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Vanilla - Very Vanilla Compile 20120926

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Maskoi

old and salty
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Very Vanilla Compile 20120926
This compile contains everything but our active hacks until we determine the extent of Sony's new active hack detection.

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NOTES

  • ** NEW Plugin ** to our compile from ieatacid at MacroQuest2.com for Redguides.com see info below in 2nd post.
  • MQ2AutoLogin
  • 4 NEW Plugins from Sym exclusive for Redguides.com see info below in 2nd post
  • MQ2AutoAccept
  • MQ2AASpend
  • MQ2NoNagScreen
  • MQ2Log
MQ2BagWindow is Here!
MQ2BagWindows is the the current solution for the broken item swapping and items in bags.
MQ2Melee, MQ2Cast, MQ2Exchange, MQ2Cursor, MQ2ThrowIt, MQ2Feedme all of these plugins have been rewritten to support MQ2BagWindow
BEFORE YOU DO ANYTHING ELSE DOWNLOAD THIS FILE and put it in your everquest/uifiles/default folder or custom ui folder.
View attachment MQUI_BagWnd.xml

  1. Using the Patchme command to bypass the SOE Launcher
  2. Download the zip at the bottom of this post
  3. Unzip to a folder of your choice
  4. Run MacroQuest2.exe from that folder
  5. Run EverQuest.exe
  6. In-Game, type "/plugin <plugin name>" to add all plugins you wish to use
  7. Refer back to this post for any syntax and plugin descriptions you need

Click Here for Plugin Commands/Descriptions.

New! Some popular macros now included with the Redguide's Compile

Macros
Alctol.mac - Alcohol tolerance skill trainer
Bazaar.mac - Automatically update the prices of your buyer or trader
Kissassist.mac - All class easy to use assist macro
Cskillup.mac - Spell Casting Skillup Trainer Macro
Scribe.mac - New! from Sym Find, buy and scribe all missing spells up to lv 90 from spell vendors in Pok.
Combine.mac - Tradeskills Combine Macro
Potion.mac - New! Ultimate Potion Making Macro by Villageidiot. This macro automates making commonly used potions.​
Include Files
bazaar.inc - Support file for bazaar.mac
ninjadvloot.inc - Support file to handle looting in macros
spell_routines.inc - Support file for spell casting in macros​
Help File
~Redguides_NotAddicted_Macro_Help.txt - Help/Instructions file for all included macros.​
.

--09/26/2012--
- Updated for patch

--09/25/2012--
- Updated for patch

--09/12/2012--
- Updated for patch
 

Attachments

Last edited:
MQ2AutoLogin will let you automatically log in characters and accounts simply by starting EQ with MQ2 and this plugin loaded. - by ieatacid

WARNING:
THE MQ2AutoLogin.ini FILE STORES YOUR EVERQUEST ACCOUNT LOG IN NAME AND PASSWORD
NEVER SHARE OR POST THIS FILE!


First, you'll need to set up the ini file (named: MQ2AutoLogin.ini) with your account information:
Rich (BB code):
[Settings]
KickActiveCharacter=1
InstantCamp=0

[Session1]
StationName=ChangeMe
Password=ChangeMe
Server=ChangeMe
Character=ChangeMe

[Session2]
StationName=ChangeMe
Password=ChangeMe
Server=ChangeMe
Character=ChangeMe

Alternatively, you can use station names rather than sessions (handy if you use WinEQ2 profiles).

Rich (BB code):
[Settings]
KickActiveCharacter=1
UseStationNamesInsteadOfSessions=1

[YourStationName]
Password=ChangeMe
Server=ChangeMe
Character=ChangeMe

KickActiveCharacter defaults to 1 (on) if it's not in your ini file. If enabled, this clicks the "Yes" button when the window pops up asking if you want to kick the character that you already have logged into a world server, else it just sits there at the server-select screen.

UseStationNamesInsteadOfSessions defaults to 0 (off) if it's not in your ini file. If enabled, this uses account information based on the specified station name, which works well if you're using WinEQ2 profiles.

The sessions are for each account you want to load up. So if you have three accounts, you'll put in entries for Session1, Session2 and Session3, each with its own account information (station name, password, server name, character name).

