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Config - EoK + Tbm 105 enchanter

Spell Swaps
  • You should be mostly fine, but can add another dps dot or dd if needed in place of charm.
  • It will use dicho on gom procs to conserve mana, you can change this to be more aggressive about mana recovery but I highly discourage it. Alliance spells are also on blast for named.
  • One big swap, another dps over the alliance spell for non raiding.
  • Mindcleave over Intellectual Appropriation for more dps.
  • Nights Endless Terror can be used in the buff section for the MA.
  • Uses Eok Bp
  • Anodyne Stare can be used for an alternative aoe mez.
Dps
This thing does dps without draining your mana with the primary function being a mez mana bot.

Random Ini things
This ini is set up with afk tools. Click back to campfires is on. Make sure you set them off if you don't want them.

This will aoe mez with 3 or more monsters. Change to higher numbers if desired.
This ini will memblur, so pet tanking will probably suck without some change on the aggro section.

Things to Note
Spells listed with things like '...' indicate an optional spell situation for me personally.
These dots can cause memory leaks, and will be slowly removed completely.

As always I am totally open to any changes that might be better we all know how fast things change.

Rich (BB code):
[General]
KissAssistVer=9.2.3
Role=Assist
CampRadius=50
CampRadiusExceed=400
ReturnToCamp=0
ChaseAssist=0
ChaseDistance=15
MedOn=0
MedStart=20
MedCombat=0
LootOn=1
RezAcceptOn=1
AcceptInvitesOn=1
GroupWatchOn=0
EQBCOn=1
MiscGem=7
HoTTOn=0
IRCOn=0
CampfireOn=0
CastingInterruptOn=0
CharInfo=Enchanter|105
DPSMeter=1
MiscGemRemem=1
[Buffs]
BuffsOn=1
Buffs1=Voice of Precognition
Buffs2=Shield of the Pellarus
Buffs3=Hastening of Prokev
Buffs4=Mana Reciprocation Aura|Aura
Buffs5=Exalted Earring
Buffs6=Enticer's Unity|Dual|Polyrefractive Rune
Buffs7=Twincast Aura|Aura
Buffs8=Veil of Mindshadow
Buffs9=Enticer's Auspice|Caster
Buffs10=Ward of the Enticer
Buffs11=Reactive Rune
Buffs12=Legion of the Indagator
Buffs13=Shield of Consequence
Buffs14=Glyph Spray
Buffs15=Gather Mana|Mana|50
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=...Brimstone Resolution|MA
Buffs20=...Polymorph Wand: Siren Sorceress
RebuffOn=1
ChecKBuffsTimer=10
PowerSource=NULL
BuffsSize=40
Buffs21=NULL
Buffs22=NULL
Buffs23=NULL
Buffs24=NULL
Buffs25=NULL
Buffs26=NULL
Buffs27=NULL
Buffs28=NULL
Buffs29=NULL
Buffs30=NULL
Buffs31=NULL
Buffs32=NULL
Buffs33=NULL
Buffs34=NULL
Buffs35=NULL
Buffs36=NULL
Buffs37=NULL
Buffs38=NULL
Buffs39=NULL
Buffs40=NULL
[Melee]
AssistAt=99
MeleeOn=0
FaceMobOn=0
MeleeDistance=125
StickHow=snaproll
AutoFireOn=0
UseMQ2Melee=1
[GoM]
GoMSHelp=Format - Spell|Target, MA Me or Mob, i.e. Rampaging Servant Rk. II|Mob
GoMSpell=Gift of Mana Spell
GoMSpell1=Dichotomic Reinforcement
GoMSpell2=Mind Storm|Mob
GoMSpell3=NULL
GoMSize=3
[DPS]
DPSOn=1
DPSSkip=2
DPSInterval=1
DPS1=Decree of Tashan|99
DPS2=Dreary Deeds|99
