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Thread: KissAssist Instructions & Settings Info

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    KissAssist Instructions & Settings Info

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    KissAssist Instructions & Settings Info

    MobsToPull, MobsToIgnore, MobsToBurn and MezImmune settings are in your KissAssist_Info.ini file.

    Sample KissAssist_Info.ini file
    Code: 
    [cityofbronze]
    MobsToPull=grendlaen,braxi,selyrah,oashim,bloodclaw,strangleweed
    MobsToIgnore=a sentry stone,Leaf Pile,Tyzen,Faltar,A Rabid Selyrah
    MobsToBurn=List up to 10 mobs. Use full names i.e. Deathsqueak,A_Raging_Braxi,Guggles or NULL
    MezImmune=List up to 10 mobs. Use full names i.e. a green snake,a blue tiger,a wide eye ooze or NULL
    KissAssist settings are editable in your KissAssist_ToonName.ini
    --------------------------------------------------------------------------------------------------------
    NOTE: If you have characters on different servers with the SAME NAME, you can maintain separate ini files for each toon by
    renaming the KissAssist_ToonName.ini file to reflect the server.
    Example: Joe Blow has a mage called Megamage on Xegony and Cazic Thule servers.
    He would need to have two separate ini files of KissAssist_Xegony_Megamage.ini and KissAssist_Cazic_Megamage.ini.
    --------------------------------------------------------------------------------------------------------

    KissAssist Requires plugins* MQ2Cast, MQ2Exchange, MQ2Melee, MQ2MoveUtils, MQ2Rez, & MQ2Twist (Bards) , Extended Target Window and ninjadvloot.inc file.
    * All plugins and files are included in the official RedGuides MQ2 Compile.

    Starting KissAssist
    Usage - /mac kissassist KissRole TankName 95 or just target Main Tank and /mac kissassist. See Roles right below.
    Code: 
    /mac kissassist assist Bob 95
    /mac kissassist puller
    Your target at startup determines who you are assisting. Most issues with KissAssist are a result of having the wrong target.

    Generally, any group composition will center around the Main Assist (regardless of class). It is this entity (PC, Pet, Merc etc) that everyone else should target at startup. The Main Assist (usually a tank or something standing in for one) should target itself. Doing this will solve myriad problems like everyone standing around, or no one engaging a pulled mob, etc.

    If you have no target at startup then you must use the format /mac kissassist assist Bob 95 so KissAssist knows who you are assisting. It is recommended you have a target at startup. If Role is omitted (in the example above Role=Assist) in the command line then the Role (see right below) in your ini file is used. Only the Puller/Hunter types and Tanks should target themselves at startup.

    [General] Settings in Kissassist_ToonName.ini
    Roles can be assigned in your KissAssist_ToonName.ini or overridden at startup
    Roles - Assist, Tank, PetAssist, Puller, PullerTank, PullerPetTank & Hunter

    • Role=Assist - Default role of assisting Main Tank on mobs.
    • Role=Tank - Sets up tanking feature which has 2 modes, assist and stand alone.
      Assist Mode will target the MA's mob and attack when mob comes into defined melee range.
      • Usage: Set Role=Tank and target MA normally

      Stand Alone will target and attack any aggressive mob that comes into defined melee range.
      • Usage: Set Role=Tank and target yourself as MA
    • Role=PetTank - This role allows for a pet class (Mage/Necromancer/Beastlord) to have their pet tank.
    • Role=PullerPetTank - This role allows for a pet class (Mage/Necromancer/Beastlord) to BOTH pull and have their pet tank.
    • Role=Puller - This role basically duplicates the oldie but goldie puller.mac. It will pull mobs within a certain radius back to camp for your party to kill. Target Main Assist for this role.
    • Role=PullerTank - This role combines pulling and tanking. The character will pull mobs back to camp then engage them when within defined melee distance. Target your self for Main Assist with this role.
    • Role=Hunter - This role duplicates the old hunter mac. It will run your character around a zone and hunt any or predefined mobs with the pull radius. Target yourself for Main Assist with this role. ** This setting will ignore any Mob HP % you may have defined in your DPS section in the INI **
    • Role=HunterPetTank - This role duplicates the old hunter mac. This role allows for a pet class (Mage/Necromancer/Beastlord) to have their pet tank. It will run your character around a zone and hunt any or predefined mobs with the pull radius.
    • Role=Petassist - This is mainly for Pallys, Rangers, Beastlords and SKs asssiting Mage pets tanking . It turns off melee so they just send in pets and cast.


