- Joined
- Jan 26, 2023
- RedCents
- 22¢
So each class has an alliance/conjunction.
Some spell/ability that when you have 2 or 3 of the same class working together that triggers extra damage or effects if certain conditions are met.
My personal experience is with Firebound Conjunction for the mages, it adds damage for the other mages in my party and if we get enough hits in the time limit then we get a big bang at the end.
What are the similar spells for other class and why do you like them?
Which alliances seem to be the easiest to trigger and which seem the most difficult?
Would you ever consider building a FTP group with the specific intention of regularly triggering your alliance?
In other words, create 2 or 3 of the same class in your group of six.
Some spell/ability that when you have 2 or 3 of the same class working together that triggers extra damage or effects if certain conditions are met.
My personal experience is with Firebound Conjunction for the mages, it adds damage for the other mages in my party and if we get enough hits in the time limit then we get a big bang at the end.
What are the similar spells for other class and why do you like them?
Which alliances seem to be the easiest to trigger and which seem the most difficult?
Would you ever consider building a FTP group with the specific intention of regularly triggering your alliance?
In other words, create 2 or 3 of the same class in your group of six.