If you havn't read Iso's latest article concerning WoW's WotLK, go check it out, it has some valuable information.
My question to Blizzard is simple, "Why?" It has bugged me ever since they first released TBC and boggled my mind as to why they would make a level 61 green have better stats than a level 60 epic from pre TBC gear. Don't get me wrong, as a noob 60 hunter, who was geared in a mix of blues and greens, it felt great to be on the same playing field as all of my commrades who raided every night. However, it still bugged the crap out of me as to why they would even conceive such a thing?
Consider it this way. At level 40, if you were to purchase or loot a purple item from a mob on par with your level, the item can last you for at least 10 levels before the green stats even begin to catch up. A blue item seems to be about 5 or so. So why on earth would Blizzard make it to where all of the current end game/PvP gear becomes obsolete? If I had anything to say about it, I would suggest making the epics last the way that any other purple item lasts in the game.
I understand a fresh start and trying to give the players new gear and a new taste, but heck, we all have worked darn hard to acquire the gear that we have, and the very last thing I want is to finish a single quest to have my Season 2 PvP helmet be ousted by a green. It is just sad.
For me, the benefits of making the current epic gear of worth in WotLK, far outweigh the "freshness" of any green that I could wear. Dungeons such as Scholo or Strat would still have life rather than the pallies and warlocks who are trying to get their mount quests done. I don't know about you, but I loved those instances. Things like BWL or UBRS and LBRS and any of the other high end raids (Rag, Naxx) pre BC would still have merit. You could get armor and good experience, whilst enjoying a dungeon that Blizzard worked hard on. Sure, some of them required a large amount of people to raid it, but all they needed to do was dumb down the instance to make it a five man.
It just doesn't make any sense to me. It pretty much makes all of the current epic gear worthless, yet still in the game. In essence, it is useless. Why would you work so hard to get that epic piece from BWL when you know that in the outlands you'll loot a green from quest X that blows its stats out of the water? The outlands shouldnt be the only place that a level 60 should want to be, they could very well implement the old world dungeons as well. There are alot of players who don't even know that they exist, and that to me is a shame, a pure shame. Not to mention that outland xp is far higher than old world xp. (The level 58's and such that is) I just don't understand why they did this? In my opinion, a level 58 should give you X xp, and a dungeon for level 60's should give you a helm on par with any other dungeon for that level.
Why, why, why?
I think I am going to go farm the Tier 0.5 set just for fun, and run around SW like I am some leet player or something. Maybe I'll /duel a noob in full greens and let him win.
Thanks for reading my rant.
My question to Blizzard is simple, "Why?" It has bugged me ever since they first released TBC and boggled my mind as to why they would make a level 61 green have better stats than a level 60 epic from pre TBC gear. Don't get me wrong, as a noob 60 hunter, who was geared in a mix of blues and greens, it felt great to be on the same playing field as all of my commrades who raided every night. However, it still bugged the crap out of me as to why they would even conceive such a thing?
Consider it this way. At level 40, if you were to purchase or loot a purple item from a mob on par with your level, the item can last you for at least 10 levels before the green stats even begin to catch up. A blue item seems to be about 5 or so. So why on earth would Blizzard make it to where all of the current end game/PvP gear becomes obsolete? If I had anything to say about it, I would suggest making the epics last the way that any other purple item lasts in the game.
I understand a fresh start and trying to give the players new gear and a new taste, but heck, we all have worked darn hard to acquire the gear that we have, and the very last thing I want is to finish a single quest to have my Season 2 PvP helmet be ousted by a green. It is just sad.
For me, the benefits of making the current epic gear of worth in WotLK, far outweigh the "freshness" of any green that I could wear. Dungeons such as Scholo or Strat would still have life rather than the pallies and warlocks who are trying to get their mount quests done. I don't know about you, but I loved those instances. Things like BWL or UBRS and LBRS and any of the other high end raids (Rag, Naxx) pre BC would still have merit. You could get armor and good experience, whilst enjoying a dungeon that Blizzard worked hard on. Sure, some of them required a large amount of people to raid it, but all they needed to do was dumb down the instance to make it a five man.
It just doesn't make any sense to me. It pretty much makes all of the current epic gear worthless, yet still in the game. In essence, it is useless. Why would you work so hard to get that epic piece from BWL when you know that in the outlands you'll loot a green from quest X that blows its stats out of the water? The outlands shouldnt be the only place that a level 60 should want to be, they could very well implement the old world dungeons as well. There are alot of players who don't even know that they exist, and that to me is a shame, a pure shame. Not to mention that outland xp is far higher than old world xp. (The level 58's and such that is) I just don't understand why they did this? In my opinion, a level 58 should give you X xp, and a dungeon for level 60's should give you a helm on par with any other dungeon for that level.
Why, why, why?
I think I am going to go farm the Tier 0.5 set just for fun, and run around SW like I am some leet player or something. Maybe I'll /duel a noob in full greens and let him win.
Thanks for reading my rant.