    CampRadius=30 - the distance ReturnToCamp uses to determine how far you are from your initial camp spot.
    CampRadiusExceed=400 - Turns off ReturnToCamp if you move a large distance from camp. IE warp so toon doesn't try and run back.
    ReturnToCamp=0/1 Off/On - If ReturnToCamp=1 and you move out of the CampRadius it will move you back to that spot after fight. (Note: Set ChaseAssist to 0 if using).
    ChaseAssist=0/1 Off/On - If set to 1 macro will follow main assist around instead of returning to camp (Note: Set ReturnToCamp to 0 if using)
    ChaseDistance=25 - How close you want your toon to follow main assist.
    MedOn=0/1 Off/On - Turn medding feature on off. Auto detect mana or endurance depending on class.
    MedStart=20 - What mana/endurance percentage to start medding at default is 20%
    MedCombat=1 Turn off interrupt medding if mobs detected within camp radius. (Default 0)
    TwistOn=0/1 OFF/On - Bard will twist during non combat. TwistOn=0 Bard will NOT twist during non combat thus preventing song aggro.
    TwistMed=3 - Song gem of mana/health regen song to twist while medding. i.e. TwistMed=3
    TwistWhat=1 2 3 4 7 - Song order (Spell gem #'s) to twist during non combat for MQ2Twist only valid i TwistOn=1 i.e. TwistWhat=7 10 4 6 5
    RezAcceptOn=0/1 Off/On - Turns on auto accept rez. Your toon will automatically accept rez's via MQ2Rez
    AcceptInvitesOn=0/1 Off/On Accept ALL party invites while KissAssist is running.
    *CHANGED* - GroupWatchOn=0/1/2|MedAt% - Off/Entire group/Healers only - Clerics, druids and shammys. Toon will stop and med when group members get below MedAt% Mana/Endurance and resume when they med to 90%. The |MedAt% is optional and Defaults to 20%
    EQBCOn=0/1/2|Channel = Off/On/On|Channel name - Messages for Mez, Heals, Pulls and Tanking in MQ2EQBC. The command to have a toon join an EQBC channel is /bccmd channels <channel name> ie /bccmd channels povar. Inspired by eqbc messages from Zbot.
    HoTTOn=0/1 Off/On - Turn the automatic opening of th Health of Target's Target Window On/Off. Default is on. WILL CRASH TO DESKTOP IF CUSTOM UI HOTT WINDOW
    MiscGem=8 - Spell Gem # Kiss uses to mem spells in (Default 8)
    CampfireOn=0/1 - Off/On - Will try and drop a campfire if 3 or more fellowship members are in range.
    If not enough fellowship members in area to summon Campfire Kiss will try again in 5 minutes.
    Drops it at Macro starting point and will refresh if Campfire expires.
    If area is too steep for campfire Kiss will turn Campfire feature off.
    GroupEscapeOn=0/1 - Off/On - Druid and Wizard group evacuation support to save from total wipe.
    NOTE: GroupEscapeOn function will only activate if your Druid or Wizard has DPSOn=1.
    *NEW* - CastingInterruptOn=0/1 - Off/On - Will try and interrupt casting to help save mana. Is Used if healing or Casting DPS.
    Back to Top

    [SpellSet] Settings
    Code: 
    LoadSpellSet=0
    SpellSetName=KissAssist
    If you have a spellset saved and enter in the name after SpellSetName Kissassist will load it if LoadSpellSet=1

    [Melee] Settings
    AssistAt - Mob health to assist/attack at. **Even if MeleeOn=0** This setting affects when you engage and is NOT tied to melee
    MeleeOn - Turns physical melee on/off. (Note: Should be set to 0 for casters)
    MeleeDistance - Mobs outside this radius will not be engaged.
    FaceMobOn=0/1 Turn off/on facing mob right before combat starts.
    StickHow - Tell toon how to stick to mob when fighting. Any mq2moveutils /stick command should be valid. i.e !front, behindonce, snaproll, pin, front etc
    MeleeTwistOn =1 Bard can twist a different song list during combat. MeleeTwistOn=0 Bard will only twist a general rotation regardless of combat
    MeleeTwistWhat - Song order to twist during combat for MQ2Twist only valid if MeleeTwistOn=1 i.e. MeleeTwistWhat=9 8 4 5 10.If set to MeleeTwistWhat=Continuous the bard will continue to twist the normal song order as defined in TwistWhat from [general]
    AutoFireOn=0 Turn auto fire on/off. Ranged item and ammo must be equipped.
    Back to Top

    [DPS] Settings in Kissassist_ToonName.ini
    DPSOn =0/1/2- Off/On cast normal by mob % health/On cast in absolute descending order of mob health % tag. This will cast every spell with a health tag. Prevents skipping spells that may occur when mobs die to fast. When set to 2, Mob HP % is only used to prioritize cast line-up
    DPS SIZE= ? Number of spells in use?
    DPSSkip =20 - Stop casting DPS spells when mob reaches health percentag. Default 20%
    DPSInterval =2 - Attaches a timer in seconds to DPS spells with 0 duration after they are cast. If you are nuking too fast you can slow down by increasing the interval. Default 2 seconds
    DPS1-15 Spells/Disc/Item/AA to cast during combat.

    Cast a spell just once per fight
    Syntax : Your AA/Disc/Spell|mob health|Once - will only cast this spell once per battle.
    Code: 
    DPS1=Spell|90%|Once

    Feign Death function in DPS section.

    • Syntax : Your FD AA/Disc/Spell|mob health|Feign - Example below would try to use Improved Death Peace when mob health is at 70%. Then stand back up in 10s. This is good for necros casting 10 dots then dumping aggro.


    Code: 
    DPS2=Improved Death Peace|70|Feign
    DPS Spells can use the following syntax to cast spells at different mob health percentages: Spell Name|% health to cast at as seen below.
    Code: 
    DPS2=Ikaav Blood|65
    Beastlord example below
    Code: 
    [DPS]
    DPSOn=1
    DPSSkip=20
    DPSInterval=5
    DPS1=Sha's Legacy|98
    DPS2=Ikaav Blood|65
    DPS3=Bite of the Vitrik|92
    DPS4=Frigid Lance Rk. II|25
    DPS5=NULL
    DPS6=NULL
    DPS7=NULL
    DPS8=NULL
    *NEW* - Weave
    This argument is used to "weave" in non cooldown timer based spells/clickies while cooldown spells refresh. It is a way for you to add DPS from things like instant clicky nuke items (summoned clicky nuke items from mages/necros, instant clicky nuke items from quests or progression such as "Bottled Essence of Vex")
    syntax: Spell Name|mob health%|Weave See mage's example below.
    Code: 
    DPS1=Darksteel Malosenete Rk. II|98
    DPS2=Banestrike|96
    DPS3=Force of Elements|94
    DPS4=Twincast Rk. III|92
    DPS5=Bottled Essence of Vex|90|Weave
    DPS6=Remorseless Servant Rk. II|88
    DPS7=Bolt of Molten Shieldstone|86
    DPS8=Summoned: Elemental Ice Fragment|84|Weave
    DPS9=Spear of Molten Shieldstone Rk. II|82
    DPS10=Spear of Blistersteel Rk. III|80
    DPS11=Thaumatize Pet Rk. III|78
    *NEW* - Debuff All

    DPS1=Spell/AA|mob health %|debuffall|slow/tash/malo/crip/snare/always|always

    slow/tash/malo/crip tag is used to check mob for the current TYPE of debuff, and the "always" tag is used to know if to overwrite the current TYPE debuff.