Also included is the /switchserver command which, when issued in game, logs you out and logs you back in on whatever server and character specified:
/switchserver <server short name> <character name>

Added /switchcharacter command:
/switchchar <name>

Server short name list
fippy
vulak
mayong
antonius
bertox
bristle
cazic
drinal
erollisi
firiona
luclin
povar
rathe
tunare
xegony
zek

MQ2AutoAccept by Sym for Redguides.com

This plugin will allow you to create a list of trusted character names that will allow your character to automatically accept Party invites, Raid invites, Trades, Taskadds, Expeditions (dzadds}. Plus auto accept translocate and primary/secondary real estate anchor ports.

Commands:
/autoaccept - Displays command syntax
/autoaccept on|off - Main accept toggle. Nothing else will accept if this is off. Default *ON*
/autoaccept save - Saves settings to ini. Changes DO NOT auto save.
/autoaccept load - Loads settings from ini
/autoaccept trade on|off - Toggle acceptance of trades by people on the auto accept list. Will cancel any trade from a user not on your list. Default *ON*
/autoaccept trade always on|off - Toggles always accept all trades. Default *OFF*
/autoaccept group on|off - Toggles accept group invites. Default *ON*
/autoaccept raid on|off - Toggles accept raid invites. Default *ON*
/autoaccept list - Lists users on your auto accept list.
/autoaccept add NAME - Add NAME to the auto accept list.
/autoaccept del NAME - Delete NAME from your auto accept list.
/autoaccept translocate on|off - Toggle acceptance of translocate port. Default *OFF*
/autoaccept anchor on|off - Toggle acceptance of primary/secondary real estate anchor port. Default *OFF*
Example MQ2AutoAccept.ini file
[Mymage_Settings]
Enabled=1
Translocate=0
Anchor=0
Trade=0
TradeAlways=0
Group=1
Raid=1
[OMymage_Names]
Bob=1
Mike=1
Sally=1
MQ2NoNagScreen by Sym for Redguides.com

This plugin is a must specially for Free to play toons.

Automatically closes.

  • The Welcome Screen
  • The Tome of Hero's Journey Reminder
  • The Upgrade to Gold Account Reminder on Free to Play
  • Prevents Upgrade to Gold web browser window launch after camping.

MQ2AASpend by Sym for Redguides.com

MQ2AASpend has been completely rewritten from the ground up to be a NON-ACTIVE HACK and OMG it has an INI file too.

Commands:
/aaspend - Lists command syntax
/aaspend status - Shows current status
/aaspend add "AA Name" level - Adds AA Name to ini file, will not purchase past level. Use M to max out available levels.
/aaspend del "AA Name" - Deletes AA Name from ini file
/aaspend buy "AA Name" - Buys a particular AA. Ignores bank setting.
/aaspend brute on|off|now - Buys first available ability on ding, or now if specified. Default
/aaspend auto on|off|now - Autospends AA's based on ini on ding, or now if specified. Default
/aaspend bank # - Keeps this many AA points banked before auto/brute spending. Default

ini file same as MQ2Melee server_Toonname.ini i.e. tunare_Bob.ini
[MQ2AASpend_Settings]
AutoSpend=1
BruteForce=0
BankPoints=5

[MQ2AASpend_AAList]
0=Mystical Attuning|8
1=Combat Agility|10
2=Combat Stability|10
3=Natural Durability|M
4=Physical Enhancement|M

MQ2Log by Sym for Redguides.com
Plugin writes all mq2 output to logs/servername_charname.log. It will create the logs folder if you not have one. Command toggle is
Rich (BB code):
/mlog on|off
Saves setting in ini under MQ2Log in servername_charname.ini