DPS3=Bewildering Constriction|97
DPS4=Intellectual Appropriation|97
DPS5=Chromatic Blink|95
DPS6=Mindsunder|95
DPS7=Mind Storm|93
DPS8=Focus of Arcanum|93
DPS9=Banestrike|99|Weave
DPS10=Illusions of Grandeur|99|Weave
DPS11=Fundament: Second Spire of Enchantment|90
DPS12=Calculated Insanity|93
DPS13=Chromatic Haze|91
DPS14=Drown|91
DPS15=NULL
DPS16=Cohorts Mindlock Robe|99
DPS17=NULL
DPS18=NULL
DPS19=NULL
DPS20=NULL
DebuffAllOn=0
DPSSize=20
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=1
Heals1=Companion's Blessing|30|Pet
Heals2=Companion's Divine Aura|20|Pet
Heals3=Companion's Aegis|40|Pet
Heals4=Eldritch Rune|65
Heals5=NULL
XTarHeal=0
XTarHeal2=0
HealGroupPetsOn=0
HealsSize=5
[Pet]
PetOn=1
PetSpell=Gordianus' Animation
PetFocus=NULL
PetShrinkOn=0
PetShrinkSpell=Tiny Companion
PetBuffsOn=1
PetBuffs1=Empowered Minion
PetBuffs2=NULL
PetBuffs3=NULL
PetBuffs4=NULL
PetBuffs5=NULL
PetBuffs6=NULL
PetBuffs7=NULL
PetBuffs8=Metamorph Totem: White Werewolf
PetToysGave=   
PetCombatOn=1
PetBreakMezSpell=NULL
PetRampPullWait=0
PetSuspend=0
MoveWhenHit=0
PetHoldOn=1
PetForceHealOnMed=0
PetBuffsSize=8
PetToysSize=6
[Mez]
MezOn=1
MezRadius=70
MezMinLevel=90
MezMaxLevel=108
MezStopHPs=75
MezSpell=Chaotic Bewildering
MezAESpell=Deadening Wave|3
[Burn]
BurnText=burnin
BurnAllNamed=1
Burn1=Focus of Arcanum
Burn2=Improved Twincast
Burn3=Mind over Matter|MA
Burn4=Illusions of Grandeur
Burn5=Fundament: Third Spire of Enchantment
Burn6=Mental Contortion|Mob
Burn7=Glyph Spray|Me
Burn8=Silent Casting
Burn9=Phantasmal Opponent
Burn10=Improved Twincast
Burn11=Forceful Rejuvenation
Burn12=Crippling Aurora
Burn13=Null
Burn14=NULL
Burn15=Chromatic Alliance|Mob
UseTribute=0
BurnSize=15
[Pull]
PullWith=NULL
MaxRadius=350
MaxZRange=50
PullWait=0
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
ChainPullPause=30|2
PullLevel=0|0
[AFKTools]
AFKToolsOn=1
AFKGMAction=4
AFKPCRadius=150
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
CampOnDeath=0
ClickBacktoCamp=0
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92
[AE]
AEOn=1
AERadius=95
AE1=Perilous Bafflement rk. II|2
AE2=Bite of Tashani|2
AE3=NULL
AE4=NULL
AE5=NULL
AE6=NULL
AE7=NULL
AE8=NULL
AE9=NULL
AE10=NULL
AESize=10
[Aggro]
AggroOn=1
Aggro1=Unearthed Belt|50|>|Mob
Aggro2=Soothing Words|40|>|Mob
Aggro3=Arcane Whisper|30|>|Mob
Aggro4=Doppelganger|75|>|Mob
Aggro5=Illusory Ally|65|>|Mob
AggroSize=5
[Cures]
CuresOn=0
Cures1=NULL
Cures2=NULL
Cures3=NULL
Cures4=NULL
Cures5=NULL
CuresSize=5
[SpellSet]
LoadSpellSet=1
SpellSetName=1
[GMail]
GMailHelp=Events currently support - Dead,GM,Level,Named,Leftgroup
GMailOn=0
GMail1=NULL
GMail2=NULL
GMail3=NULL
GMail4=NULL
GMail5=NULL
GMailSize=5
[MySpells]
Gem1=Decree of Tashan Rk. II
Gem2=Mindsunder Rk. II
Gem3=Chromatic Blink Rk. II
Gem4=Intellectual Appropriation Rk. II
Gem5=Bewildering Constriction Rk. II
Gem6=Mind Storm Rk. II
Gem7=Drown Rk. II
Gem8=Chaotic Bewildering Rk. II
Gem9=Perilous Bafflement Rk. II
Gem10=Deadening Wave Rk. II
Gem11=Enticer's Demand
Gem12=Dichotomic Reinforcement
 
