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Problem - what is the correct command for activating a charm buff?

not2shabby

Member
Joined
Jan 3, 2024
RedCents
130¢
Version of KissAssist.mac?
the latest
When did your problem start?
now
Character Role?
  1. Assist
What class is having this issue?
  1. Berserker
How often does this issue occur?
Always
Buffs1=${InvSlot[Chest].Item.Name}

This is the general command people have in their ini. files, but no one actually has a real example, like: ${InvSlot[Chest]Undulating Ocelli|Me

do you literally leave the .item.name

like that ${InvSlot[Chest].Item.Name}

Or
do you have to fill in the actually name of the item, (and do you take out the periods?) I need a real example that someone has that works with the name already in it
 
Buffs1=${InvSlot[Chest].Item.Name}

This is the general command people have in their ini. files, but no one actually has a real example, like: ${InvSlot[Chest]Undulating Ocelli|Me

do you literally leave the .item.name

like that ${InvSlot[Chest].Item.Name}

Or
do you have to fill in the actually name of the item, (and do you take out the periods?) I need a real example that someone has that works with the name already in it
so ya trying to do this?? Buffs1=Undulating Ocelli
 
Undulating Ocelli
GoMSpell3=Undulating Ocelli|Mob|Cond10
Cond10=!${Target.MyBuff[Undulating Ocelli].ID} && !${Target.Mezzed.ID}
 
/casting Undulating Ocelli
this would only work if its loaded in your spells if all you want is to have a socials button this would be easy
 
Buffs1=${InvSlot[Chest].Item.Name}

This is the general command people have in their ini. files, but no one actually has a real example, like: ${InvSlot[Chest]Undulating Ocelli|Me

do you literally leave the .item.name

like that ${InvSlot[Chest].Item.Name}

Or
do you have to fill in the actually name of the item, (and do you take out the periods?) I need a real example that someone has that works with the name already in it
A little bit confusing with your subject and content

1709748377948.png

You indicated a charm buff in the subject, but a chest item in your content. I use different commands for both.

The chest item works with "Buffs1=${InvSlot[Chest].Item.Name}" but it can be used in DPS/Buffs/Heals depending on the class and item
For a zerker, I would probably put it in the heals section with something like this - HealsXX=${InvSlot[Chest].Item.Name}|60

As for a charm, I place it in the buffs section like this

Buffs9=Ephyr's Extra Eider Effigy|Cond5 - adjust charm name as needed
Cond5=!${Me.Buff[Geomantra XXVII].ID} - adjust the level of Geomantra as needed for the buff the item above casts
Can also use - Buffs3=${InvSlot[Charm].Item.Name}|Me|Cond5 if you don't want to edit it when it changes
 
I just use

Buffs19=${InvSlot[Charm].Item.Name}|Dual|Geomantra|Me

As you upgrade your charm slot you never have to adjust the INI file. It doesn't care exactly which version of Geomantra your item actually provides.
 
Hey, i have a similar question, how would i use Lizardscale Plated Girdle |Me| to use every 30 min or whenever it drops? im just starting to try adjusting the ini file for me and i really cant figure out how to use conditions (i see it used for things but im not sure how to do it)
 
Hey, i have a similar question, how would i use Lizardscale Plated Girdle |Me| to use every 30 min or whenever it drops? im just starting to try adjusting the ini file for me and i really cant figure out how to use conditions (i see it used for things but im not sure how to do it)
BuffsXX=Lizardscale Plated Girdle|Me|CondXX
CondXX=!${Me.Buff[Twitching Speed].ID}

Should work
 
Problem - what is the correct command for activating a charm buff?

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