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    KissAssist Instructions & Settings Info

    See something out of date?
    Please click "edit" and make changes, add sections, remove sections, whatever needs done. Let us know if you make substantial changes, we'll make it worth your while.

    KissAssist requires plugins and features for use: MQ2Cast, MQ2Exchange, MQ2Melee, MQ2MoveUtils, MQ2Rez, MQ2Twist, and MQ2Gmail, Extended Target Window and ninjadvloot.inc file.
    * All plugins and files are included in the official RedGuides VeryVanilla MQ2 Compile.


    Getting Started with Kissassist

    Creating your kissassist INI:
    Without having a target selected, type "/mac kissassist"

    Kissassist will automatically generate an INI file in your macros folder. Once the macro ends, you can proceed to edit your INI to your liking. This may take a minute or so for the INI to be created.

    KissAssist settings are editable in your KissAssist_ToonName.ini
    --------------------------------------------------------------------------------------------------------
    NOTE: If you have characters on different servers with the SAME NAME, you can maintain separate ini files for each character by
    renaming the KissAssist_ToonName.ini file to reflect the server.
    Example: Joe Blow has a mage called Megamage on Xegony and Cazic Thule servers.
    He would need to have two separate ini files of KissAssist_Xegony_Megamage.ini and KissAssist_Cazic_Megamage.ini.
    --------------------------------------------------------------------------------------------------------

    Starting KissAssist:
    Basic usage - /mac kissassist [KissRole] [AssistsName] [AssistHealth%] (See roles below)
    Alternately, you can simply target your main assist and type "/mac kissassist" and kissassist will automatically use your current target as the assist and use the predefined role set in your INI.
    Code: 
    /mac kissassist assist Bob
    /mac kissassist assist Bob 98
    /mac kissassist puller Bob
    /mac kissassist tank Bob
    For tank characters, you can either have them assist themselves, which will make the tank decide which mobs to target, or assist another target (For example, a character being played, or the puller). It's generally a good idea to have your tank decide which mobs he is to tank if a real player is not going to be the main assist.

    For all other characters, assist the main assist or your tank if they are the main assist.

    The optional [AssistHealth%] modifier is used to define specific melee assist settings. By default (without using the modifier), it will be 95, or whatever your INI defined values are in your Melee settings. This setting only applies to melee and /petattack.


    KissAssist Instructions & Settings Info

    KissAssist_info.ini setup:

    MobsToPull, MobsToIgnore, MobsToBurn and MezImmune settings

    This file is also created when you start up Kissassist for the first time, and for each new zone you start Kissassist in, a new section is created in the INI file. Alternately, you can predefine zones using the shortzone names by adding them using the example listed below.

    Sample KissAssist_Info.ini file
    Code: 
    [cityofbronze]
    MobsToPull=grendlaen,braxi,selyrah,oashim,bloodclaw,strangleweed
    MobsToIgnore=a sentry stone,Leaf Pile,Tyzen,Faltar,A Rabid Selyrah
    MobsToBurn=List up to 10 mobs. Use full names i.e. Deathsqueak,A_Raging_Braxi,Guggles or NULL
    MezImmune=List up to 10 mobs. Use full names i.e. a green snake,a blue tiger,a wide eye ooze or NULL



    KissAssist_ToonName.ini setup:

    [General] Settings
    Default roles can be assigned in your KissAssist_ToonName.ini or overridden at startup using the modifiers listed above
    Role Values - Use the following list to determine and define your default role.

    • Role=Assist - Default role of assisting Main Tank on mobs.
    • Role=Tank - Sets up tanking feature which has 2 modes, assist and stand alone.
      Assist Mode will target the MA's mob and attack when mob comes into defined melee range.
      • Usage: Set Role=Tank and target MA normally

      Stand Alone will target and attack any aggressive mob that comes into defined melee range.
      • Usage: Set Role=Tank and target yourself as MA
    • Role=PetTank - This role allows for a pet class (Mage/Necromancer/Beastlord) to have their pet tank.
    • Role=PullerPetTank - This role allows for a pet class (Mage/Necromancer/Beastlord) to BOTH pull and have their pet tank.
    • Role=Puller - This role basically duplicates the oldie but goldie puller.mac. It will pull mobs within a certain radius back to camp for your party to kill. Target Main Assist for this role.
    • Role=PullerTank - This role combines pulling and tanking. The character will pull mobs back to camp then engage them when within defined melee distance. Target your self for Main Assist with this role.
    • Role=Hunter - This role duplicates the old hunter mac. It will run your character around a zone and hunt any or predefined mobs with the pull radius. Target yourself for Main Assist with this role. ** This setting will ignore any Mob HP % you may have defined in your DPS section in the INI **
    • Role=HunterPetTank - This role duplicates the old hunter mac. This role allows for a pet class (Mage/Necromancer/Beastlord) to have their pet tank. It will run your character around a zone and hunt any or predefined mobs with the pull radius.
    • Role=Petassist - This is mainly for Pallys, Rangers, Beastlords and SKs asssiting Mage pets tanking . It turns off melee so they just send in pets and cast.