Last edited:
With enc only being able to mez up to 108, why do you use 109 instead of 108 as your max level cut off? Wouldn't that keep it trying to cast mez on 109s if you had them in a multi-pull situation?
 
Got ya. Had me thrown for a loop and I was thinking I was doing something wrong -- even though I main an enc who beat all the EoK raids on beta :P

What's your group set up? I don't see Chromatic Alliance being all that beneficial unless you have enough spells landing before mobs die to make it trigger the final effect. For my GoM proc I have Dicho, Mind Storm, and Drown set up to fire. Mind Storm can crit for a decent bit and Drown is just extra DPS outside of my normal nukes I chain(which 2 of the 3 will be on refresh timers at all time once it's started).
 
Got ya. Had me thrown for a loop and I was thinking I was doing something wrong -- even though I main an enc who beat all the EoK raids on beta :P

What's your group set up? I don't see Chromatic Alliance being all that beneficial unless you have enough spells landing before mobs die to make it trigger the final effect. For my GoM proc I have Dicho, Mind Storm, and Drown set up to fire. Mind Storm can crit for a decent bit and Drown is just extra DPS outside of my normal nukes I chain(which 2 of the 3 will be on refresh timers at all time once it's started).

Yeah im still testing it, currently I like it over a gom proc for drown/mind storm. It might change but its helping and its free when its being casted, thoughts?
 
I haven't tested it any yet. My groups consist of mainly melee dps.

Once I get the chance, I'm going to test it and see what kind of damage it actually does at the end vs just chain nuking or an extra dot on the mob. I know before they "fixed" mind storm and the bard dicho song, I could just chain nuke and never run oom and do a TON of dps.
 
I haven't tested it any yet. My groups consist of mainly melee dps.

Once I get the chance, I'm going to test it and see what kind of damage it actually does at the end vs just chain nuking or an extra dot on the mob. I know before they "fixed" mind storm and the bard dicho song, I could just chain nuke and never run oom and do a TON of dps.
Sounds fantastic. I edited the new ini's im posting to reflect group vs raid spells. I think in a group setting we would profit more with moving the alliance out in place for drown/mana storm.
 
I found that in TBM my spell lineup between raids/groups was identical except for event specific spells. This expansion seems like we might have a slightly different lineup between raid/groups with a couple of the newer spells. Only way to really know will be testing it out.
 
I just got a tell from several different random groups of mobs in EQ that have asked that you take down this ini before they all get murdered.......
 
Emerica I used your enchanter ini in multiple EOK environments and have to say it's much better than the one I had been using.
 
Is it just me, or why do you have charm listed in /writespells? Can't see it being using in the ini.

It isn't just you. I have that spell hotbar'd for when I'm actually playing it. Just a personal preference on that seeing as how there are tons of blue things in Eok to have fun with.
 
As a well played enchanter, my only suggestions are to move Bewildering Constriction up in the DPS routine since it is also a debuff that stacks with Dreary Deeds and can usually land even without tash. I tend to use Mindsunder and Mindcleave as my "big nukes" and use Chromatic blink and rarely Intellectual Appropriation because the mana return was nerfed. My dps is Tash, DD, Bewildering Constriction, Mind Storm, Drown, Mindsunder, Mindcleave, Chromatic Blink. I also would consider using Eldrich Rune as one of your heals or in the aggro area.
 