    Be careful when using the always tag, because this could cause your character to spam that debuff, if your spell will not overwrite an existing debuff already on the mob.

    Currently in MQ2 there is no way to test if a debuff spell will overwrite/stack/land on the mob before you cast it. Also there is no easy way to determine if spell is a slow, tash, malo, crip type spell. So it is required that the user specify this tag, for the debuff, if it applies.

    what category the debuff falls under, for comparing

    Examples:

    Shaman:
    Code: 
    DPS1=Regenerating Counterbias|99|debuffall|slow|always
    DPS2=Malosenia|98|debuffall|malo
    Mage:
    Code: 
    DPS1=Malosenia|99|debuffall|malo|always
    Enchanter:
    Code: 
    DPS1=Enunciation of Tashan|99|debuffall|tash|always
    DPS2=Dreary Deeds|98|debuffall|slow
    DPS3=Demolished Consciousness|97|debuffall|crip
    Explanations:

    DebuffAllOn=0 - OFF. Kiss casts debuffs normally.

    DebuffAllOn=1 - This will try and cast every buff, but will not wait for spells/AAs to become ready. If spell is ready, cast it. If spell is not ready move on to next spell/AA. rinse and repeat. After best try casting on current mob. Move on to next mob. This behavior will continue until all debuffs have been cast on all mobs. This option is considered best try and gives priority to DPS than Debuffing

    Take into consideration that after trying to debuff each mob if you are a caster with DPSOn set up, That the DPS routine will be run on the MA’s current target between each mob being checked for debuffs.

    DebuffAllOn=2 - This option will spend more time trying to make sure all debuffs are cast on each mob. This option is considered persistent and gives priority to Debuffing than DPS. There is an exception. If you have a debuff that has a long recast timer, that debuff may be skipped.

    When setting up the order of your debuffs. If you are going to use a combination of Spells and AA's. It would be a good idea to stagger them, where an AA follows a Spell.

    The reason for this is that AA's can be cast while spells are still in a global cool down.

    Back to Top


    [Buffs] Settings


    NEW! The KissAssist Ultimate Buffing System

    Any toon using KissAssist now writes all current and blocked buffs to the kissassist_buffs.ini file. KissAssist scans this file and compares it with the buffs that are listed in the toon's Buffs section of their ini file. If another toon is missing a buff and it stacks they will cast it on that toon. This addition buffing works only with toons boxed on the same computer because it writes to a central ini file in the macro folder. The feature writes and scans every 60 seconds so there should not be any noticable lag. The file is self cleaning so you won't end up with a 30 mb ini file.

    The best thing is absolutely nothing has changed in the way you enter your buffs. You don't need add anything extra it is 100% compatible with your toon's current ini file.

    Q: Will my KissAssist toons buff me if I use another macro?
    A: Yes they will with the kissassistbuffs.inc include file.
    If you use other macros I have written a small include file to make any macro visible to the new system. This means by adding 2 lines to your macro you can make anyone using KissAssist buff toons using other macros.

    Instructions to use in other macros
    1. Add this line to the top of your macro with any other include files.

    • #include kissassistbuffs.inc


    2. Add this line the your the main loop of your macro

    • /call WriteBuffs



    3. Make sure you have kissassistbuffs.inc in your macro folder. This is included with our compile.

    BuffsOn - Turn buff feature on
    Buffs1-20 - Buffs you want to keep up on yourself and group. Recognizes single, self and group buffs whether its AA/Spell/Item.
    RebuffOn=1 - Rebuff on/off from spell worn off message (Default on)
    CheckBuffsTimer=# - Number in seconds to skip checking buffs/rebuffing (Default 20)

    Unity & 2 part buffs like Unity of the Spirits must use the following syntax:
    Spell Name|Dual|Buff Name|Me/MA. See shaman example below
    Code: 
    Buffs1=Talisman of Soul's Unity Rk. II|Dual|Exigent Focusing Rk. II
    This is important since the SHM Unity line consists of multiple buff effects, one of which wears off quickly (like 8-12 seconds). If DUAL syntax is not used, KissAssist will rebuff Unity every 8 (12) seconds where the other 3 or 4 effects last hours.

    Buffs Dual spell tag now accepts Me or MA -
    Code: 
    Buffs1=Talisman of the Courageous|Dual|Insistent Focusing|MA
    Endurance Regen Discs - Endurance regen feature added to ini file to match KissAssist mana regen feature
    Code: 
    Buffs1=respite|End|24
    Mana Spells/AAs such as Paragon of Spirit/Canni are set in the following manner. Spell Name|Mana|% mana to cast at|% Health to to prevent casting.
    The health setting is only needed for spells that might kill the cast such as Canni/Death Blossom. It can be left off other spells.
    See example below:
    Code: 
    Buffs1=Paragon of Spirit|Mana|50
    Buffs2=Focused Paragon of Spirits|Mana|80
    Buffs1=Ancestral Covenant|Mana|90|20
    Auras have 2 parts. The spell name|Aura|
    Supports 2nd aura for Clerics and Chanter with AA
    Auras Syntax: Spell Name|Aura See bard example below.
    Code: 
    Buffs7=Aura of the Poet Rk.II|Aura
    Mounts can also be used under the Buffs section as follows
    Syntax: Mount Name|Mount see example below.
    Code: 
    Buffs1=Verdant Hedgerow Leaf|Mount
    Buffs Self Only
    You can now select to cast single type buffs just on yourself. If you are pulling and don't want to cast SoW on the entire group
    use the following syntax: Spell Name|Me See example below
    Code: 
    Buffs6=Spirit of Wolf|Me
    Buff MA Only/Out of Group
    You can now select to cast buffs just the MA. If you want to cast SoW on the just the MA and not entire group
    use the following syntax: Spell Name|MA See example below
    Code: 
    Buffs6=Spirit of Wolf|MA
    Buff Melee only |Melee
    You can now select to cast buffs just the Melee types and not entire group
    use the following syntax: Spell Name|Melee See example below
    Code: 
    Buffs6=Celerity|Melee
    This is important when your Monk Puller is out of range during normal buff cycles. Using the Melee tag will make sure he/she gets buffed

