• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Vanilla - Very Vanilla Compile 20161129

Status
Not open for further replies.

Redbot

💻❤️
Moderator
Joined
Oct 15, 2004
RedCents
104,018¢
Pronouns
He/Him
very-vanilla.png

Very Vanilla Compile 20161129

HUG YOUR MQ2 DEV
[TABLE="width: 600, align: center"]
[TR]
[TD="align: center"]

[/TD]
[TD="align: center"]
[/TD]
[TD="align: center"][/TD]
[/TR]
[/TABLE]


Install

  1. Read the Beginner's Guide to MacroQuest2.
  2. Install Very Vanilla


Update


  1. Run update.exe


Patch Notes

Rich (BB code):
29 Nov 2016 by Redguides
- Kissassist updated to 9.1.4
- Added EoK zones to MQ2Nav Zones.ini
- Fixed MQ2Tooltip
- Fixed MQ2AASpend issues
- Fixed MQ2Melee issues with Demolishing Frenzy

28 Nov 2016 by eqmule
Fixed ${Me.ManaRegen}
CButtonWnd now inherits CXWnd (cause it does).
GetItemTimerValue has been renamed to GetItemRecastTimer
Removed ManaGained, HealthGained, EnduranceGained from Pulse() and the exports.
  Use GetEnduranceRegen(), GetHPRegen() and GetManaRegen() instead.
  This change should make Pulse() a bit faster since we dont check that stuff constantly.

20 Nov 2016 by rswiders
Fixed bug waiting for familiars keyring to load

19 Nov 2016 by rswiders/eqmule
Updated for TEST
Added GuildID and ExpansionFlags to MQ2CharacterType
Added support for familiars keyring in /cast and /useitem

17 Nov 2016 by eqmule
Added ${Me.Vitality} ${Me.PctVitality} ${Me.AAVitality} ${Me.AAVitality}
Fixed CampfireDuration
Fixed the Task tlo
Fixed ${Me.Exp} and ${Me.PctExp}
  Thanks to william 12 for reporting these bugs.

16 Nov 2016 by eqmule
Updated for LIVE
Reorganised SPAWNINFO to reflect how its laid out in memory.
Feet in Spawninfo has been renamed to FloorHeight
AvatarHeight2 in Spawninfo has been renamed to Width
HoldingType in Spawninfo has been renamed to HoldingAnimation
InnateETA in Spawninfo is now part of SpellGemETA as its LAST member because... well it should be.
GetMeleeRangeVar2 has been renamed to MeleeRadius
Class in the spawninfo struct has been moved to its correct location which is inside ActorClient.
  Therefor: (and I know people will post even though the answer is right here)
  ITS NOT pSpawn->Class anymore, its now pSpawn->mActorClient.Class
  same thing goes for Race.
  pSpawn->mPlayerPhysicsClient.Levitate instead of pSpawn->Levitate
  pSpawn->mPlayerPhysicsClient.pSpawn instead of  pSpawn->pSpawn

mkay...



The zip file below is for advanced users. If you're new, please use the installer and run update.exe after each patch to get the newest version.
 

Attachments

Last edited:
Re: Very Vanilla Compile 20161117

I love the Patch Notes. The inside understanding of how code works is amazing to me.
 
Re: Very Vanilla Compile 20161117

I love the Patch Notes. The inside understanding of how code works is amazing to me.

Same here. Even with my limited background in 4 versions of BASIC, HyperCard (B&W), WinBLOWS Scripting, COBAL *Blech!*, and some C++, I'm still amazed at what can be done when I "Look under the Hood" of things like this. I personally enjoy it.

~TheFiddler~
 
Vanilla - Very Vanilla Compile 20161129
Status
Not open for further replies.

Users who are viewing this thread

Back
Top
Cart