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Vxed Auto (1 Viewer)

ut3rusty

New member
Joined
May 30, 2005
RedCents
Ok here is what I use atm and it works great never die. This was done by Racecar and modified by Tenhseans. But what i would like to do is make this an auto mac with no warping. So lets say to start I zone in to vxed and start the mac. If i die I want it to end and camp. If I do the full 6 hours you zone then the mac stops twist targets the npc needed inviz runs to her says vxed. Inviz and returns to vxed were he faces dead east casts invul. warps auto circle waits the time to start the twist. This is just what I was thinking about. If I only had the programs to write this oh and the smarts lol. Any how any help would be cool thanks. Even if its just telling me what i would need to do.




Rich (BB code):
|based off racecars vxed macro
|changed to double check targets
|added a kill counter for laughs
#turbo  
#event camp "personingroup tells the group, 'lets roll'  
#event dzadd "personyouwanttoadd tells you, 'add me'  
#event invite "#*#invites you to join#*#"  
#Event Zoned "#*#You have entered#*#"
#event GainExp "You gain#*#"
#event TARGET "#*#[MQ2] we have a target! Kill it!"  
  
  
Sub Main  
  
/declare int_kills int outer  0

:loopstart 
/doevents  
/call GMcheck 
/delay 30
/goto :loopstart  
/return  
  
 Sub GMcheck  
 /if (${Spawn[gm].ID}) {  
 /echo Gm detected  
 /beep 
 /beep 
 /beep  
 /keypress 9 
 /endmac 
 /unload 
 /q  
 }  
 /return  
 
 sub Target
 :target
 /if (${Target.Level}>67) /tar npc next 
 /IF (${Target.Name.Equal[misguided beludu Creque]}) {
 /twist stop
 /target npc next
 /delay 30
 /goto :target
 }
 /IF (${Target.Name.Equal[a venomous stonemite]}) {
 /twist stop
 /target npc next
 /delay 30
 /goto :target
 }
 /if (${Target.Distance}>220) /keypress esc  
 /if (${Target.ID}==FALSE) /tar NPC radius 220
 /echo we have a target! Kill it!
 /return
 
 sub Resumetwist
 /twist 11 1 2 3 4 5
 /echo You have Killed ${int_kills} Mobs
 /return
  
 sub event_camp  
 /sit  
 /camp desk  
 /return  
  
 sub event_zoned  
 /delay 5s  
 /sit  
 /camp desk  
 /endmac 
 /return  

 sub event_dzadd 
 /dzadd personyouwanttoadd 
 /return 

 sub event_invite  
 /invite  
 /return 
 
 sub event_TARGET
 /call resumetwist
 /return

sub event_GainExp
/stoptwist
/varcalc int_kills ${int_kills}+1 
/tar npc next
/delay 10
/call Target
/return
 
Last edited:
Please post your code this way, makes it easier for everyone.

Rich (BB code):
|based off racecars vxed macro
|changed to double check targets
|added a kill counter for laughs
#turbo
#event camp "personingroup tells the group, 'lets roll'
#event dzadd "personyouwanttoadd tells you, 'add me'
#event invite "#*#invites you to join#*#"
#Event Zoned "#*#You have entered#*#"
#event GainExp "You gain#*#"
#event TARGET "#*#[MQ2] we have a target! Kill it!"


Sub Main

/declare int_kills int outer 0

:loopstart
/doevents
/call GMcheck
/delay 30
/goto :loopstart
/return

Sub GMcheck
/if (${Spawn[gm].ID}) {
/echo Gm detected
/beep
/beep
/beep
/keypress 9
/endmac
/unload
/q
}
/return

sub Target
:target
/if (${Target.Level}>67) /tar npc next
/IF (${Target.Name.Equal[misguided beludu Creque]}) {
/twist stop
/target npc next
/delay 30
/goto :target
}
/IF (${Target.Name.Equal[a venomous stonemite]}) {
/twist stop
/target npc next
/delay 30
/goto :target
}
/if (${Target.Distance}>220) /keypress esc
/if (${Target.ID}==FALSE) /tar NPC radius 220
/echo we have a target! Kill it!
/return

sub Resumetwist
/twist 11 1 2 3 4 5
/echo You have Killed ${int_kills} Mobs
/return

sub event_camp
/sit
/camp desk
/return

sub event_zoned
/delay 5s
/sit
/camp desk
/endmac
/return

sub event_dzadd
/dzadd personyouwanttoadd
/return

sub event_invite
/invite
/return

sub event_TARGET
/call resumetwist
/return

sub event_GainExp
/stoptwist
/varcalc int_kills ${int_kills}+1
/tar npc next
/delay 10
/call Target
/return
 
Vxed Auto

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