    Buff Caster only |Caster
    You can now select to cast buffs just the Caster types and not entire group
    use the following syntax: Spell Name|Caster See example below
    Code: 
    Buffs6=Kei|Caster
    *NEW* - Remove
    You can now remove an unwanted long duration buff/short duration buff (song window buff) using the new REMOVE argument.
    syntax: Spell Name|Remove See example below.
    Code: 
    Buffs6=Illusion: Plaguebringer|Remove
    Summon Items
    You can now summon items by listing the spell, item and quantity to summon in the Buff section.
    syntax: Spell Name|Summon|Item Summoned|Quantity See examples below mage, warrior, berserker
    Code: 
    Buffs6=Wand of Arcane Transvergence|Summon|Rod of Arcane Transvergence|1
    Buffs7=Huntsman's Ethereal Quiver|Summon|Ethereal Arrow|200
    Buffs8=Axe of the Savage|Summon|Axe of the Savage|200 
    Buffs9=Huntsman's Ethereal Quiver|Summon|Ethereal Arrow|300
    Buffs10=Mysterious Belt of Daggers|Summon|Well Balanced Throwing Knife|300
    Buffs11=Dusty Soriz Worker Pouch|Summon|Shissar Fangs|500
    Back to Top

    [Heal] Settings
    HealsOn=0/1/2/3 0=Off/1=All/2=Just Group/3=Just Ma - Toon will always heal self in all modes. If XTarHeal is on will heal in all modes
    Heals1-8 - Heals you want you use and percent health to heal at using spell/item/AA. See below for examples.

    Added Heal Support for 1 XTarget slot
    • KissAssist automatically detects single or group spells. Currently the feature also supports cleric epic 1.5/2.0 and Divine Arbitration AA
    • KissAssist heal feature works by watching each group members health and heals the the member at lowest health.


    AutoRezOn=1 - Turns on auto Rez feature. Will rez any toon with in a radius of 100 of the Rezzer. HealsOn=1 must be on for this feature to work.
    AutoRezWith=Blessing of Resurrection - Rez toon with AA/Item/Spell. This is a BATTLE REZ feature. The toon will try and rez anyone in the group that is dead during their heal rotation. Due to MQ2Rez issues toons will not accept rez's from Call of the Wild. Fix inc soon.

    Heal Spells must use the following syntax: Spell Name|% health to heal at as seen below.
    Code: 
    Heals1=Devout Light Rk. II|50
    Group Heal Spells percentage represents an Average Group Heath. ie 3 toons at 50 70 100 health = 220/3 = 73% averaged group health.
    So if you set your spell to heal the group at 75 it will cast it as 73<75.
    Code: 
    Heals1=Devout Elixir Rk. II|75
    Heal Main Assist Only - You can specify a heal spell for the Main Assist only with the MA tag after the heal percentage.
    Code: 
    Heals3=Promised Recuperation|85|MA
    Heal everyone but MA - Heal1=Spell Name|90|!MA - Would heal everyone with the spell except the MA
    Code: 
    Heal1=Sacred Elixir|90|!MA
    Turn Off a Heal - You can keep your heal spells listed and Turned Off with a 0 value as seen below
    Code: 
    Heals1=Devout Elixir Rk. II|0
    Life Tap Spells must use the following syntax: Spell Name|% health|Tap as seen below.

    Code: 
    [Heals]
    Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
    HealsOn=1
    Heals1=Touch of Urash|55|Tap
    Heals2=Dire Accusation Rk. II|25|Tap
    Here is an example of the Heals section for an 85 cleric
    Code: 
    [Heals]
    HealsOn=1
    Heals1=Twelfth Night|35
    Heals2=Devout Light Rk. II|50
    Heals3=Promised Recuperation|85|MA
    Heals4=Devout Elixir Rk. II|0
    Heals5=Aegis of Superior Divinity|20
    Heals6=Divine Arbitration|20
    Heals7=Elixir of Expiation Rk. II|60
    Heals8=NULL

    Kiss will treat Targeted AE heals like Shaman line Spiritual Surge as a Single Heal spell with the MA|Me|Pet tag

    Code: 
    Heals8=Spiritual Surge|70|MA
    XTarget Heal You can assign the healer to watch 1 XTarget slot for heals.
    XTarHeal=0/1-10 - Off/# of XTarget slot to watch for heals.

    Pet Heals - to heal YOUR own pet using the |Pet label. Work with any normal or pet heal.
    Beastlord example of Promised, HoT and Spot Heal
    Code: 
    [Heals]
    HealsOn=1
    Heals1=Promised Amendment|95|Pet
    Heals2=Yurv's Mending|85|Pet
    Heals3=Salve of Yubai|65|Pet
    Back to Top


    [Cure] Settings
    CuresOn=0/1 Off/On. Activates the CheckCures function.
    Cures(1-5) - Cures you want you use (spell/item/AA). See below for examples.
    You can define debuff types for cures with a new tag by Corruption, Curse, Disease, Poison
    Syntax: Cure1=AA/Spell/Disc/Item|Debuff Type
    Leaving the tag off will try to cue any debuff same as before.