    Settings Default Values/Mods What this setting does
    KissAssistVer N/A N/A Tells KissAssist which ini version you are running, and will update this accordingly upon new version releases.
    CampRadius 30 Any # Determines how far your characters interact based on your initial camp spot.
    CampRadiusExceed 400 Any # Disables the ReturnToCamp setting upon moving large distances from your camp. (Summoned, warp, teleport etc)
    ReturnToCamp 0 0/1 0=Off/1=On - Determines if your characters return to the camp after each fight. (Note: Set ChaseAssist to 0 if using this).
    ChaseAssist 0 0/1 0=Off/1=On - If set to 1 macro will follow main assist around instead of returning to camp (Note: Set ReturnToCamp to 0)
    ChaseDistance 25 Any # How close you want your character to follow main assist.
    MedOn 1 0/1 0=Off/1=On - Toggles the medding feature for mana or endurance based on the MedStart and MedCombat settings.
    MedStart 20 0-100 What mana/endurance percentage to start medding at.
    LootOn 0 0/1 0=Off/1=On - Turns looting on or off based on your Loot.ini file in your macros folder.
    RezAcceptOn 0 0/1|% 0=Off/1=On, |%=minimum rez% to accept the rez. - Enables MQ2Rez autoaccept. (Example: RezAcceptOn=1|96)
    AcceptInvitesOn 1 0/1 0=Off/1=On - Toggles automatic party invite offers while KissAssist is running.
    GroupWatchOn 0 0/1/2|MedAt% 0=Off/1=EntireGroup/2=HealersOnly,|%=What % to start waiting for party mana/end to get to 90%. Default % is 20.
    CastingInterruptionOn 0 0/1 0=Off/1=On - Will try and interrupt casting to help save mana. Is used for healing or DPS spells.
    EQBCOn 0 0/1/2|Channel 0=Off/1=On,|ChannelName - Messages for Mez, Heals, Pulls and Tanking in MQ2EQBC. See EQBC for more info.
    IRCOn 0 0/1 0=Off/1=On - Displays/listens to IRC commands. Information out of date.
    MiscGem 8 1-12 Spell Gem # Kiss uses to mem spells that need to be memmed (buffs, pet summons, etc)
    MiscGemLW 0 1-12 Similar to (MiscGemRemem), however this is used for LONG MEMORIZATION / LONG RECAST time spells.
    MiscGemRemem 1 0/1 0=Off/1=On - Toggles rememming the original spell in MiscGem slot that was there when the macro was started.
    HoTTOn 0 0/1 0=Off/1=On - Toggles automatic opening of the HoTT window. (Can crash to desktop with custom UI HoTT windows)
    TwistOn 0 0/1 1= Bard will twist out of combat. TwistOn=0 Bard will NOT twist out of combat (preventing song aggro).
    TwistMed N/A Twist Order Example: TwistMed=3
    TwistWhat N/A Twist Order Ex: TwistWhat=1 2 4 6 - Song order (Gem#s) when out of combat. (Or always when using MeleeTwist=Continuous
    GroupEscapeOn 0 0/1 0=Off/1=On - Druid and Wizard group evacuation support to save from total wipe. Need more info.
    CampfireOn 0 0/1 0=Off/1=On - Will try and drop a campfire if 3 or more fellowship members are in range.
    DPSMeter 1 0/1 0=Off/1=On - Toggles the dps meter that is displayed after each fight.
    CharInfo N/A N/A Basic info regarding the characters class, level, and account status (gold/silver/etc). Generated upon ini creation.
    ScatterOn 0 0/1 Will randomize the return to camp location.
    DefaultUI TRUE Need more info.
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    [SpellSet] Settings

    Settings Default Values/Mods What this setting does
    LoadSpellSet 0 0/1/2 0=Off/1=Loads SpellSetName/2=Loads Spells from the [MySpells] in the ini file. If you have no [MySpells] section defined and are using option 2 for LoadSpellSet, a default [MySpells] section is created.
    SpellSetName KissAssist The name of the pre-saved spell set you want to use for kiss.
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    [Melee] Settings
    Settings Default Values/Mods What this setting does
    AssistAt 95 1-100 Mob health to assist/attack. This affects when you engage and is NOT specific to melee characters. IE pet classes will send pets at this %.
    MeleeOn 0 0/1 0=Off/1=On - Toggles physical melee (Note: Generally set to 0 for casters or they will run in and melee).
    FaceMobOn 1 0/1/2 0=Off/1=Will Face mobs (includes casting spells)/2=More realistic facing - Toggles facing mob right before combat starts. (Casters should generally disable this)
    MeleeDistance 75 Any # Mobs outside this radius will not be engaged.
    StickHow snaproll Tells character how to stick to mob when fighting. !front, behindonce, snaproll rear, front. See mq2moveutils for more valid commands and descriptions.
    MeleeTwistOn 0 0/1 0=Off/1=On - Toggles melee specific twisting. See General Section for more information.
    MeleeTwistWhat Twist Order/Continuous Song order to twist during combat if MeleeTwistOn is on. If set to MeleeTwistWhat=Continuous the bard will continue to twist the normal song order as defined in TwistWhat from the General Section
    AutoFireOn 0 0/1 0=Off/1=On - Toggles Auto fire on/off. Ranged item and ammo must be equipped.
    UseMQ2Melee 1 0/1 0=Off/1=On - Toggles all MQ2Melee functions, including holy/downshits, and lets Kiss completely control your Melee character.
    Autohide 0=Off/1=On - Toggles auto Sneak Hide for Rogues. Rogue will hide sneak after every fight
    BeforeCombat Disc Name This is mainly for Berzerker's Kick in the teeth line of combat abilities. Accepts Discs only
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    [DPS] Settings in Kissassist_ToonName.ini
    Settings Default Values/Mods What this setting does
    DPSOn 0 0/1/2 0/1/2- Off/On cast normal by mob % health/On cast in absolute descending order of mob health % tag. This will cast every spell with a health tag. Prevents skipping spells that may occur when mobs die to fast. When set to 2, Mob HP % is only used to prioritize cast line-up
    DPSCOn 0 0/1 Need more info.
    DPSSize 20 Any #? Need more info.
    DPSSkip 20 1-100 Stops casting DPS spells when the mob reaches health percentage. Default 20%
    DPSInterval 2 Any # Attaches a timer in seconds to DPS spells with 0 duration after they are cast. If you are nuking too fast you can slow down by increasing the interval.
    DPS1-20 NULL Value|%|... Spells/Disc/Item/AA,|MobHealth% - See below for examples and details on how this works, as well as additional modifiers.
    DebuffAllOn 0 0/1/2 0=Off/1=On/2=More Persistent debuffing - Enables debuffs to be cast on all targets in camp while DPSing the main target. See Below.
    ***Please note, if you edit your DPS section often, such as disabling and enabling spells, a simple way to make it so Kiss ignores spells, but allow you to leave them there for later, is to add an ! to the beginning!

    In the DPS section, you'll want to align your spells in order in which they cast. They don't need to be in order, but it helps to visually see which spells are going to be cast first and which spells will follow.
    If using DPSOn=1, Kissassist will cast each spell over and over until it gets to the next mobhealth% spell. In the example below, once the mob got to 20% health, it would never cast any other spell other than Markar's Discord.
    If using DPSOn=2, Kissassist will cast every single spell in your DPS stack, based off the % modifier used, starting with the highest %. In the example below, Kissassist would cast every spell, and cast Markar's Discord no matter what % the mob's health was at (Need Clarification).

