Whenever I hear "virtual reality", which I don't as often as I did in the 90's, I think bulky headsets that cost thousands of dollars which deliver shitty polygonal models. Maybe the first step shouldn't be visuals, it should be controls.
Since the two big reviewers disagree about the wiimote in their zelda reviews,
I'm wondering what your impressions are of the Wiimote.
I've only had about 2 hours playing the "Wii Sports" game but I'm split.
For any game that requires power by judging how fast you move, the wiimote is a gimmick by the very definition of the word.
For example, the baseball game. I'd hold it like a real bat (as real as a 5" bat can be anyway) and swing. It was pretty amazing at first, but the amazing wore off when I found a way around swinging that only took a few tries to figure out. You hold the wiimote in your hand and flick it - the sensor assumes you're swinging fast and you hit the ball out of the park every time.
Flicking the wiimote is superior to swinging, so showing people swinging in advertisements is just a gimmick, as good players would never do that.
On the other hand, for the games that require aiming or precision - like the Bowling or Golf games, it's much harder to find a way to "cheat" the wiimote. I still play these games standing, sitting doesn't feel natural, and I simulate the same movements I'd do in the real sports.
I won't be able to make up my mind until I try more games, but as it stands I believe the wiimote will be better used for aiming and precision than power type moves which are easily cheated.
On further reflection, moving your hand in order to aim isn't as revolutionary as it sounds. PC Gamers have been doing this for more than 17 years. Wiimote is just adding an extra axis.
Since the two big reviewers disagree about the wiimote in their zelda reviews,
IGN said:...simulating a sword swipe is simply more engaging and therein more satisfying than pressing a button... this new method of control obliterates the former one and there is no going back.
Gamespot said:There's no finesse to the way the Wii Remote is used, and at times you'll wish that you could just hit a button to swing the sword instead of dealing with all the motion-sensing nonsense.
I'm wondering what your impressions are of the Wiimote.
I've only had about 2 hours playing the "Wii Sports" game but I'm split.
For any game that requires power by judging how fast you move, the wiimote is a gimmick by the very definition of the word.
For example, the baseball game. I'd hold it like a real bat (as real as a 5" bat can be anyway) and swing. It was pretty amazing at first, but the amazing wore off when I found a way around swinging that only took a few tries to figure out. You hold the wiimote in your hand and flick it - the sensor assumes you're swinging fast and you hit the ball out of the park every time.
Flicking the wiimote is superior to swinging, so showing people swinging in advertisements is just a gimmick, as good players would never do that.
On the other hand, for the games that require aiming or precision - like the Bowling or Golf games, it's much harder to find a way to "cheat" the wiimote. I still play these games standing, sitting doesn't feel natural, and I simulate the same movements I'd do in the real sports.
I won't be able to make up my mind until I try more games, but as it stands I believe the wiimote will be better used for aiming and precision than power type moves which are easily cheated.
On further reflection, moving your hand in order to aim isn't as revolutionary as it sounds. PC Gamers have been doing this for more than 17 years. Wiimote is just adding an extra axis.