As a well played enchanter, my only suggestions are to move Bewildering Constriction up in the DPS routine since it is also a debuff that stacks with Dreary Deeds and can usually land even without tash. I tend to use Mindsunder and Mindcleave as my "big nukes" and use Chromatic blink and rarely Intellectual Appropriation because the mana return was nerfed. My dps is Tash, DD, Bewildering Constriction, Mind Storm, Drown, Mindsunder, Mindcleave, Chromatic Blink. I also would consider using Eldrich Rune as one of your heals or in the aggro area.
Were you using 3 dots and 3 nukes on mobs pre-EoK or is this something you've changed since EoK release? I found that pre-EoK with Mind Storm and Drown (and my groups dps) another dot wouldn't even get the chance to do much damage. I could barely get off 2 nukes before the mob was dead. I know the mobs in EoK have more hp but I haven't played much since release so I don't know how long it's taking to kill trash. Does the 3rd dot get to do enough damage to justify casting it

Also, with 6 dots/nukes up, what spells do you have memmed all the time on your enc? I find I run low on gem slots if I have 6 damage spells memmed. I keep Mana Recip Aura (I keep this up because it gets old having to continually re-mem it), Tash, Enticers Unity, Dicho, single mez, ae mez, 3 nukes, 2 dots, and then 1 misc gem for buffs or whatever else I might need to run depending on where I'm at.
 
As a well played enchanter, my only suggestions are to move Bewildering Constriction up in the DPS routine since it is also a debuff that stacks with Dreary Deeds and can usually land even without tash. I tend to use Mindsunder and Mindcleave as my "big nukes" and use Chromatic blink and rarely Intellectual Appropriation because the mana return was nerfed. My dps is Tash, DD, Bewildering Constriction, Mind Storm, Drown, Mindsunder, Mindcleave, Chromatic Blink. I also would consider using Eldrich Rune as one of your heals or in the aggro area.

Thanks for the feedback. Always great to get intel when trying to improve something! I have moved Bewildering up in the spell list, and added eldrich into the heal spot as per your suggestions.

I am such a sucker for any mana I can get at this point just to keep things moving that I will add that to the suggested swap outs but still keep it in my ini rotation.
Much <3 again for the feedback.
 
Last edited:
Here is my spellset

Rich (BB code):
[MySpells]
Gem1=Chaotic Bewildering Rk. II
Gem2=Enticer's Command Rk. II
Gem3=Decree of Tashan Rk. II
Gem4=Bewildering Constriction Rk. II
Gem5=Mind Storm Rk. II
Gem6=Chromatic Blink Rk. II
Gem7=Mindcleave Rk. III
Gem8=Mindsunder Rk. II
Gem9=Dichotomic Reinforcement
Gem10=Deadening Wave Rk. II
Gem11=Enticer's Unity Rk. II
Gem12=Drown Rk. II
 
This is making my group take it up a notch and thank you for this ini. One question that I had when looking over the buffs was if Manastorm was really worth the buff since it will make the enchanter sit to mem and cast when it doesn't really take that much mana away from mob? Just to be clear....I am wizard first and a war second...
 
Thanks eqgeek. I will have to try that when I get time to play.

Emerica, I noticed you have Eldritch spelled wrong in your Heals section.
Rich (BB code):
Heals4=Eldrich Rune|65

Also, as another option for keeping yourself and group members alive you could use the mez player aa... I think I have it set right in mine but I haven't had the chance to see if it works properly with working non-stop right now.
Rich (BB code):
Heals5=Friendly Stasis|20|!MA
Heals6=Self Stasis|30|Me
 
This is making my group take it up a notch and thank you for this ini. One question that I had when looking over the buffs was if Manastorm was really worth the buff since it will make the enchanter sit to mem and cast when it doesn't really take that much mana away from mob? Just to be clear....I am wizard first and a war second...

