it would...
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