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Question - Use of Mana Flare (rebuff in combat)

cryadis

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Oct 26, 2016
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So after checking around on instruction etc i could not find a way to use the enchanter spell "Mana Flare" effectively.

My research showed that it would work nicely if it was a group buff, which unfortunatly it is not.
Maybe one of you more savory people could nudge me into the right direction how to set it up.
Frankly I am sure this would be useful for many thers as well.

In short:
I seek a way to rebuff manaflare also during combat. Setting it for specific classes would be ideal, but is optional. Going by caster would also be fine (while not as efficient).

Many thanks in advance for the assistance :)
 
So after checking around on instruction etc i could not find a way to use the enchanter spell "Mana Flare" effectively.

My research showed that it would work nicely if it was a group buff, which unfortunatly it is not.
Maybe one of you more savory people could nudge me into the right direction how to set it up.
Frankly I am sure this would be useful for many thers as well.

In short:
I seek a way to rebuff manaflare also during combat. Setting it for specific classes would be ideal, but is optional. Going by caster would also be fine (while not as efficient).

Many thanks in advance for the assistance :)
I'm not sure about how the spell works (so unsure how to direct you for during combat, but if you wanted specific classes to receive the buff from the buff section you can do it like this:

Code:
Buff1=Mana Flare|class|MAG,WIZ,DRU
 
I'm not sure about how the spell works (so unsure how to direct you for during combat, but if you wanted specific classes to receive the buff from the buff section you can do it like this:

Code:
Buff1=Mana Flare|class|MAG,WIZ,DRU

Yeah that is what i am currently doing, however Kissassist seems to execute the buffs only while not in combat.
Mana flare is a rather short duration buff (~ 3 minutes) with limited charges and a recast of around 18 seconds.

Due the recast and buffing only out of combat covering 3 characters thakes a minute. Somthing i seek to avoid by rebuffung during combat, if i just knew how to do it.
 
Yeah that is what i am currently doing, however Kissassist seems to execute the buffs only while not in combat.
Mana flare is a rather short duration buff (~ 3 minutes) with limited charges and a recast of around 18 seconds.

Due the recast and buffing only out of combat covering 3 characters thakes a minute. Somthing i seek to avoid by rebuffung during combat, if i just knew how to do it.
ok did some digging for you - and it looks like this has been spoken about a few times like in > This < thread. Currently it doesn't look like there is a reliable way to do this while in combat, unless you wanted to make it a holy/down
 
I believe they enabled heals to work on any class or was going to, if they did you can put it in heals. If not i use this..
It can be a little spammy but it works.
Code:
holyflag1=1
holyshit1=/if (!${Me.Buff[Mana Flare].ID}) /bct ENCNAME //casting "Mana Flare"-targetid|${Me.ID}
 
Darb forgot to mention, but the holy's will go in the mq2melee ini of the casters that want Mana Flare.. They will all spam it until they get it and then your mq window will get quiet.
 
If caster works in DPS cant you just:
DPS1=Mana Flare|100|Caster

Tested this and while it does work, it seemed to me my enchanter was using it on cooldown, disregarding if a rebuff is useful or not.
So it burned through mana.

holyflag1=1 holyshit1=/if (!${Me.Buff[Mana Flare].ID}) /bct ENCNAME //casting "Mana Flare"-targetid|${Me.ID}

This is the nudge into the right direction and i got it to work with some modification:
1. As mentioned above it must be added into mq2melee ini
2. For a caster a holyshit does not apply and a downshit must be used
3. a missing blank between "Mana Flare" -targetid...

So for others to solution is:
1. Locate the mq2melee.ini of the character that shall do the request (should be in ..\MQ2\Release\<servername_charname.ini)
2. open that ini and find the section called [MQ2Melee] (Note: if you don't have that entry in your ini you need to use the command /melee save in game)
3. Add this (for caster use downflag, for melee i.e. SK, pally etc use a holyshit, number must be monotonic increasing i.e. downflag1, downflag2,...)
Code:
downflag1=1
downshit1=/if (!${Me.Buff[Mana Flare].ID}) /bct YourEnchanterName //casting "Mana Flare" -targetid|${Me.ID}
4. save your ini
5. either restart your EQ or use /melee load in game to apply the change

Note: This is indeed spammy, but it works. Probably i can build on that for individual modrod request once i figure out how to check for an item :)

Small update after using it a bit:
* When moving camps or moving around with a team /melee off should be used, or request are done and probably executed on the move (might be nasty when running invis or with bard selo of travel).
* it might cause some distruption on the char that recieves the buffrequest. i.e. mezzing might be a tad slower.

