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Vanilla Release 20111120c - Stable

Maskoi

old and salty
Joined
Sep 28, 2005
RedCents
82,796¢
Vanilla 2011120c MQ2 source code release. Sunday 11pm EST

New compile uploaded with latest changes. Most stuff should be working ok now.

MQ2Melee 5.0
  • Updated for VoA
  • Fixed AAs/kick/bash/backstab/etc
  • Combat State fixed so Downshits work
MQ2Cast
  • Working
LOOTING FIXED using ninjadvloot.inc

KissAssist should run now
.
 
Last edited:
Re: Very Broken Vanilla Release but Map works lol

Damn... Maskoi you werent joking about it being broken. I didnt load any plugins that didnt come loaded already and crashed just walking around.

Nice to see progress being made though :)
 
Re: Very Broken Vanilla Release but Map works lol

k will try to load a more vanilla version
 
Re: Very Vanilla Release but Map works lol

New core mq2 source code compile uploaded mainly just map
 
Re: Very Vanilla Release but Map works lol

OK, so I deleted everything from my mq2 folder except my actual macros folder and re-installed the compile and it still crashes before i can even get a character logged in. Any ideas?
 
Re: Very Vanilla Release but Map works lol

I'm having the same problem. It works on my XP system, but Vista and Win 7 crash as soon as I try to log in, figured I'll make do for now. No error message, just crashes
 
Re: Very Vanilla Release but Map works lol

just got an incorrect client version error from this download ....
 
Re: Very Vanilla Release but Map works lol

new code released working on a compile myself atm , if i can get it to maskoi ill let him look at it should have something working shortly
 
Re: Very Vanilla Release but Map works lol

Any help is welcome bro
 
Re: Very Vanilla Release but Map works lol

New compile still very broken uploaded with newest changes. Hopefully will solve some the crashing issues.
 
Re: Very Vanilla Release but Map works lol

yea my compile still very broken , hope can work out some kinks : ( sad panda i am
 
Re: Very Vanilla Release but Map works lol

yeah still getting incorrect client version error even with the newest download, not sure why =/
 
Re: Very Vanilla Release but Map works lol

Did you patch EQ for Fridays patch? You have old dlls if you are getting that message otherwise. Try running the compile in its own separate folder see if that works.
 
Re: Very Vanilla Release but Map works lol

yeah im all patched up, downloaded the compile and its running from the folder it downloaded in.

I even deleted my eqgame did a 100%scan on eq just to double check. still getting the error
 
Re: Very Vanilla Release but Map works lol

Vanilla 2011120 MQ2 source code release. Still buggy

New compile uploaded with latest changes. Hopefully fixed some crashing issues.

MQ2Melee 5.0
  • Updated for VoA
  • Working but AAs/kick/bash still broken
MQ2Cast
  • Working may not be casting AAs
LOOTING CRASHING if using ninjadvloot.inc
 
Re: Vanilla Release 20111120

i removed all labels from my macroquest.ini and haven't crashed since yesterday. You guys might want to give that a shot. I think i'll keep it like this even after the fixes are made. Kinda nice that I can take screenshots without unloading mq2labels and things.
 
Re: Vanilla Release 20111120a - Looting Fixed

Vanilla 2011120a MQ2 source code release. Still buggy but getting there.

New compile uploaded with latest changes.

MQ2Melee 5.0
  • Updated for VoA
  • Working but AAs/kick/bash still broken
MQ2Cast
  • Working may not be casting AAs
LOOTING FIXED using ninjadvloot.inc
 
Re: Vanilla Release 20111120a - Looting Fixed

Awesome Job Maskoi vanilla working great mainly mq2melee and petassist=0 fixed my pet from deciding to jump off the mob... you rock
 
Re: Vanilla Release 20111120a - Looting Fixed

Thank the MQ2 Devs I am just trying to keep up atm with the changers lol.
 
Re: Vanilla Release 20111120b - Looting/Mq2Melee Fixed

Vanilla 2011120b MQ2 source code release. Sunday 4pm EST

New compile uploaded with latest changes.

MQ2Melee 5.0
  • Updated for VoA
  • Fixed AAs/kick/bash/backstab/etc
MQ2Cast
  • Working
LOOTING FIXED using ninjadvloot.inc

KissAssist should run now
 
Re: Vanilla Release 20111120b - Looting/Mq2Melee Fixed

mq2melee- no downflags being casted? Holyflags does tho
 
Re: Vanilla Release 20111120b - Looting/Mq2Melee Fixed

I'm having the same problem. Are there some things still not working right? I can't gate or warp yet either.
 