    Cleric Example:
    Code: 
    [Cures]
    CuresOn=1
    Cures1=Radiant Cure
    Cures2=Unblemished Blood
    Cures3=Blackflame Sphere
    Magician Example:
    Code: 
    [Cures]
    CuresOn=1
    Cures1=Ornate Stone Medicine Totem
    Cures2=NULL
    Cures3=NULL
    Debuff Specified Example:
    Code: 
    [Cures]
    CuresOn=1
    Cures1=Radiant Cure
    Cures2=Unblemished Blood|Poison
    Cures3=Remove Curse|Curse
    Cures4=Ward of Purity|Corruption
    Cures5=NULL
    Back to Top

    [Pet] Settings
    PetOn - Turns pet feature on. This includes all features below. If PetOn=0 will not summon,shrink or buff pet.
    PetSpell - Spell to summon no/dead pet
    PetFocus - Swap in a pet focus item when summoning pet. Syntax Focus Item|Slot -Some common slots leftear,head,face,neck,leftwrist,leftfinger,ranged
    PetShrinkOn - Use pet shrink
    PetShrinkSpell - Pet shrink AA/Spell/Item. Default is Tiny Companion
    PetHoldOn - use /pet hold on if you have the AA.
    (Note: This configurable option is not used any longer in the code for KissAssist, as of version 8.0. PetHold ON commands are controlled and initiated by detection of the existence and level of Pet Discipline AA you have.)
    PetBuffs1-8 - Buffs you want to keep up on your pet AA/Spell/Item
    *NEW* --- 2 part pet buffs (like clicky pet illusions) must use the following syntax:
    Spell Name|Dual|Buff Name. See example below -
    Code: 
    PetBuffs1=Metamorph Totem: Night Harvest Scarecrow|Dual|Pet Illusion: Night Harvest Scarecrow
    PetBreakMezSpell - Spell to use to break mez when in PetTank or PullerPetTank roles.
    PetRampPullWait=0/1- Off/On - Wait until rampage/swarm pets drop before starting next pull. (Used for pet classes in PullerPetTank role).
    *NEW* PetCombatOn=0/1- Off/On - Use to initiate pet combat for your pet class.
    *NEW* MoveWhenHit=0/1- Off/On - Use to enable/disable movement away from mob when code for GotHit (mob beating on pet owner) is called for pet class roles of (pettank,pullerpettank,hunterpettank).

    95 Mage Pet ini Example:
    Code: 
    [Pet]
    PetOn=1
    PetSpell=Facet of Air
    PetFocus=PetFocus=Chipped Shards of Dread|leftear
    PetShrinkOn=1
    PetShrinkSpell=Diminutive Companion
    PetBuffsOn=1
    PetBuffs1=Iceflame Armor
    PetBuffs2=Focus of Primal Elements
    PetBuffs3=Burnout X
    PetBuffs4=Aegis of Kildrukaun
    PetToys Feature
    Pet toys currently only equips the mage's pet. Equip other pets should be ready next version.
    Feature should handle all versions of items to give to pets including single, bags and folded bags.
    Keeps track of what you give to pet (by pet name) and will reequip when you summon a new pet.
    Code: 
    PetToysGave=Kasarer|Grant Manaforged Armaments|Summoned: Manaforged Fireblade|Summoned: Manaforged Shortsword|Grant Frightforged Plate|Grant Nint's Heirlooms|Grant Visor of Gobeker
    Pet weapons in bags must be defined.
    Syntax : PetToys=Spell|Weapon 1|Weapon 2
    Code: 
    PetToys2=Grant Manaforged Armaments|Manaforged Fireblade|Manaforged Shortsword
    96 Lv mage example:
    Code: 
    PetToysOn=1
    PetToys1=Grant Visor of Gobeker
    PetToys2=Grant Manaforged Armaments|Summoned: Manaforged Fireblade|Summoned: Manaforged Shortsword
    PetToys3=Grant Frightforged Plate
    PetToys4=Grant Nint's Heirlooms
    PetToys5=Null
    ------------------------------------------------------------------------------
    *** Only works using MQ2EQBCS !!!
    *NEW* /pettoysplz {MyPetName} - Pet toys: ability to request pettoys on demand for any pet.
    *NEW* /pettoysplz GROUP - Pet toys: ability to request pettoys for all group's pets.

    example:/bct {Group.Member} /pettoysplz {MyPetName}
    --- /bct MegaMage /pettoysplz StinkyPet
    example:/bct {Group.Member} /pettoysplz GROUP
    --- /bct MegaMage /pettoysplz GROUP
    ------------------------------------------------------------------------------
    Back to Top

    [Mez] Settings
    MezOn=0/1/2/3 0=Off/1=Single & AE Mez/2=Single Mez only/3=AE Mez only. (Default 0)
    MezRadius - Radius to detect mobs surrounding enchanter/bard (Default 50)
    MezMinLevel - Minimum level of mobs to mez within MezRadius
    MezMaxLevel - Maximum level of mobs to mez within MezRadius
    MezStopHPs - Mob HPs to stop mezzing at. (Default 80)
    MezSpell - Your mez spell or song
    MezAESpell|# - Your AE mez spell or song|Number of mobs - a setting of 3 or more is recommended, and would try to aemez if 3 or more mobs are within MezRadius. 0=off

    Here is an example of the Mez section for a 65 Enchanter
    Code: 
    [Mez]
    MezOn=1
    MezRadius=50
    MezMinLevel=55
    MezMaxLevel=68
    MezStopHPs=80
    MezSpell=Bliss
    MezAESpell=Wake of Subdual Rk. II|3
    Kissassist will single target mez all adds up to the #Mob count indicated in your MezAESpell tag. Once the add count gets to the #Mob count it will use your AE spell.

    Note: If you set MezAESpell to less than 3, i.e. 2, it will fire your AE mez when there is a double pull and immediately single mez the add. That is why it is recommended to set it to 3 or more.

    [Merc] /callassist Settings
    This feature will keep your mercenary from attacking until mobs health hits a defined percentage.
    Requires you to turn off Auto Assist in Manage Mercenary Window, which is recommended to keep the merc from prematurely engaging mobs outside of group member radius.

