From the wonderful RedGuides Wiki

This command is added by MQ2Map

Syntax Key
Notation Description
Text without brackets or braces Required items
<Text inside angle brackets> Placeholder for which you must supply a value
[Text inside square brackets] Optional items
Vertical bar (|) Separator for mutually exclusive items; choose one
{Text | inside | braces} Set of required items; choose one
Ellipsis () Items that can be repeated
Syntax /mapnames {target | normal} <namestyle> | reset
Description Controls how spawn names are displayed on the map, from minimal information to a very log name with ID#, class, race, level, etc.


Category Option Description
General target Changes the naming scheme of your target only
normal Changes the naming scheme of all spawns except for your target
reset Resets naming scheme to default
help displays help text
namestyle %n The default unique "name" of the target, like "a_coyote34"
%N The cleaned up name of the target, like "a coyote"
%h Current HP percentage
%i Spawn ID
%x X coordinate
%y Y coordinate
%z Z coordinate
%R Full race name (eg. Dwarf)
%r 3-letter race code (eg. DWF)
%C Class full name (eg. Shaman)
%c 3-letter class code (eg. SHM)
%l Level
%% "%" sign


/mapnames normal [%l %R %C] %N - %h%%

  • This will show all spawns except your target like this:
[40 Human Banker] Banker Tawler - 100%
[70 Wood Elf Ranger] BillyBob - 100%

/mapnames target %N (%i) [%h%%]

  • This will display your target's name with its spawn ID and health %.
BillyBob (4913) 100%

See also