    DPS1=Flaming Sword of Xuzl|99
    DPS2=Bonds of Force|95|Once
    DPS3=Shock of Magic|93
    DPS4=Markar's Discord|20
    DPS5=NULL

    DebuffAllOn

    You can apply the debuffall tag specifically to spells you want to cast debuffs on all mobs in camp. Spells without this tag will revert to the default Kiss debuffing style.
    Syntax: DPS1=Spell/AA|MobHealth%|debuffall|slow/tash/malo/crip/snare/strip|always -- See below for examples.
    ***When setting up the order of your debuffs. If you are going to use a combination of Spells and AA's. It's a good idea to stagger them, where an AA follows a Spell. The reason for this is that AA's can be cast while spells are still in a global cool down.
    ***Currently, in MQ2 there is no way to test if a debuff spell will overwrite/stack/land on the mob before you cast it. Also there is no easy way to determine if spell is a slow, tash, malo, crip, snare type spell. So it is required that users specify this tag for the debuff type, if it applies.
    DebuffAllOn=0 OFF. Kiss casts debuffs normally, debuffing only the primary kill target assigned by the MA. Debuff all requires DPSOn=2? Need Clarification.
    DebuffAllOn=1 This will try and cast every buff, but will not wait for spells/AAs to become ready. If spell is ready, cast it. If spell is not ready move on to next spell/AA. rinse and repeat. After best try casting on current mob. Move on to next mob. This behavior will continue until all debuffs have been cast on all mobs. This option is considered best try and gives priority to DPS than Debuffing. Take into consideration that after trying to debuff each mob if you are a caster with DPSOn set up, That the DPS routine will be run on the MA's current target between each mob being checked for debuffs.
    DebuffAllOn=2 This option will spend more time trying to make sure all debuffs are cast on each mob. This option is considered persistent and gives priority to Debuffing than DPS. There is an exception. If you have a debuff that has a long recast timer, that debuff may be skipped.
    Slow/tash/malo/crip tag - is used to check mob for the current TYPE of debuff, and the "always" tag is used to know if to overwrite the current TYPE debuff.
    Strip tag - is used for dispelling beneficial buffs from mobs. Need Clarification.
    Always tag - Be careful when using the always tag, because this could cause your character to spam that debuff, if your spell will not overwrite an existing debuff already on the mob.

    Examples:
    Shaman:
    DPS1=Regenerating Counterbias|99|debuffall|slow|always
    DPS2=Malosenia|98|debuffall|malo

    Mage:
    DPS1=Malosenia|99|debuffall|malo|always

    Enchanter:
    DPS1=Enunciation of Tashan|99|debuffall|tash|always
    DPS2=Dreary Deeds|98|debuffall|slow
    DPS3=Demolished Consciousness|97|debuffall|crip

    Wizard:
    DPS1=Staff of Elemental Flux|99|debuffall|always


    Extra
    Extra DPS Flags and Modifiers What they do and how they work
    Spell/AA/Ability|mash This was added in my attempt to further eliminate the need for MQ2Melee
    This tag will attempt to press/mash a button whenever the AA/item/disc/skill is available. DOES NOT WORK ON SPELLS.
    This tag ignores all normal timing. It just uses the AA/item/disc/skill when ever it pops.
    Example: DPS1=Bash|99|mash
    Spell/AA/Ability|MobHealth%|feign This will cast your Feign Death type spell/ability at whatever % of the mobs health you specifiy, and will stand up 10 seconds later. Useful for necros to load up a bunch of DoTs then FD. Need Clarification?
    Example: DPS5=Improved Death Peace|70|feign
    |once The |once flag is used to force a spell to only cast one time per fight.
    Example: DPS1=Unswerving Hammer of Faith|99|once
    Spell/AA/Ability|MobHealth%|weave This argument is used to "weave" in non-cooldown timer based spells/clickies while cooldown spells refresh. It is a way for you to add DPS from things like instant click nuke items, summoned clicky nuke items from mages/necros/quests. Use the |weave tag on the spell/item clicky that isn't effects by spell GCD.
    Mage Example:
    DPS1=Darksteel Malosenete Rk. II|98
    DPS2=Banestrike|96
    DPS3=Force of Elements|94
    DPS4=Twincast Rk. III|92
    DPS5=Bottled Essence of Vex|90|Weave
    DPS6=Remorseless Servant Rk. II|88
    DPS7=Bolt of Molten Shieldstone|86
    DPS8=Summoned: Elemental Ice Fragment|84|Weave
    DPS9=Spear of Molten Shieldstone Rk. II|82
    DPS10=Spear of Blistersteel Rk. III|80
    DPS11=Traumatize Pet Rk. III|78
    |Me/MA tags for short duration buffs. Attack buffs are part of the DPS section. This supports short duration spells frequently cast during combat that targets group members. Spell like panther, yaulp, short term damage shields, etc.
    Attack buffs must use the following syntax:
    Spell Name|Mob health to cast at|Target Yourself or Main Assist i.e Me or MA

    90 lvl Shammy example
    DPS3=Talisman of the Tiger Rk. II|90|Me
    DPS4=Untamed Growth Rk. II|90|MA
    DPS5=Lethargy Rk. II|90|MA

    Dynamic Logic DPS
    Syntax: Your AA/Disc/Spell|mob health|CONDITION|Buff/Debuff Name - will only cast the DPS spell if the condition matches your target having/not having a specific short/long term duration buff/debuff on it.
    Added IF/NOTIF/IFME/NOTIFME logic to the combatcast routine for DPS.
    IF and NOTIF checks current target for Buff Name1
    Code: 
    DPS1=Spell Name1|95|IF|Buff Name1

    Example: Cast a fire nuke only if the target has a fire debuff on it.
    Code: 
    DPS1=Starfire|95|IF|Breath of Ro
    Added IFME and NOTIFME logic so it will check caster for Buff Name1
    Code: 
    DPS2=Spell Name1|95|IFME|Buff Name1
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    [Buffs] Settings

    KissAssist Ultimate Buffing System
    How buffing works:

    • Any character using KissAssist now writes all current and blocked buffs to the kissassist_buffs.ini file. KissAssist scans this file and compares it with the buffs that are listed in the character's Buffs section of their ini file. If another character is missing a buff, and it stacks, they will cast it on that character.
    • This addition works only with characters boxed on the same computer because it writes to a central ini file in the macro folder. The feature writes and scans every 60 seconds so there should not be any noticeable lag. The file is self cleaning so you won't end up with a 30 mb ini file.
    • To allow other macros to work see the Extras section!