    MercOn=0 - Turns /callassist feature on/off
    MercAssistAt=85 - Target health percentage for mercenary to assist at.
    Auto Revive - Now auto detects if your merc is in group when the macro is started and will auto revive if merc dies.
    Back to Top

    [Pull] Settings
    A new section [Pull], see below, will appear in your ini file. New zone sections will also appear in the zones you pull in so you can predefine mobs you want to pull or hunt. If left on default it will go after any mob with in the pull radius.

    Puller Roles:
    These roles are designed to replicate all the features and more of the original Puller and Hunter macros that most people have used at one time or another. Puller and PullerTank bring the mobs back the camp and Hunter will actively run after and hunt mobs with in a predefined radius.

    Role=Puller
    This role basically duplicates the oldie but goldie puller.mac. It will pull mobs within a certain radius back to camp for your party to kill. Target Main Assist for this role.

    Role=PullerTank
    This role combines pulling and tanking. The character will pull mobs back to camp then engage them when within defined melee distance. Target your self for Main Assist with this role.

    Role=PullerPetTank
    This role combines pulling with pet tanking. The character will pull mobs back to camp then engage them with their pet (Magician/Necromancer/Beastlord). Target your self for Main Assist with this role.

    Role=Hunter
    This role duplicates the old hunter mac. It will run your character around a zone and hunt any or predefined mobs with the pull radius. Target yourself for Main Assist with this role.

    PullWith=Melee/AA/Pet/Spell/Disc/Ranged Item Declare what you want to pull mobs with.
    Melee will attack the mob to pull.
    Pet will run up to about 75% range and send in pet to pull.
    AA/Spell/Disc will run up to about 75% range and cast on the mob to pull.
    Ranged item Must define 2 arguments 1) Item to pull with and 2) Ammo slot item. (Separated by | )
    MaxRadius=400 Radius you want pull mobs with in
    MaxZRange=50 Z Axis Radius you want pull mobs with in. Default =50 for hilly zones try 100-200
    PullWait=0 Time in seconds to wait looking for mobs if no spawns are up ie you killed everything. Used mostly for camping named so you are aren't looking for mobs every second. Default=0
    PullRoleToggle=0/1 - Off/On - Toggles you puller before pulls and turns it off once back in camp after a pull. You must be group leader to do this. Added for play styles that insist on merc healers staying in camp on pulls. (Currently only active in PullerPetTank role).
    PullTwistOn=0/1 - Off/On - Bard Only will turn off twisting during pulling if set to 0/Off (Default)

    Ranged "Archery" type item example:
    Code: 
    [Pull]
    PullWith=Extravagant Infused Recurve Bow|Ethereal Arrow
    MaxRadius=400
    MaxZRange=200
    PullWait=0
    PullRoleToggle=0
    PullTwistOn=0 (Bard only)
    Ranged Throwing (Throwingv2) item example:
    Code: 
    [Pull]
    PullWith=Combine Shuriken|Combine Shuriken
    MaxRadius=400
    MaxZRange=200
    PullWait=0
    PullRoleToggle=0
    PullTwistOn=0 (Bard only)
    ------------------------------------------------------------------------------------------------------------------------------------------
    *NEW* Chain Pulling Documentation.

    Ini Section Example:
    Code: 
    [Pull]
    PullWith=Summoned: Shuriken of Quellious|Summoned: Shuriken of Quellious
    MaxRadius=100
    MaxZRange=15
    PullWait=0
    BuffWait=20
    PullRoleToggle=0
    ChainPull=1
    ChainPullHP=90
    ChainPullPause=30|2
    Chain Pull Variables and Definitions:

    ChainPull=0/1 0=Off 1=On Default=0
    ChainPullHP=90 Mob HP level to start looking for another mob to pull. Default=90.
    ChainPullPause=30|2 Time in Minutes to pull mobs before Holding Pulls|How long to Hold pulls. (Default 30|2)

    ChainPullPause is a timer setup for holding pulls to give your puller time in camp to get rebuffs.
    Set this to ChainPullPause=0 if you want non stop continuous pulling.
    The macro automatically tests if your puller stands in camp for "How Long To Hold Pulls" and resets
    "Time in Minutes to pull mobs before Holding Pulls" to its original setting.

    PullLevel=#|#/auto Sets the Mob levels to pull. 10|20 would set lowest level to pull to 10 and highest level to 20.
    The default 0|0 is the same as 1|200 so all mobs will get pulled. auto will set pull levels to 5 below
    and 2 above your current level.

    Role=Puller Chain Pulling will not activate with any other Role. Either set Role=puller in the kissassist_character.ini file,
    or in game you can type: /mac kissassist puller

    MQ2Melee:
    Turn off all taunting or any flags that causes your puller to grab aggro.

    MQ2Navigation:
    If you see the message "[MQ2Navigation] No Start Reference", you should first try downloading the mesh files for your zone.
    If you still see the message, you may need to make a new folder and extract the latest MQ2 compile. Copy over all of your custom
    INI files and try again.

    Named mobs:
    Chain pulling will not pull a NAMED while there is a mob in camp, and will not pull another mob while a NAMED is in camp.