Plugin Commands - Click on a link below

--MQ2AASpend
--MQ2AdvPath
--MQ2AutoAccept
--MQ2Autoforage
--MQ2AutoLogin
--MQ2Autosize
--MQ2AutoSkills
--MQ2BagWindow
--MQ2Bandolier
--MQ2Bardswap
--MQ2Bucles
--MQ2Bufftools
--MQ2Bzrsrch
--MQ2Cast
--MQ2Casttimer
--MQ2Charnotes
--MQ2Chat
--MQ2ChatWnd
--MQ2Combat
--MQ2Cursor
--MQ2CustomBinds
--MQ2Customsound
--MQ2Debuffs
--MQ2DPS
--MQ2DPSAdv
--MQ2EQBC
--MQ2EQBugFix
--MQ2EQIM
--MQ2Events
--MQ2Exchange
--MQ2Feedme
--MQ2FPS
--MQ2GMCheck
--MQ2HUD
--MQ2IRC
--MQ2ItemDisplay
--MQ2Labels
--MQ2LinkDB
--MQ2Log
--MQ2Main
--MQ2ManPages
--MQ2Map
--MQ2Melee
--MQ2Missing
--MQ2Moveutils
--MQ2Netbots
--MQ2Netheal
--MQ2NoNagWindows
--MQ2Otd
--MQ2Paranoid
--MQ2Pop
--MQ2Randomstuff
--MQ2Reward
--MQ2Rez
--MQ2Relaytells
--MQ2Search
--MQ2Size
--MQ2Slave
--MQ2Spawnmaster
--MQ2Spellhotkeys
--MQ2Spellsearch
--MQ2Targets
--MQ2Telnet
--MQ2Template
--MQ2Timestamp
--MQ2Tracking
--MQ2TributeManager
--MQ2Twist
--MQ2Vendors
--MQ2WinXP
--MQ2XPTracker
 
Weds 9/26 7:48 PM

New compile uploaded. A couple last minute changes and updates to plugins.
 
Greets

always appreciate the hard work y'all put into things
i am wondering though has anyone else noticed that the compile is giving the incorrect client version message?
I have downloaded a couple time to a couple diff places and same thing.

have deleted old MQ folders .. killed anything that remotely looks like MQ in Task list. and rebooted etc etc

thx
K
 
Last edited:
There have been 2 eq patches in the last 2 days make sure Everquest is fully patched.
 
Another patch today more Legends of Norrath but did not affect the compile. Compile is currently working with EQ.
 
"I think" that the very vanilla compile has an outdated and non-working version of Potions mac in it. I had it working using teh download from VillageIdiot's post, but after the last patch and fresh compile download the first time I tried to use the potion mac it gave me the same problems. I reinstalled from VillageIdiots post and it is working again.
 
hey ya'll. im attempting to get back into EQ and MQ2, but each time I run MQ2 before EQ, it prevents me from launching the game. If I load EQ first, i get the pop up that states "incorrect client version".

I've read all the above posts, and validated my files on one of my computers, now I am unable to launch the game because it says, "the instruction at reference memory at so-and-so location could not be read" (in a nut shell).

I haven't played EQ in about 2 years due to deployments, the new launch pad is a thorn in my side. I'd like to get back in the saddle again and catch up with levels, any help is appreciated.
 
re run the patcher then make sure you got the newest complie of MQ2 from us...also EQ patcher snoops now so it MQ2 will not let the patcher run when MQ2 is running. So that being said you need to bypass the patcher. This how you can do that. http://www.redguides.com/community/...he-Patchme-command-to-bypass-the-SOE-Launcher

Now you should be able to get every thing running. If you can not let us know...give as much info about what you are doing so we can help you!
 
Thanks for the information, Teichou, i did as suggested on my main computer, and i still cant even log into EQ due to the memory error. So i went ahead and made the changes on my other computer, now it's getting the same memory error and wont load EQ. The only fix for this that i know of is to delete EQ and reinstall. so i will let you know in 4-5 hours how things go. I do appreciate the help though, this is the most frustrating game to set up, even though it's so old. Just so I am in the right ballpark, to ensure i have the current client, i utilize the "Validate Game Assets" from the launchpad menu right?. As for current MQ, i downloaded the one attached in the original post, dated 20120926. Once i get everything working again, im sure it will be enjoyable and fun again. ill keep ya posted :)
 
make sure its "Very Vanilla Compile 20120926.zip" and yes you can use "Validate Game Assets" also try running MQ2 as admin...I know it sounds crazy but some times with windows 7 you have to do that...its all a matter of your Windows Settings. you can also try to run EQ as that tho I dont like that idea my self....keep us Updated on whats going on and we will do our best to help you!
 
