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I would do the druid last of them all either way, their main thing are the ports and aDPS. You shouldn't be getting any aggro at all on the druid with a proper ini in your group setup.
How dependent are casters vs support classes? I know my tank gets geared first but I don't see any real need to gear one toon over another after that. Am I missing something or not?
SK -> Chanter -> Cleric -> DPS
I'm assuming you're using chanter for pulling which is why I put him at number 2.
Disagree / You are playing your druid wrong.
Druids ability to nuke is tremendous. They are disadvantaged compared to wizard these ways:
1) cast times are bit slower
2) percentage of critical hits is a bit lower
3) spells tend to generate slightly more hate
4) spot healing takes away from nuking and adds even more hate
I run group with both druid and wizard. I find the druid can far more easily take agro away from the tank then the wizard. Usually because of direct damage critical hits, spot healing does not help them with agro control either. I admit, I love my druids and play them hard. If your druid is not giving your tank agro challenges, you have an awesome tank or your druid is lazy.
I would equip the druid before a wizard or mage. Losing dps makes for longer fight but losing your spot healing can lead to party wipe.
I equip my party:
warrior (tank)
monk (puller)
druid/cleric (dps/healing)
chanter/wizard
In your party I would go
shadowknight (tank/puller)
druid/cleric (dps/healer)
chanter/mage/wizard
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The most direct answer to your actual question... No, you have it right. After the tank I would focus gear on the group member that seems to need it most. Look for characters running low or out of mana or that seem to get hit a lot.
You gear up from most likely to get hit to least likely to get hit. So Tanks > Puller > CC > Melee DPS > Healers > Caster DPS