Also i was able to build on this and apply automatic requests of modrods, wich is neat if you have a mana needy char in group (god my wiz can never have enough mana):
Code:
downflag2=1
downshit2=/if (${FindItemCount[=Rod of Mystical Transvergence]}==0) /bct YourMageName //casting "Rod of Mystical Transvergence" -targetid|${Me.ID}
 
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As a thought, I think you might be able to build this into your KISS ini's instead of using melee.

more or less, you could set it up as
Code:
DPS1=Command: /bct YourEnchanterName //casting "Mana Flare" -targetid|${Me.ID}|99|cond1
cond1=!${Me.Buff[Mana Flare].ID} && ${Target.ID} && ${Me.CombatState.Equal[COMBAT]}

SOmething like that *should* work. Check to see if you have a target, if you're in combat, and if you dont have the buff. and if so, bug the chanter. No need for the melee file now.
 
I ended up abandoning my original effort to create this kind of functionality in MQ2Melee because of how spammy and annoying it was, and how I would have to redo my macros to constantly pause and unpause melee.

I really wish there was an option to just have the buff routine run in combat, because DPS and heal conditions have some weird timing issues and aren’t very useful for controlling buffing. My enchanter doesn’t heal, doesn’t DPS, and mainly just buffs and debuffs. It’s not like he wouldn’t have the spare cycles to also run the buff routine during combat
 
2020 update, did anyone find a good work around for this to buff party members during combat?
 
You can rebuff during combat but you'd bog yourself heavily down if you're trying to cast it on multiple casters in the ini. What level is your enchanter? It becomes useless anyway once you get the actual aura to replace casting the spell instead at higher levels since it will affect the whole group.

You can do something like this:

DPS1=Mana Flare|100|Me|Cond1

Then go to conditionals and have a conditional with:
Cond1=!${Me.Buff[Mana Flare].ID}

I prefer putting short duration buffs in the DPS section rather than in the Buff section. When you are in combat, it will keep it buffed on you in my example during combat.
 
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Not sure about an aura, I'm trying to apply a similar check during dps to have another party member fire off a buff. All the other conversations related to this topic are just dead for a year+ at this point.
 
What level is the enchanter? Are you also saying you only need to check one party member for the buff? I'm confused if you can kindly clarify on that part.

Mana Flare is a level 70 Spell that you have to cast one by one on you caster DPS players in general. It has a recast time of 30 seconds.

At level 80 you get your first flare-line of auras such as: Mana Resurgence Aura which makes the use of the single-target Mana Flare spell entirely moot since the aura affects all group members that stay inside the aura. That's why I am asking. However, if you're playing on some TLP server, then I can understand the importance of this though.

Either way, what I posted about using it in the DPS line and setting a conditional completely applied to your question. It's now just a matter of who you want the buff during combat (class? more than one person?). If you're trash mobs are dying in less than 30 seconds that you are using this one, then you may want to just considering having both a buff line with the mana flare and a dps line. Either way, it's not going to be really pretty no matter what due to the refresh time. This has little to do with KA and more to do with the buff itself taking forever to refresh.
 
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Okay, allow me to clarify. I am on live server, not TLP. The goal is not for an enchanter in my case, (although I do have one and this may also answer that question which is surely coming soon) but rather a druid.

He has a spell, Fernspur, which is a 30 second thorns buff but for mega damage. I need him to keep it on my main tank during combat. I was hoping to apply similar logic from this thread into my situation.

The current issue of course is the buff fades during combat, especially if it's a multi-pull, and the druid will not recast it on my tank until after combat during the buff checks.
 
Edit: we took this conversation to private messages since the question ended up not being about mana flare, but applying it in a similar fashion
 
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Here are 2 entries my shaman cast on the MA during combat, normally these are cast once per mob, but that all depends on how log it takes for the group to kill the current target.

DPS1=Savage Growth|100|MA
DPS2=Talisman of the Sabretooth|99|MA


My shaman casts those on the MA during combat.
 
I do it with my druid ini, too:

DPS2=Swarm of Fireflies|99|MA

Which is what we were talking about in PMs

It's such a short duration buff AA and it refreshes quick enough. If I were to put it in buffs, then the druid would never cast it since I have very little downtime with my group. When I do have downtime (which is to med to full or go AFK), then the buff would be wasted since by the time I would engage a mob it will then wear off and not be recasted during combat.
 
Here are 2 entries my shaman cast on the MA during combat, normally these are cast once per mob, but that all depends on how log it takes for the group to kill the current target.

DPS1=Savage Growth|100|MA
DPS2=Talisman of the Sabretooth|99|MA


My shaman casts those on the MA during combat.
i did this:

DPS1=Burst of strength|100|Melee

but he casts on mob lol
 
Maybe you could make a condition that targets whichever character that you want it to go off on? Something like /if (in combat) && (tank has mob) then target tank and cast spell. (Still learning how to write conditions) Or something like that.
 
Maybe you could make a condition that targets whichever character that you want it to go off on? Something like /if (in combat) && (tank has mob) then target tank and cast spell. (Still learning how to write conditions) Or something like that.
Conditions do not perform actions, they only check the current state of a thing. So you could do something like cond1=${Target.Name.Equals[charName]} && !${Target.Buff[buffName]} but there's no easy way to force the character to target the group member prior to checking the condition.
 
Question - Use of Mana Flare (rebuff in combat)

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