    Syntax: BUFF1=Spell/AA/Item|OptionalTypeOfBuffMod|Flag/Modifier/Target -- See below for examples.
    Settings Default Values/Mods What this setting does
    BuffsOn 0 0/1 0=Off/1=On - Toggles the buff feature.
    BuffSize 20 Need more info.
    Buffs1-20 Spell/AA/Item|BuffWho What to buff|TargetFlag - MA, Me, Melee, Caster are valid targets flags. Kiss automatically detects self-only buffs, but single target and group buffs can apply the Me tag if you only want them cast on you. The MA flag also works out of group.
    Example: Buffs3=Flameshield of Ro|MA
    RebuffOn 1 0/1 0=Off/1=On - Toggles rebuffing from spell worn off message. Need Clarification.
    CheckBuffsTimer Number in seconds to skip checking buffs/rebuffing
    PowerSource NULL Specify the name of the PowerSource you want to maintain being equipped and active in your PowerSource inventory slot, as well as destroy/remove used powersources. You can maintain the PowerSource by treating it as a summoned item. (See Summon Items modifier below).
    BuffsCOn Need more info.

    Extra Buff Flags and Modifiers What they do and how they work
    BuffName|dual|BuffRecourse|Target The |dual modifier allows for spells that have 2 (or more) parts, where the actual buff effect has a different name than the spell or ability used to cast it. Designed for recourse type spells, or newer spells that combine buffs, but can be used for lots of things.
    Example: Buffs1=Talisman of Soul's Unity Rk. II|Dual|Exigent Focusing Rk. II
    In this example, if the DUAL syntax is not used, KissAssist will rebuff Unity every 8-12 seconds where the other 3 or 4 effects last hours.
    MA and Me flags can be used with the dual modifier.
    SummonSpell|summon|ItemSummoned|Quanity Used to summon items that your character needs for combat/buffs. Useful for summoning ModRods, Mage Nuke objects, arrows, and Zerker axes. The quantity flag is so you know how many to summon. Lore items should be set to 1.
    Examples:
    Buffs6=Wand of Arcane Transvergence|summon|Rod of Arcane Transvergence|1
    Buffs7=Huntsman's Ethereal Quiver|
    summon|Ethereal Arrow|500
    Buffs8=Axe of the Savage|
    summon|Axe of the Savage|200
    Buffs2=Sealed Pure Energeian Metal Orb|summon|Pure Energeian Orb|1
    Buffs10=Mysterious Belt of Daggers|summon|Well Balanced Throwing Knife|300
    Buffs11=Dusty Soriz Worker Pouch|
    summon|Shissar Fangs|500
    Buff/Disc|end|End%ToUse
    Buff/Disc|mana|Mana%ToUse|MinHealth%ToUse
    Buff/Disc|mana|Mana%ToUse
    Buff/Disc|endgroup|Mana%ToUse
    Buff/Disc|managroup|Mana%ToUse
    Mana and Endurance spells are handled using the |mana/end or |managroup/endgroup modifiers. They will be used whenever mana or endurance levels are below the specified percent. The MinHealth%ToUse setting is only needed for spells that might kill the cast such as Canni/Death Blossom. It can be left off other spells.
    Examples:

    Buffs1=Respite|end|24
    Buffs1=Paragon of Spirit|
    mana|50
    Buffs2=Focused Paragon of Spirits|endgroup|80
    Buffs1=Cannibalize|
    mana|90|20
    Buffs3=Mana Robe|mana|90|50
    Buffs6=Quiet Miracle|managroup|20
    SpellAuraName|aura Any of the Aura type spells should include the |aura modifier so KissAssist will treat it like an aura instead of a buff. Supports up to 2 auras for Clerics and Enchanters if they have the required AAs.
    Example: Buffs7=Aura of the Poet|aura
    MountItem/Spell|mount Any mount buff should include the |mount modifier. This will tell kissasist to treat this buff as a mount.
    Example: Buffs1=Verdant Hedgerow Leaf|mount
    Buff|melee
    Buff|caster
    The |melee and |caster flags are used to define single target buffs that you only want to cast on specific archetype classes instead of being cast on the entire group. This is important when your Monk Puller is out of range during normal buff cycles. Using the |melee tag will make sure he/she gets buffed.
    Examples:
    Buffs6=Celerity|melee
    Buffs6=Clarity|caster
    UnwantedBuffEffect|remove The |remove flag is used to remove unwanted buffs that might be cast on you, or procced. Some spells with illusions have the illusions split now, and you can have Kiss click off the unwanted illusion to make room for other buffs.
    **This can be applied and combined with the dual modifier for mount blessings to dismount after getting your mount blessing buff!
    Example: Buffs6=Illusion: Plaguebringer|remove
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    [Heal] Settings .

    • KissAssist heal feature works by watching each group members health and heals the the member at lowest health.
    • Kissassist will automatically detect single target and group spells and cast them accordingly
    • Kiss will treat Targeted AE heals like Shaman line Spiritual Surge as a Single Heal spell with the MA|Me|Pet tag

    Settings Default Values/Mods What this setting does
    HealsOn 0 0/1 0=Off/1=On - Toggles the healing feature.
    HealsSize 15 Need more info.
    Heals1-15 NULL SpellName|%Health|Flag Heal Spells must use the following syntax: Spell Name|% health to heal at as seen below. No flags will cast that spell on anyone if they meet the spells casting criteria.
    |MA - Specific to just cast on the MA
    |!MA - Specific to everyone EXCEPT the MA
    |Me - Specific setting for just the healer
    |pet - Specific to only cast on the pet
    |tap - Applies to lifetap spells and drain spells. Forces Kissassist to target a mob to cast.
    Group heals are cast based on the Average Group Health. If 3 characters at 50 70 100 health = 220/3 = 73% averaged group health. So if you set your spell to heal the group at 75 it will cast it as 73<75.
    Examples:
    Heals1=Devout Elixir Rk. II|75