Great catch. That was a huge oversight on my part, no that spell should not be there. It was something I was using at lower levels and just forgot to remove it. It stops being good at level 90. Fixed.
Thanks!

Thanks eqgeek. I will have to try that when I get time to play.

Emerica, I noticed you have Eldritch spelled wrong in your Heals section.
Rich (BB code):
Heals4=Eldrich Rune|65

Also, as another option for keeping yourself and group members alive you could use the mez player aa... I think I have it set right in mine but I haven't had the chance to see if it works properly with working non-stop right now.
Rich (BB code):
Heals5=Friendly Stasis|20|!MA
Heals6=Self Stasis|30|Me

Nice! I just did a copy paste from eqgeek, I clearly hate spell checking :X
Thanks for looking out. Awesome community effort on these, keep em up!
 
Emerica, why do you only use Dicho on a GoM proc? If you have multiple characters in group who are casting on the mob, it adds damage to those spells and adds a proc so you're missing out on extra damage there. It also gives others a little bit of mana. I have Dicho up in my DPS section just so I know it'll be on my other characters to add that extra damage. The roughly 5 seconds lost to casting it and refresh are more than made up for by the benefits on the others nuke vs my 1 enc nuke imo.

Also, in the agro section, which I'm not entirely sure how the agro numbers and section work so correct me if I'm wrong but can't you have 80+ on your agro meter and not be the mobs target? With the way I understand how your agro section is set up it's saying if you have 80+ on your agro meter to burn Soothing Words. Can't you have 81 or higher showing but not actually be getting attacked by the mob? If you were to cast Soothing Words as soon as you hit 81 but weren't on the mobs target, it wouldn't do anything to lower your agro. It would lower the mobs agro towards their current target which could indirectly get you attacked. Then using the belt at 90+ could really screw you because if you have a wizard drop a nuke on the mob right after your blur lands, the wiz could get all the agro while the tank has none thus just transferring the agro to the wizard instead of letting the tank get it back, right?

I could have the agro section completely ass backwards in my mind so if that's not how it all works, let me know. Only been messing with Kiss for a week or 2 now.
 
Gom procs all the time so it's basically always in use. I use it there to not burn any excess mana. As far as the agro goes, I can't say I have noticed any issues. since you mentioned you play an enchanter let's get a proposed change there for the Agro section and we can test it out.
 
Gom procs all the time so it's basically always in use. I use it there to not burn any excess mana. As far as the agro goes, I can't say I have noticed any issues. since you mentioned you play an enchanter let's get a proposed change there for the Agro section and we can test it out.
GoM part makes sense. I stopped paying attention to GoM because it procs so much and there's a couple different versions of it.

Next time I get the chance to sit down and play, I'll change the agro section around so the values are low enough to fire those AA and see what happens. I'm doing 12 hour days right now so who knows when that'll be.
 
Made a couple of tweaks to lower the usage of aggro stuff, most of it proved well in testing. Personally I might bump up ally and dopple because they are fun though.
 
Chanter does not seem to be priorizing mes and slows to all mobs ? or have i got the wrong idea here

IS there a way to slow mes immune mobs on 5 pulls ?
I have changed tash and dreary deeds to target mobs with 100 going to test now
 
Last edited:
Chanter does not seem to be priorizing mes and slows to all mobs ? or have i got the wrong idea here

IS there a way to slow mes immune mobs on 5 pulls ?
I have changed tash and dreary deeds to target mobs with 100 going to test now

You can use debuffs. Look up DebuffAll for use in the DPS section. Mezzing still gets priority, but the enchanter will debuff all mobs in camp not just the MA target.

You have to set DebuffAllOn=1 or 2 to get kiss to debuff all mobs. There is a difference in how debuffing works based on what DebuffAllOn is set to.
 
Hm I thought Mana Reciprocation Aura proc and Dichotomic dident stack so I have been using augmenting aura...??

