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Question - What order should I gear up toons in? (SK/Wiz/Mage/Enc/Clr/Dru) (1 Viewer)

smige001

New member
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May 26, 2016
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90¢
How dependent are casters vs support classes? I know my tank gets geared first but I don't see any real need to gear one toon over another after that. Am I missing something or not?
 
With Casters I would just aim to initially gear up with focus items, arms, legs etc. If they're not getting hit it wont matter much. When you get them blasting away then collect the other items to improve stats.

Tanks first, hybrids second, healers third, all else just focus till you can.
 
I don't think hybrids need to be second. My opinion was mirrored by others already:
SK / CLE / ENC / Others

Your tank's gear will directly affect what you can do... all other things are secondary.
 
Always tanks first (EXCEPT if your wiz or mage needs arms for nukes!). Wiz on afnuke2, get the best arms possible for the fire focus (you won't need cold/magic focus). For the mage, same (and you should use william12's afnuke for mages). Healers really don't need any killer gear as long as you don't notice any big problems with healing power and/or aggro (and if they get aggro, you should probably rethink your macro/INI). A decent chanter is always good, but proper use of runes and a decent setup with CC etc should take away the major problems from him. I would do the druid last of them all either way, their main thing are the ports and aDPS. You shouldn't be getting any aggro at all on the druid with a proper ini in your group setup.
 
I would do the druid last of them all either way, their main thing are the ports and aDPS. You shouldn't be getting any aggro at all on the druid with a proper ini in your group setup.

Disagree / You are playing your druid wrong.

Druids ability to nuke is tremendous. They are disadvantaged compared to wizard these ways:
1) cast times are bit slower
2) percentage of critical hits is a bit lower
3) spells tend to generate slightly more hate
4) spot healing takes away from nuking and adds even more hate

I run group with both druid and wizard. I find the druid can far more easily take agro away from the tank then the wizard. Usually because of direct damage critical hits, spot healing does not help them with agro control either. I admit, I love my druids and play them hard. If your druid is not giving your tank agro challenges, you have an awesome tank or your druid is lazy.

I would equip the druid before a wizard or mage. Losing dps makes for longer fight but losing your spot healing can lead to party wipe.

I equip my party:
warrior (tank)
monk (puller)
druid/cleric (dps/healing)
chanter/wizard

In your party I would go
shadowknight (tank/puller)
druid/cleric (dps/healer)
chanter/mage/wizard

- - - Updated - - -

How dependent are casters vs support classes? I know my tank gets geared first but I don't see any real need to gear one toon over another after that. Am I missing something or not?

The most direct answer to your actual question... No, you have it right. After the tank I would focus gear on the group member that seems to need it most. Look for characters running low or out of mana or that seem to get hit a lot.
 
I have to admit, I'm on Firiona Vie and my tanks are of good standard even there (150k+ HP/15k+ AC unbuffed on both of them). It leads my thinking away sometimes. ;) I also very rarely need any form of spot healing, so that's not a problem either.
Naturally, if your tank takes a lot of unnecessary damage, you'll have to think if it's because of a bad debuffer or a bad healer and then gear that one before the DPS classes. The tank is however always the first toon to be served for a successful group.
 
SK -> Chanter -> Cleric -> DPS

I'm assuming you're using chanter for pulling which is why I put him at number 2.



This. You gear up from most likely to get hit to least likely to get hit. So Tanks > Puller > CC > Melee DPS > Healers > Caster DPS


Which is why I only sub on my Tank/Puller accounts.
 
Disagree / You are playing your druid wrong.

Druids ability to nuke is tremendous. They are disadvantaged compared to wizard these ways:
1) cast times are bit slower
2) percentage of critical hits is a bit lower
3) spells tend to generate slightly more hate
4) spot healing takes away from nuking and adds even more hate

I run group with both druid and wizard. I find the druid can far more easily take agro away from the tank then the wizard. Usually because of direct damage critical hits, spot healing does not help them with agro control either. I admit, I love my druids and play them hard. If your druid is not giving your tank agro challenges, you have an awesome tank or your druid is lazy.

I would equip the druid before a wizard or mage. Losing dps makes for longer fight but losing your spot healing can lead to party wipe.

I equip my party:
warrior (tank)
monk (puller)
druid/cleric (dps/healing)
chanter/wizard

In your party I would go
shadowknight (tank/puller)
druid/cleric (dps/healer)
chanter/mage/wizard

- - - Updated - - -



The most direct answer to your actual question... No, you have it right. After the tank I would focus gear on the group member that seems to need it most. Look for characters running low or out of mana or that seem to get hit a lot.

I love my druids ><
 
Feel free to share me a druid KA ini that will rival my tank, the wizard is doing a hell of a lot better job and I'm by no means at all a druid specialist. :D
 
Question - What order should I gear up toons in? (SK/Wiz/Mage/Enc/Clr/Dru)

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