    Heals1=Devout Light Rk. II|70|MA
    Heals1=Devout Light Rk. II|50
    Heals1=Drain Soul|70|tap
    XTarHeal 0 0-10 You can assign the healer to watch a single XTarget slot for heals.
    0=off, 1-10 will watch that slot number and heal the target pinned there.
    XTarHeal2 0 0-10 0=off, 1-10 will watch that slot number and heal the target pinned there.
    AutoRezOn 0 0/1/2 Turns on auto Rez feature. Will rez any character with in a radius of 100 of the Rezzer. HealsOn=1 must be on for this feature to work.
    AutoRezOn=0 (Don't Rez at all). AutoRezOn=1 (Rez normally) AutoREzOn=2 (Only rez after combat, and you don't have aggro.)
    AutoRezWith Spell/AA/Item Rez character with AA/Item/Spell. This is a BATTLE REZ feature. The character will try and rez anyone in the group that is dead during their heal rotation. Due to MQ2Rez issues characters will not accept rez's from Call of the Wild. Fix inc soon.
    ***Please note, if you edit your HEALING section often, such as disabling and enabling spells, a simple way to make it so Kiss ignores spells, but allow you to leave them there for later, is to add an ! to the beginning! Setting the heal% to 0 also does this.
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    [Cure] Settings
    Settings Default Values/Mods What this setting does
    CuresOn 0 0/1 0=Off/1=On - Toggles curing of debuffs.
    CuresSize 5 Need more info.
    Cures1-5 NULL AA/Spell/Disc/Item|DebuffType Cures you want you use (spell/item/AA). Leaving the tag off will try to cure any debuff same as before.
    Examples:
    Cures1=Radiant Cure
    Cures2=Remove Curse|Curse
    Cures3=Unblemished Blood|Poison
    Cures4=Ornate Stone Medicine Totem
    Cures5=Ward of Purity|Corruption
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    [Pet] Settings
    Settings Default Values/Mods What this setting does
    PetOn 0 0/1 0=Off/1=On - Toggles pet feature. This includes all features below. If PetOn=0 will not summon,shrink or buff pet.
    PetSpell Name of pet spell/item/AA.
    PetFocus If you have a pet focus item, list it here so Kissassist will equip it.
    PetShrinkOn 0 0/1 0=Off/1=On - Toggles pet shrinking.
    PetShrinkSpell Tiny Companion Pet shrink AA/Spell/Item.
    PetHoldOn 1 0/1 This configurable option is not used any longer in the code for KissAssist, as of version 8.0. PetHold ON commands are controlled and initiated by detection of the existence and level of Pet Discipline AA you have.
    PetBuffsOn 0/1 0=Off/1=On - Toggles curing of debuffs.
    PetBuffsSize 8 Need more info.
    PetBuffs1-8 NULL Spell/AA/Item Toggles pet buffing. The |dual| tag from the buffs section can be used here as well.
    Examples:
    PetBuffs1=Iceflame Armor
    PetBuffs2=Focus of Primal Elements
    PetBuffs3=Burnout X
    PetBuffs4=Metamorph Totem: Night Harvest Scarecrow|Dual|Pet Illusion: Night Harvest Scarecrow
    PetCombatOn 0/1 0=Off/1=On - Use to initiate pet combat for your pet class.
    PetAssistAt 95 1-100 Adjusts what % of the mobs health your pet should start attacking.
    PetToysSize 6 Need more info.
    PetToysOn 0 0/1 0=Off/1=On - Toggles pet toy summoning and gives them to your pets.
    Feature should handle all versions of items to give to pets including single, bags and folded bags.
    Keeps track of what you give to pet (by pet name) and will reequip when you summon a new pet.
    PetToys1-6 NULL SpellName Pet weapons in bags must be defined.
    Syntax : PetToys=Spell|Weapon 1|Weapon 2
    Example:
    PetToys1=Grant Visor of Gobeker
    PetToys2=Grant Manaforged Armaments|Summoned: Manaforged Fireblade|Summoned: Manaforged Shortsword
    PetToys3=Grant Frightforged Plate
    PetToys4=Grant Nint's Heirlooms
    PetToysGave Automatically updated by Kissassist to determine what toys your pet currently has. No need to edit this, typically.
    PetBreakMezSpell NULL Spell to use to break mez when in PetTank or PullerPetTank roles.
    PetRampPullWait 0 0/1 0=Off/1=On - Wait until rampage/swarm pets drop before starting next pull. (Used for pet classes in PullerPetTank role).
    PetSuspend 0 0/1 0=Off/1=On - Toggles the function to determine if we have suspended pets / and unsuspend a pet if available when our current pet dies.
    MoveWhenHit 0 0/1 0=Off/1=On - Use to enable/disable movement away from mob when code for GotHit (mob beating on pet owner) is called for pet class roles of (pettank,pullerpettank,hunterpettank).
    PetForceHealOnMed 0 Need more info.
    ------------------------------------------------------------------------------
    Request pet gear on other characters from your mage!
    *** Only works using MQ2EQBCS !!!

    *NEW* /pettoysplz {MyPetName} - Pet toys: ability to request pettoys on demand for any pet.
    *NEW* /pettoysplz GROUP - Pet toys: ability to request pettoys for all group's pets.

    example:/bct {Group.Member} /pettoysplz {MyPetName}
    --- /bct MegaMage /pettoysplz StinkyPet
    example:/bct {Group.Member} /pettoysplz GROUP
    --- /bct MegaMage /pettoysplz GROUP
    ------------------------------------------------------------------------------
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    [Mez] Settings
    Kissassist will single target mez all adds up to the #Mob count indicated in your MezAESpell tag. Once the add count gets to the #Mob count it will use your AE spell.
    Note: If you set MezAESpell to less than 3, i.e. 2, it will fire your AE mez when there is a double pull and immediately single mez the add. That is why it is recommended to set it to 3 or more.
    Settings Default Values/Mods What this setting does
    MezOn 0 0/1/2/3 0=Off/1=Single & AE Mez/2=Single Mez only/3=AE Mez only.
    MezRadius 50 Any # Radius to detect mobs surrounding enchanter/bard
    MezMinLevel N/A Minimum level of mobs to mez within MezRadius
    MezMaxLevel N/A Maximum level of mobs to mez within MezRadius
    MezStopHPs 80 1-100 Mob HPs to stop mezzing at.
    MezSpell N/A Spell/Song Your single target mez spell or song
    MezAESpell N/A AE Spell/Song|# AE Mez spell/song|Number of mobs to start mezzing. 3 is generally a good minimum value.
    Example: MezAESpell=Wake of Subdual|3
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    [Merc] /callassist Settings
    This feature will keep your mercenary from attacking until mobs health hits a defined percentage.
    Requires you to turn off Auto Assist in Manage Mercenary Window, which is recommended to keep the merc from prematurely engaging mobs outside of group member radius.