Re: Vanilla Release 20111120b - Looting/Mq2Melee Fixed

Ahhh Ok, Didnt know that. Explains alot. Thank you
 
Re: Vanilla Release 20111120b - Looting/Mq2Melee Fixed

works fine with kissassist for the most part....
 
Re: Vanilla Release 20111120b - Looting/Mq2Melee Fixed

new source release working on Getting a compile together to see and check out certain buggs
 
Re: Vanilla Release 20111120b - Looting/Mq2Melee Fixed

mq2melee- no downflags being casted? Holyflags does tho

Not sure MQ2 may be reporting combat state wrong while resting will check it out.
 
Vanilla 2011120c MQ2 source code release. Sunday 11:30pm EST

New compile uploaded with latest changes. Most stuff should be working ok now

Fix included for Downshits in MQ2Melee
 
everything seems to be working normal to me , only thing i changed was the map labels as it seemed to crash me with default map loaded , other then that seems to be a complete compile
 
Once again thank the mq2 devs they did most of the work. I can only take credit for mq2melee which is awesome but i had help on that too/ hehe
 
Vanilla 2011120c MQ2 source code release. Sunday 11:30pm EST

New compile uploaded with latest changes. Most stuff should be working ok now

Fix included for Downshits in MQ2Melee

Still not working for me :(
 
I'm still having melee problems as well. It will fire the first downshit, then stop. I reloaded UI and tried a fresh install, not sure what I'm missing or doing wrong.

Rich (BB code):
[MQ2Melee]
downflag0=1
downflag1=1
downflag2=1
downflag3=1
downflag4=1
downflag5=1
downflag6=1
enrage=1
facing=1
infuriate=1
plugin=1
pothealfast=0
pothealover=0
resume=20
standup=1
stickrange=75
downshit0=/if (${Spell[Knowledge of the Past IX].Stacks[0]} && !${Me.Buff[Knowledge of the Past IX].ID} && !${Me.Moving} && !${Me.Invis} && ${Me.PctMana}>=20 && !${Me.AFK}) /casting "Chipped Shard of the Icy Guardian"|item
downshit1=/if (${Spell[Form of Defense XII].Stacks[0]} && !${Me.Buff[Form of Defense XII].ID} && !${Me.Moving} && !${Me.Invis} && ${Me.PctMana}>=20 && !${Me.AFK}) /casting "Sand-Blasted Shoulderguards of the Sanctum"|item
downshit2=/if (${Spell[Illusionary Spikes V].Stacks[0]} && !${Me.Buff[Illusionary Spikes V].ID} && !${Me.Moving} && !${Me.Invis} && ${Me.PctMana}>=20 && !${Me.AFK}) /casting "Scintillating Cape of the Garden Grove"|item
downshit3=/if (${Spell[Expanding Mind VII].Stacks[0]} && !${Me.Buff[Expanding Mind VII].ID} && !${Me.Moving} && !${Me.Invis} && ${Me.PctMana}>=20 && !${Me.AFK}) /casting "Order, Emerald Sash of the Towerguard"|item
downshit4=/if (${Spell[Myrmidon's Skill IV].Stacks[0]} && !${Me.Buff[Myrmidon's Skill IV].ID} && !${Me.Moving} && !${Me.Invis} && ${Me.PctMana}>=20 && !${Me.AFK}) /casting "Scorned Epaulets of Diminutive Prestige"|item
downshit5=/if (!${Me.CombatState.Equal[COMBAT]} && !${Me.Buff[Path of Fire Nimbus].ID} && !${Me.Moving} && !${Me.Invis} && ${Me.PctMana}>=20 && !${Me.AFK}) /casting "Path of Fire Nimbus"|item
downshit6=/if (${Me.CombatState.Equal[COMBAT]} && !${Me.Moving} && !${Me.Sitting} && ${Target.CurrentHPs}>1 && ${Target.CurrentHPs}<95 && ${Me.AltAbilityReady[Force of Will]} && ${Target.Type.Equal[NPC]}) /casting "Force of Will"|alt
version=5.000
 
Getting exactly the same as Park, I used /melee save and pasted in downshits - it will only keep up the first line.
 
Hey Maskoi in your map macro you have a line thats incorrect the issue we were having with the normal labels you have /mapfilter normallabel show it should be /mapfilter NormalLabels show ..... incase anyone else is back to having that map issue
 
Vanilla Release 20111120c - Stable

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