    Tips when using Chain Pulling:
    - Crowd control is a must. Use Chanter or Bard to mez mobs as an example, or be prepared for healers to get beat down.
    - Start your puller between Your Tank and the rest of the group.
    - Find the right balance between your Tanks CombatRadius and Pullers CombatRadius. Works best when Tanks CombatRadius is larger than Pullers.
    - It has been observed when pulling mobs that take their time coming into camp and/or have a larger than normal Radius (Like Treants). Extend your CampRadius and MeleeDistance to a minimum CampRadius of 35 for Tank and 30 for puller then MeleeDistance 75 for Tank and 65 for Puller.
    - If your Puller can out damage/grab aggro from your tank, do not set ChainPullHP to a low value. This will cause problems with the mob following your puller out of camp.
    ------------------------------------------------------------------------------------------------------------------------------------------

    KissAssist_Info.Ini
    Code: 
    [cityofbronze]
    MezImmune=List up to 10 mobs. Use full names i.e. a green snake,a blue tiger,a wide eye ooze or NULL
    MobsToPull=grendlaen,braxi,selyrah,oashim,bloodclaw,strangleweed
    MobsToIgnore=a sentry stone,Leaf Pile,Tyzen,Faltar,A Rabid Selyrah

    Back to Top

    Attack Buffs
    Attack buffs are part of the DPS section. This supports short duration spells frequently cast during combat that targets group members. Spell like panther, yaulp, short term damage shields, etc

    Attack buffs must use the following syntax:
    Spell Name|Mob health to cast at|Target Yourself or Main Assist i.e Me or MA

    90 lvl Shammy example
    Code: 
    DPS3=Talisman of the Tiger Rk. II|90|Me 
    DPS4=Untamed Growth Rk. II|90|MA
    DPS5=Lethargy Rk. II|90|MA
    [Burn] Settings

    A new feature is the Burn section. This feature was added at the the specific request of ALL my testers. I hadn't thought of it due my level 90s testing in the Moors :).
    It can be used as a DPS boost, send your tank into a crazy defensive frenzy or healers to pop all group heals etc. When the definable burn event is invoked the character will give all priority to cast everything in the list.

    BurnText=Decepticons Attack - The text to invoke the burn event. KissAssist should read this event text from any window BUT it is highly recommend to keep this command in the MQ2 or EQBC window. Default text "Decepticons Attack"
    Usage: create a hot key /echo Decepticons Attack or /bc Decepticons Attack for the EQBC users out there.
    BurnAllNamed=0/1 Off/On When enabled, this will burn ALL named mobs you encounter (and not just those you have defined in your kissassist_info.ini file for zone location.
    Burn1-10=Spell/AA/Disc/Item| Target Mob|MA|Me|Pet to use in the burn event.
    Default number of slots is 10 but can be increased by changing the number in macro to suit your needs. KissAssist will automatically add the new slots to the ini file.

    Change to how many slots you need in Your MQ2 folder/macros/kissassist.mac file. Default 6
    Code: 
     /declare Burn[10]                            string      outer
    Mage example:
    Code: 
    [Burn]
    BurnText=Decepticons Attack
    BurnAllNamed=0
    Burn1=Frenzied Burnout|pet
    Burn2=Host of the Elements|Mob
    Burn3=First Spire|Me
    Burn4=Servant of Ro|Mob
    Burn5=Ruthless Servant|mob
    Burn6=NULL
    Burn7=NULL
    Burn8=NULL
    Burn9=NULL
    Burn10=NULL
    MobsToBurn Feature
    Adding Named to kissassist_info.ini file will automatically activate burn if killing that mob.
    MobsToBurn=List up to 10 mobs. Use full names i.e. Beget Cube,Helias,Raze or NULL
    Code: 
    [Shard's Landing]
    MobsToPull=List up to 25 mobs. Can be partial names Example: rat,snake,bear or ALL for all mobs
    MobsToIgnore=List up to 10 mobs. Use full names i.e. a green snake,a blue tiger,a wide eye ooze or NULL
    MobsToBurn=Rockspine,Cragbeak,Vilefeaster
    Back to Top

    [AFKTools] Settings

    This was inspired as a mini version of AnonymousHero's AHtools. Mainly for semi afk playing to let you know if anyone is near while you are eating or doing the laundry. Its a small feature that will beep if PCs come into defined ranged and will pause all macro actions other than killing adds in camp. It also has a zone wide GM not in invis mode detection that fires off the defined command /quit is the default. This will probably be expanded on in future version.

    AFKToolsOn=1 - Turn on/off AFKTools feature
    AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
    AFKPCRadius=150 - Radius to detect PC's. Will alert you and pause all macro activity
    CampOnDeath=0/1 - 0=Off 1=On Default=0. Will camp to desktop on death.
    ClickBacktoCamp=0/1 - 0=Off 1=On Default=0. Will attempt to click back to campfire using fellowship insignia.
    Back to Top

    [GoM] Settings

    GoM allows you assign a spell to cast during combat if Gift of Mana goes off. Allows you to target mob, main assist or yourself

    • Syntax : Your Spell|Target = MA/Me/Mob - Mage example below would try to cast Ruthless Servant on the current Mob, MA's Target if GoM goes off


    GoM now supports 2 spells in case first is down on refresh.
    YOU MUST CHANGE YOUR INI FILE FROM GomSpell= to GomSpell1= OR THE GOM SECTION WILL NOT WORK
    Code: 
    [GoM]
    GoMSHelp=Format - Spell|Target, MA Me or Mob, i.e. Rampaging Servant Rk. II|Mob
    GoMSpell1=Gift of Mana Spell
    GoMSpell2=Gift of Mana Spell
    Back to Top

    [AE] Spell Settings
    AEOn=1/0 On/Off
    AERadius=50 - Radius around character to detect mobs.
    AE1=Explosion of Spite|2|Mob = Spell/AA/Disc/Item to cast|Number of mobs in radius to activate|Target Mob|MA|Me

    Code:
    Code: 
    [AE]
    AEOn=1
    AERadius=50
    AE1=Explosion of Spite|2|Mob
    AE2=Explosion of Hatred|3|Mob
    AE3=NULL
    Back to Top

    [Aggro] section. - Requires RoF expansion
    AggroOn=0/1 Off/On
    Aggro1=Fading Memories|20|> - AA/Disc/Item/Spell|% aggro|<> less than/greater than| Me/MA/Mob cast on Target.
    use < to increase or maintain aggro
    use > to decrease or avoid aggro
    Code: 
    [Aggro]
    AggroOn=1
    Aggro1=Fading Memories|20|> 
    Aggro2=NULL
    Aggro3=NULL
    Back to Top

    In Game /Commands

    These commands are used for on-the-fly setting or re-setting various flags and values. Most of these commands mirror values in your KissAssist_Info.ini or KissAssist_ToonName.ini. Changed values are persisted to your ini(s).