    Settings Default Values/Mods What this setting does
    MercOn 0 0/1 0=Off/1=On - Toggles /callassist feature for mercs.
    MercAssistAt 92 1-100 Target health percentage for mercenary to assist at.
    Auto Revive ? ? Now auto detects if your merc is in group when the macro is started and will auto revive if merc dies.
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    [Pull] Settings

    Settings Default Values/Mods What this setting does
    PullWith Melee Melee/AA/Pet/Spell/Disc/Ranged|Ammo Melee - will attack the mob to pull.
    Pet - will run up to about 75% range and send in pet to pull.
    AA/Spell/Disc - will run up to about 75% range and cast on the mob to pull.
    RangedItem|AmmoItem - Must define 2 arguments. Item to pull with and Ammo slot item. (Separated by |)
    (See below for examples.)
    MaxRadius 350 Any # Radius you want pull mobs with in. (See Image below for a visual)
    MaxZRange 50 Any # Z Axis Radius you want pull mobs with in. Default =50 for hilly zones try 100-200 (See Image below)
    PullWait 5 Any # Time in seconds to wait looking for mobs if no spawns are up (you killed everything). Used mostly for camping named so you are aren't looking for mobs every second.
    PullRoleToggle 0 0/1 0=Off/1=On - Toggles puller tag in group window before pulls and turns it off once back in camp after a pull. You must be group leader to do this. Used to keep healer merc in came during pulls. (Currently only active in PullerPetTank role)
    PullTwistOn 0 0/1 Bard Only - will turn off twisting during pulling if set to 0 Need Clarification?
    ChainPull 0 0/1 0=Off/1=On - Toggles chain pulling.
    ChainPullHP 90 1-100 Mob HP level to start looking for another mob to pull
    ChainPullPause 30|2 #Minutes|#Minutes Time in Minutes to pull mobs before Holding Pulls|How long in minutes after holding to resume pulls.
    PullLevel 0|0 0-200|0-200 MinLevel|MaxLevel - 10|20 would set lowest level of mobs to pull to 10 and highest level to 20.
    PullMeleeStick 0 Need more info.
    UseWayPointZ 0 Need more info.
    PullRadiusToUse 90 Need more info.
    ***Note: You can use the "/mapfilter castradius #" command in game to test how bid you set your MaxRadius to!
    ***Note: Chain pulling ONLY works in the Puller role.

    MQ2Nav:MQ2Nav features can be used in Puller and Pullertank modes. This requires no additional settings in KissAssist to use. If you have the plugin loaded and the zone meshes generated, it should automatically be used. When troubleshooting, try "/nav reload" first!

    Examples for PullWith setting:
    Code: 
    PullWith=Melee
    PullWith=Dragon Force
    PullWith=Summoned: Shuriken of Quellious|Summoned: Shuriken of Quellious
    PullWith=Extravagant Infused Recurve Bow|Ethereal Arrow
    Back to Top

    [Burn] Settings
    This section is for boosting your groups DPS/Survivability based on named or triggered event. It can be used as a DPS boost, send your tank into a crazy defensive frenzy or healers to pop all group heals. When the definable burn event is invoked the character will give all priority to cast everything in the list.
    Adjust your KissAssist_Info.ini to define which mobs to burn.
    Settings Default Values/Mods What this setting does
    BurnCOn 0 Need more info.
    BurnSize 15 Need more info.
    BurnText TextPhrase Text phrase in group/EQBC to trigger burns. KissAssist should read this event text from any window. It is highly recommend to keep this command in the MQ2 or EQBC window.
    BurnAllNamed 0 0/1 0=Off/1=On - When enabled, this will burn ALL named mobs you encounter (and not just those you have defined in your kissassist_info.ini file for zone location.
    Burn1-15 NULL Spell/AA/Disc/Item|Target What to use in the burn event. Mob, MA, Me, and Pet are valid targets flags. (Example: Burn1=Call of Xuzl|Mob)
    ***Note: You can create a hot key "/echo Decepticons Attack" on each character, or "/bc Decepticons Attack" for the EQBC users.
    Back to Top

    [AFKTools] Settings
    Mainly for semi afk playing to let you know if anyone is near while you are eating or doing the laundry. Its a small feature that will beep if PCs come into defined ranged and will pause all macro actions other than killing adds in camp. It also has a zone wide GM not in invis mode detection that fires off the defined command /quit is the default.
    Settings Default Values/Mods What this setting does
    AFKToolsOn 0 0/1 0=Off/1=On - Toggles AFKTools feature
    AFKGMAction 1 0/1/2/3/4 0=Off, 1=Pause Macro, 2=End Macro, 3=Unload MQ2, 4=/Quit Game
    AFKPCRadius 150 Any # Radius to detect PC's. Will alert you and pause all macro activity
    CampOnDeath 0 0/1 0=Off 1=On Default=0. Will camp to desktop on death.
    ClickBacktoCamp 0 0/1 0=Off 1=On Default=0. Will attempt to click back to campfire using fellowship insignia
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    [GoM] Settings

    GoM allows you assign a spell to cast during combat if Gift of Mana goes off. Allows you to target mob, main assist or yourself

    • Syntax : Your Spell|Target = MA/Me/Mob - Mage example below would try to cast Ruthless Servant on the current Mob, MA's Target if GoM goes off


    GoM now supports 2 spells in case first is down on refresh.
    YOU MUST CHANGE YOUR INI FILE FROM GomSpell= to GomSpell1= OR THE GOM SECTION WILL NOT WORK
    Code: 
    [GoM]
    GoMSHelp=Format - Spell|Target, MA Me or Mob, i.e. Rampaging Servant Rk. II|Mob
    GoMSpell1=Gift of Mana Spell
    GoMSpell2=Gift of Mana Spell
    Back to Top