- - - Updated - - -

Also got Night's Endless Terror on MA- seems a powerful proc
 
Hm I thought Mana Reciprocation Aura proc and Dichotomic dident stack so I have been using augmenting aura...??

- - - Updated - - -

Also got Night's Endless Terror on MA- seems a powerful proc

They totally stack. I mentioned it earlier but I love getting free mana to my group so I opted to stack that.....and I mean hard.
Terror is an awesome choice these days with the new focus, but it is still going to make the macro hang a bit on the refresh rate, because of that I kept it out. I will add it as optional buffs in the ini.
 
Old fart 1nNew to the whole MQ thing. This looks wonderful, thanks.

I read this ini in conjunction with KOPYRPG beginner's kiss guide so understand most of what this is doing line by line
So just copy this code entirely and replace the code in my Kissassist_charactername.ini right? and then target the main assist and run kissassist?

And then Tweak spells in the DPS and clickies lines and spell GEMS..
 
Started using this a few night ago, better dps from her now for sure. 2 problems I have found were that she keeps buffing and cycling through buff gems in the open spot and wont med up. Also I can have multiple mezzable mobs in camp and there is no ae mez that goes off and not sure why. I've changed nothing, just copied/pasted turned key and went for it!
 
Started using this a few night ago, better dps from her now for sure. 2 problems I have found were that she keeps buffing and cycling through buff gems in the open spot and wont med up. Also I can have multiple mezzable mobs in camp and there is no ae mez that goes off and not sure why. I've changed nothing, just copied/pasted turned key and went for it!

Need more info about the mez situation. The section that deals with that is:

Rich (BB code):
[Mez]
MezOn=1
MezRadius=200
MezMinLevel=85
MezMaxLevel=108
MezStopHPs=50
MezSpell=Chaotic Bewildering
MezAESpell=Deadening Wave|3

What that essentially says is it will use AE mez if there are 3 or more mobs in the area and they are lvl 85 or higher. It will also stop trying to mezz at 50% hps.

Check to make sure you have the right AE mez spell (Deadening Wave) and single mez (Chaotic Bewildering). Also verify mob lvls, and that you didn't accidentally change
Rich (BB code):
MezOn=1
to
Rich (BB code):
MezOn=0
at some point.
 
I had to take those AE spells out as they were aggroing mobs that were not part of the pull and instead of 2 i would end up with 5 or more. Some would resist I guess which = splat time in EoK T2. I only until recently started using the chanter for more than a buff bot so I dont understand the mechanics well for those ae mezzes yet, but again it seems if I accidentally (I manually pull) get 2 mobs then the chanter would blow up the whole room with those ae's and I end up with way more than 2.

- - - Updated - - -

I guess now my question is this: How do the mechanics work in the ae mez part of this ini with Chaotic Bewildering / Deadening Wave.
 
I had to take those AE spells out as they were aggroing mobs that were not part of the pull and instead of 2 i would end up with 5 or more. Some would resist I guess which = splat time in EoK T2. I only until recently started using the chanter for more than a buff bot so I dont understand the mechanics well for those ae mezzes yet, but again it seems if I accidentally (I manually pull) get 2 mobs then the chanter would blow up the whole room with those ae's and I end up with way more than 2.

- - - Updated - - -

I guess now my question is this: How do the mechanics work in the ae mez part of this ini with Chaotic Bewildering / Deadening Wave.

Kiss has a fail safe where if something currently isnt on your aggro table, it will block an aoe spell from gaining more mobs on your aggro table. Unless this magically changed, which it didn't seem like today when i double checked, im going to error on you are doing something weird.

As far as how mechanics work, it casts aoe spells when you have more than x mobs in camp. X being what you set it to. After that it will then solo mez each one that breaks as they break.
 
Yes for some reason in the Laboratory deadening wave was giving me grief. Ive since put it back in my line up and it seems to be fine. Operator error I guess. It just seemed that mobs that were just outside the range would aggro that were in range of the mobs I was mezzing.
 
Config - EoK + Tbm 105 enchanter

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