    Command INI Section Description
    /addfriend Adds current target to Posse list used in AFKTools. * Performs a /posse save *
    /addignore KissAssist_Info Adds [text] to the MobsToIgnore list - accepts partial names and checks against ${Spawn}
    /addimmune KissAssist_Info Adds [text] to the MezImmune list - accepts partial names and checks against ${Spawn}
    /addpull KissAssist_Info Adds [text] to the MobsToPull list - accepts partial names and checks against ${Spawn}
    /afktoolson [AFKTools] Toggles usage of your AFKTools entries on/off * Note: AFKTools utilizes MQ2Posse * See [AFK Tools]
    /assistat [Melee] Sets/resets Mob HP% assist at setting i.e. /assistat 50 will assist at 50% Mob HP
    Syntax: /assistat 87 - Changes default AssistAt=95 to AssistAt=87
    /autofireon [Melee] Toggles AutoFire on/off (Ranged Attacks)
    /autorezon [Heals] Toggles AutoRez on/off (auto/battle rez feature)
    /backoff Toggle: Turns off attack, melee, stick, and if ReturnToCamp is set will return to camp. This is a great way to stop your puller while you need to AFK or whatever without having to pause KA, or /end. /backoff again and everything is turned back on. I.E. /bct PullerName //backoff. Or better yet: /bct ${Group.Puller} //backoff
    /buffson [Buffs] Toggles buffs usage on/off
    /campfire [General] Toggles campfire usage on/off: Summons campfire if 3 or more Fellowship members are in range and a campfire is not already present.
    /camphere [General] Turns off ReturnToCamp - Hit it again and it resets your camp loc
    /campradius [General] Resets CampRadius to [number]
    /chase [General] *No longer in use* Toggles ChaseAssist on/off - ON will abandon camp and have your group follow the MA - good for manual pulling, or Hunter mode etc
    /chasedistance [General] Sets/resets ChaseDistance to [number]
    /chaseoff Turns Chase off
    /chaseon Turns Chase on
    /dpsinterval [DPS] Attaches a timer in [number] seconds to DPS spells with 0 duration after they are cast - See [DPS] Settings
    /dpson 0/1 [DPS] Toggles DPS off/on
    /dpsskip [DPS] Halt DPS (spells) at [number] % Mob HP
    /dpsspam Toggles DPS messages - This is way more than what you normally see
    /healson [Heals] Toggles Heals on/off
    /interrupton [General] Toggles spell casting interuption detection on/off. If On KA will cast again upon interruption
    /kisscheck Command to check your KissAssist_ToonName.ini for errors. KissAssist now automatically calls this at startup
    /kissedit Edits ini file while in game. Requires MQ2Notepad plugin loaded and the MQ2Notepad Ui file. See
    MQ2NotePad
    /looton [General] *No longer in use* Toggles Looting on/off. Useful for when KA turns off looting because your bags are full
    /looton 1 [General] Turn Loot on. Useful for when KA turns off looting because your bags are full. No equal sign
    /looton 0 [General] Turn Loot off. Useful to avoid full bag syndrome. No equal sign
    /maxradius [Pull] Sets [number] how far from camp the puller will pull
    /maxzrange [Pull] This is a setting [number] for how far above/below you will pull from. See [Pull] Settings
    /medcombat [General] Toggle medding during combat on/off
    /medstart [General] What mana/endurance [number] percentage to start medding.
    /meleedistance [Melee] Mob needs to be within this [number] distance to engage
    /meleeon [Melee] Toggles melee on/off - Does NOT update INI
    /mercassistat [Merc] Percentage [number] of Mob HP to send in merc
    /mezon [Mez] Toggles mez functions on/off
    /movewhenhit [Pet] Toggles pet move on/off - See [Pet] Section
    /peton [Pet] Toggles pet functionality on/off
    /pettoyson [Pet] Toggles PetToys functionality on/off
    /pettoysplz Request Pet Toys. - See [Pet] Section
    /rebuffon [Buffs] Toggles buff watching on/off

    Back to Top

    Miscellaneous

    To use MQ2notepad
    Copy MQUI_NotepadWindow.xml to your Everquest/uifiles/default or custom ui folder. This file is included in the current compile in the Release/UIFiles folder.
    /Plugin MQ2Notepad - This plugin is included in the current compile.

    Fast spell setup. Add memorized spells by their gems to the ini file
    THIS WILL OVERWRITE CURRENT ENTRIES.

    • /setdps Gem# Gem# Gem# Gem# - write spell in gem slots to DPS section of ini file
    • /setbuffs
    • /setheals


    Example:
    Code: 
    /setdps 1 3 4 5
    [MQ2] Set DPS 1 3 4 5
    [MQ2] This command will write over current DPS settings
    [MQ2] WRITING: DPS1=Sha's Legacy|95
    [MQ2] WRITING: DPS2=Binaesa Blood|90
    [MQ2] WRITING: DPS3=Frostrift Lance|85
    [MQ2] WRITING: DPS4=Rotsil's Bite|80
    Add single AA/Disc/Spell/Item to first empty slot in Buffs,Burn,DPS,Heals,AE

    • /setdps spell 1 - Will add the spell in Gem 1. Valid selections are gems 1-12
    • /setdps item - Will add whatever item you have on your cursor.
    • /setdps disc 1 - Will add the disc in slot 1 of your Combat Ability window. Valid selections are slots 1-8
    • /setdps aa 611 - will add the AA, Battle Leap. AA numbers can be found in the AA Windows

    This feature is just to speed up set up. You still need to edit your ini file.
    Back to Top
    Last edited by ctaylor22; 01-16-2017 at 04:59 PM.

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