    [AE] Spell Settings
    Settings Default Values/Mods What this setting does
    AEOn 0 0/1 0=Off/1=On - Toggles AE on and off.
    AESize 10 Need more info.
    AERadius 50 Any # Radius around character to detect mobs.
    AE1-10 NULL Spell/AA/Disc/Item|Min#Mobs|Target What to cast|Min Number of mobs in radius to activate|TargetFlag - Mob, MA, Me are valid targets flags. (Example: Explosion of Spite|2|Mob)
    Back to Top

    [Aggro] section. - Requires RoF expansion
    Settings Default Values/Mods What this setting does
    AggroOn 0 0/1 0=Off/1=On - Toggles aggro boosting or lowering mechanics settings.
    Aggro1-5 Null AA/Disc/Item/Spell|% aggro|>or< AA/Disc/Item/Spell|% aggro|<> less than/greater than| Me/MA/Mob cast on Target.
    use < to increase or maintain aggro
    use > to decrease or avoid aggro
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    *NEW* [Gmail] section. - Requires Mq2Gmail to be loaded.
    Gmail settings allow for notifications on the following supported events:
    Events currently support - Dead,GM,Level,Named,Leftgroup

    Dead=Your character has died.
    GM=A GM or Guide has entered your zone (LOOKOUT!)
    Level=You have just dinged the defined level you wanted to be alerted to. Format is: Level|#
    Named=Your group just engaged a Named Mob . . . Perhaps you should monitor this fight.
    Leftgroup=Someone in your group has left, maybe they went LD or crashed???? Check on it.

    GMailOn=0/1 Off/On
    Gmail1-5 Sets the gmail notification you want to be alerted to.
    GMailSize Sets how many of the gmail events should be monitored/executed given the event conditions.

    Note: If you have all 5 gmail events configured (gmail1-5) and only have GmailSize set to 3 ... Only the first 3 events will actually be monitored and run!
    GmailSize number must match the actual number of total gmail events you want monitored/executed.
    Code: 
    GMailOn=1
    GMail1=Dead
    GMail2=GM
    GMail3=Level|95
    GMail4=NULL
    GMail5=NULL
    GMailSize=3

    For instructions on how to setup MQ2Gmail settings (required prior to using the function in KissAssist) Please go here: MQ2Gmail

    Back to Top

    In Game /Commands

    These commands are used for on-the-fly setting or re-setting various flags and values. Most of these commands mirror values in your KissAssist_Info.ini or KissAssist_ToonName.ini. Changed values are persisted to your ini(s).

    Command INI Section Description
    /addfriend Adds current target to Posse list used in AFKTools. * Performs a /posse save *
    /addignore KissAssist_Info Adds [text] to the MobsToIgnore list - accepts partial names and checks against ${Spawn}
    /addimmune KissAssist_Info Adds [text] to the MezImmune list - accepts partial names and checks against ${Spawn}
    /addpull KissAssist_Info Adds [text] to the MobsToPull list - accepts partial names and checks against ${Spawn}
    /afktoolson [AFKTools] Toggles usage of your AFKTools entries on/off * Note: AFKTools utilizes MQ2Posse * See [AFK Tools]
    /assistat [Melee] Sets/resets Mob HP% assist at setting i.e. /assistat 50 will assist at 50% Mob HP
    Syntax: /assistat 87 - Changes default AssistAt=95 to AssistAt=87
    /autofireon [Melee] Toggles AutoFire on/off (Ranged Attacks)
    /autorezon [Heals] Toggles AutoRez on/off (auto/battle rez feature)
    /backoff Toggle: Turns off attack, melee, stick, and if ReturnToCamp is set will return to camp. This is a great way to stop your puller while you need to AFK or whatever without having to pause KA, or /end. /backoff again and everything is turned back on. I.E. /bct PullerName //backoff. Or better yet: /bct ${Group.Puller} //backoff
    /buffson [Buffs] Toggles buffs usage on/off
    /campfire [General] Toggles campfire usage on/off: Summons campfire if 3 or more Fellowship members are in range and a campfire is not already present.
    /camphere [General] Turns off ReturnToCamp - Hit it again and it resets your camp loc
    /campradius [General] Resets CampRadius to [number]
    /chase [General] *No longer in use* Toggles ChaseAssist on/off - ON will abandon camp and have your group follow the MA - good for manual pulling, or Hunter mode etc
    /chasedistance [General] Sets/resets ChaseDistance to [number]
    /chaseoff Turns Chase off
    /chaseon Turns Chase on
    /dpsinterval [DPS] Attaches a timer in [number] seconds to DPS spells with 0 duration after they are cast - See [DPS] Settings
    /dpsmeter [DPS] Toggle the built in Kiss DPSMeter on and off.
    /dpson 0/1 [DPS] Toggles DPS off/on
    /dpsskip [DPS] Halt DPS (spells) at [number] % Mob HP
    /dpsspam Toggles DPS messages - This is way more than what you normally see
    /dpswriteon Writes Kiss DPS Parsing to Kissassist_DPS.ini
    /healson [Heals] Toggles Heals on/off
    /interruption [General] Toggles spell casting interruption detection on/off. If On KA will cast again upon interruption
    /kisscheck Command to check your KissAssist_ToonName.ini for errors. KissAssist now automatically calls this at startup
    /kissedit Edits ini file while in game. Requires MQ2Notepad plugin loaded and the MQ2Notepad Ui file. See
    MQ2NotePad
    /looton [General] *No longer in use* Toggles Looting on/off. Useful for when KA turns off looting because your bags are full
    /looton 1 [General] Turn Loot on. Useful for when KA turns off looting because your bags are full. No equal sign
    /looton 0 [General] Turn Loot off. Useful to avoid full bag syndrome. No equal sign
    /maxradius [Pull] Sets [number] how far from camp the puller will pull
    /maxzrange [Pull] This is a setting [number] for how far above/below you will pull from. See [Pull] Settings
    /medcombat [General] Toggle medding during combat on/off
    /medstart [General] What mana/endurance [number] percentage to start medding.
    /meleedistance [Melee] Mob needs to be within this [number] distance to engage
    /meleeon [Melee] Toggles melee on/off - Does NOT update INI
    /mercassistat [Merc] Percentage [number] of Mob HP to send in merc
    /mezon [Mez] Toggles mez functions on/off
    /movewhenhit [Pet] Toggles pet move on/off - See [Pet] Section
    /peton [Pet] Toggles pet functionality on/off
    /pettoyson [Pet] Toggles PetToys functionality on/off
    /pettoysplz Request Pet Toys. - See [Pet] Section
    /rebuffon [Buffs] Toggles buff watching on/off
    /writespells [Gems]
    /memmyspells [Gems]

    Back to Top

    Miscellaneous

    To use MQ2notepad
    Copy MQUI_NotepadWindow.xml to your Everquest/uifiles/default or custom ui folder. This file is included in the current compile in the Release/UIFiles folder.
    /Plugin MQ2Notepad - This plugin is included in the current compile.

