MQ2Map

From the wonderful RedGuides Wiki
MQ2Map
Provides additional functionality to the in-game map.
View details
Authors lax, amadeus, brainiac, eqmule, alynel, Knightly, dannuic, ChatWithThisName
Software type Plugin
Config file MQ2Map.ini


Maintained Yes and supported
Links

🏠Resource (review)
🥤Quick start •🤝Support •🛠️Repository

This plugin provides additional functionality to the in-game map.

MQ2Map.jpg

Commands

Syntax Description
/highlight [reset | <spawnfilter> | size | pulse | [color # # #]] Highlights the specified spawn(s). Accepts partial names or any terms from Spawn search.
/mapactivelayer [0 | 1 | 2 | 3] Changes active map layer.
/mapclick [left] [ list | <key[+key[...]]> clear ] <command> Run a command when you click a spawn on a map.
/mapfilter <type> [ <param> [<param>]...] [color [<r g b>]] [show|hide] Controls spawns and other markup displayed on the in-game map. Passing a type without any parameters will either toggle show/hide or disable. There's a nice GUI for these filters in /mqsettings
/maphide [<spawnsearch> | reset | repeat] This will hide spawns from the map, using Spawn search. Hidden spawns are in effect until you reset /maphide, or the mapped spawns are regenerated (such as changing certain map filters).
/maploc [size <10-200>] [width <1-10>] [color <r g b>] [radius <distance>] [rcolor <r g b>] [<yxloc> [<zloc>] | target] [label <text>] | remove [<index> | <loc>] Places a big X on a location. Helpful when you're given a loc and want to see it on the map. It's as simple as /maploc 1 2 3
/mapnames {target | normal} <namestyle> | reset Controls how spawn names are displayed on the map, from minimal information to a very log name with ID#, class, race, level, etc.
/mapshow [<spawnsearch> | reset | repeat] This will show spawns on the map, using Spawn search. Shown spawns are in effect until you reset /mapshow, or the mapped spawns are regenerated (such as changing certain map filters).

Settings

The default Map settings for Very Vanilla, from MQ2Map.ini in the config folder.

[Map Filters]
NPC=1
PC=1
Target=1
NPCConColor=1
Chest=1
Trap=1
Ground=1
Trigger=1
Pet=1
All=1
TargetLine=1
PCConColor=0
Corpse=1
NormalLabels=1
Group=1
Menu=0
Timer=1
Untargetable=1
Mount=0
Banner=0
PCCorpse=1
Object=1
NPCCorpse=1
Mercenary=1
Ground-Color=16711935

See also


Top-Level Object(s)

TLOs added by MQ2Map:

TLO Data Type(s) Description
MapSpawn ground spawn Object that's created when your cursor hovers over a spawn on the map