Thanks for the help Tei, after reinstalling EQ on both machines to get rid of the memory error, i deleted and redownloaded the above compile. the date of the one i initially downloaded was for the 25th, not 26th. so something must have changed in the matrix, cause i downloaded my first compile at 10am (once i got paypal working with my bank again), then the newest compile at 4pm the same day. weird huh. everything appears to be working well, i killed 5 mobs before i got one of my toons killed. hard shifting from PS2, TSW, and GW2 back to EQ setup again. Gonna have to rebind some keys tomorrow.

Thanks again for the assist, and to Maskoi and the other admins for keeping redguides going all these years!
 
yeah some times its like that....lots of updates in a short time.

Make sure to check out kissassist! best botting macro and just a bad ass macro all around!

Welcome back and if you need any thing more let us know!
 
I just came back from a few months away, put the new compile (even in a new folder), and while running the latest modbot, nothing will cast.. I may get 1 cast out of a char, but nothing else. Will not even mem spells and lags out the macro. Any ideas?
 
grrrr Modbot is a bitch to debug. If Modbot is not casting its either YOU and your set up lol or it could be our MQ2Cast. I am moving this weekend so I don't have any time to set up and test modbot. I use KissAssist and I don't have any current modbot toons set up.

BUT here is a copy of MQ2Cast before we started tinkering with it for HoT/VoA recognition and F2P. Copy this over the MQ2Cast in your compile folder and see if modbot works or does the same thing.

It is very important to us that our compile works with modbot. So please bear with us. Your timing is just a little off because of my move. I will be set up and moved in by the end of next week. So if it is us we will definitely hunt down the issues and fix them. Just may take a few days.
 
Last edited:
Aye, Ty! I checked everything and there was a post or two on mq2 vip forums under mq2cast that show an issue with the same thing, and someone found a fix, i just havent done my own compile to test it yet.

edit*

Put that copy of mq2cast into my folder, and it doesn't seem to change anything :/ Either mems 1 spell when you zone / start the macro, or casts 1 spell, and thats it.

From mq2forums: I think I found why MQ2Cast stops functioning after the first cast/memorize.

The line below in OnPulse always evaluates to false when GetTickCount() is negative (debugging shows it to be negative on my machine -- perhaps because the machine hasn't rebooted for a few months).

Rich (BB code):
  if(gbInZone && (long)GetTickCount()>CastingP && GetCharInfo() && GetCharInfo()->pSpawn) {
 
it is a random and uncommon issue. Try rebooting and see if it works then.
 
Aye, Ty! I checked everything and there was a post or two on mq2 vip forums under mq2cast that show an issue with the same thing, and someone found a fix, i just havent done my own compile to test it yet.

edit*

Put that copy of mq2cast into my folder, and it doesn't seem to change anything :/ Either mems 1 spell when you zone / start the macro, or casts 1 spell, and thats it.

From mq2forums: I think I found why MQ2Cast stops functioning after the first cast/memorize.

The line below in OnPulse always evaluates to false when GetTickCount() is negative (debugging shows it to be negative on my machine -- perhaps because the machine hasn't rebooted for a few months).

Rich (BB code):
  if(gbInZone && (long)GetTickCount()>CastingP && GetCharInfo() && GetCharInfo()->pSpawn) {

I incorporated the fixes from the post at MQ2 VIP you mentioned into our version. Untested and no promises but try this one.
 

Attachments

I had rebooted beforehand, the rebooting part was from the mq2 forums. Mq2cast seems to be working now. The only question I had was if there was a way to change for berzerker to use Axe of Illdaera instead of Axe of Gnaster? mine seemed to always use gnaster even though i have the better one.
 
when the source codes comes out u will know, everyone is awaiting for it, so be patient! :) especially with maskoi just moved to his new home were hoping teich can replace him till he gets online but im sure maskoi is already on top of it as he usualy is :)
 
Vanilla - Very Vanilla Compile 20120926
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