    Fast spell setup. Add memorized spells by their gems to the ini file
    THIS WILL OVERWRITE CURRENT ENTRIES.

    • /setdps Gem# Gem# Gem# Gem# - write spell in gem slots to DPS section of ini file
    • /setbuffs
    • /setheals


    Example:
    Code: 
    /setdps 1 3 4 5
    [MQ2] Set DPS 1 3 4 5
    [MQ2] This command will write over current DPS settings
    [MQ2] WRITING: DPS1=Sha's Legacy|95
    [MQ2] WRITING: DPS2=Binaesa Blood|90
    [MQ2] WRITING: DPS3=Frostrift Lance|85
    [MQ2] WRITING: DPS4=Rotsil's Bite|80
    Add single AA/Disc/Spell/Item to first empty slot in Buffs,Burn,DPS,Heals,AE

    • /setdps spell 1 - Will add the spell in Gem 1. Valid selections are gems 1-12
    • /setdps item - Will add whatever item you have on your cursor.
    • /setdps disc 1 - Will add the disc in slot 1 of your Combat Ability window. Valid selections are slots 1-8
    • /setdps aa 611 - will add the AA, Battle Leap. AA numbers can be found in the AA Windows

    This feature is just to speed up set up. You still need to edit your ini file.
    Back to Top

    If/Notif

    IF NOTIF
    This is a new feature to help enhance combos for melee classes. Currently supports AE and Burn Section.

    IF
    Code: 
    Burn1=Spell|Me/Mob/Ma|IF|Spell
    Cast a AA/Skill/Spell/Disc/Item only if another AA/SPell/Disc/Item IS ACTIVE

    NOTIF
    Code: 
    AE1=Spell|Me/Mob/Ma|NotIF|Spell
    Cast a AA/Skill/Spell/Disc/Item only if another AA/SPell/Disc/Item IS NOT ACTIVE

    Sample Zerker ini file sections
    Code: 
    [DPS]
    DPSOn=2
    DPSSkip=1
    DPSInterval=2
    DPS1=Cry Carnage|98
    DPS2=Open Wound|99|Once
    DPS3=Bubbling Rage|0
    DPS4=Phantom Assailant|0
    DPS5=Battle Stomp|98
    DPS6=Frenzy|95
    DPS7=Banestrike|90
    DPS8=Juggernaut Surge|85|Me
    DPS9=Demolishing Volley|83
    DPS10=Demolishing Frenzy|81
    DPS11=Axe of Numicia|79
    DPS12=Binding Axe|86
    DPS13=Dichotomic Rage|92|Mob
    DPS14=NULL
    DPS15=NULL
    
    [Burn]
    BurnText=Decepticons Attack
    Burn1=Reckless Abandon
    Burn2=Savage Spirit|Me|if|Reckless Abandon
    Burn3=Silent Strikes
    Burn4=Fundament: Third Spire Of Savagery
    Burn5=Untamed Rage|Me|if|Savage Spirit
    Burn6=Focused Furious Rampage|Me|if|Savage Spirit
    Burn7=Brutal Discipline|Me|notif|Reckless Abandon
    Burn8=Distraction Attack
    Burn9=Blinding Fury|Me|NotIf|Strike of Savagery
    Burn10=NULL
    Burn11=NULL
    Burn12=NULL
    Burn13=NULL
    Burn14=NULL
    Burn15=NULL
    UseTribute=0
    BurnAllNamed=0
    
    [AE]
    AEOn=1
    AERadius=45
    AE1=Rampage|1|Single
    AE2=Vicious Cyclone|1|Single
    AE3=Blinding Fury|3|Me
    AE4=Battle Cry of the Mastruq|3
    AE5=Distraction Attack|3
    AE6=Reckless Abandon|3
    AE7=Savage Spirit|3|Me|if|Reckless Abandon
    AE8=Silent Strikes|3
    AE9=Fundament: Third Spire Of Savagery|3
    AE10=Untamed Rage|3|Me|if|Savage Spirit
    AE11=Focused Furious Rampage|3|Me|if|Savage Spirit
    AE12=Brutal Discipline|3|Me|notif|Reckless Abandon
    AE13=NULL
    AE14=NULL
    AE15=NULL
    Back to Top

    EXTRA STUFF -- WILL EDIT LATER

    Change to how many slots you need in Your MQ2 folder/macros/kissassist.mac file. Default 6
    Code: 
     /declare Burn[10]                            string      outer
    Mage example:
    Code: 
    [Burn]
    BurnText=Decepticons Attack
    BurnAllNamed=0
    Burn1=Frenzied Burnout|pet
    Burn2=Host of the Elements|Mob
    Burn3=First Spire|Me
    Burn4=Servant of Ro|Mob
    Burn5=Ruthless Servant|mob
    Burn6=NULL
    Burn7=NULL
    Burn8=NULL
    Burn9=NULL
    Burn10=NULL
    Q: Will my KissAssist characters buff me if I use another macro?
    A: Yes they will, with the kissassistbuffs.inc include file.

    Instructions to use this feature in other macros
    1. Add this line to the top of your macro with any other include files.

    • #include kissassistbuffs.inc

    2. Add this line the your the main loop of your macro
    • /call WriteBuffs


    3. Make sure you have kissassistbuffs.inc in your macro folder. This is included with our compile.
    0-10

    Examples:
    Last edited by etherealmist; Today at 11:47 AM. Reason: Further Modifying to clean this up!

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    By RedMan in forum Hail, a fire beetle
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    Last Post: 06-13-2005, 09:00 PM

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