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Tip - Unorthodox Pulling Methods

Tangtown

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Jun 13, 2021
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I stumbled upon an interesting way to pull with a Cleric that I haven't really seen this mentioned anywhere so I am not sure if it is common knowledge.

The "retort" line of spells place a mark on your target's target which generates instant aggro if you are not already engaged. This effect does not require line of site so you can /tar your mob with the tank, then have the Cleric cast retort on the tank and you can pull through walls, floors, etc.

I haven't tested the range on this, the spell itself says 200 range but I believe this is for landing the buff not the "mark" associated with it.

This is very useful for pulling mobs through 1 way walls or other areas where you cannot traditionally reach them. Many times it will train but if you are alone in a lower level zone it can save a lot of time (right now using this to do Howling Stones Merc/Partisan).

The way I stumbled upon this was I had retort in the buff line of my Cleric and I would end up aggroing mobs or friendly NPCs during buff cycles. (had a few really bad close calls in Crystal Caverns doing progression)

Outside of pet pulling this is the only thing I have come across for pulling without line of sight. If anyone has any other methods that are outside the norm I would be interested to see what they are.
 
yup just be careful because people will definitely report you if they see it (because they have nothing else to do with their day)

also, eq pathing super sucks in some places and doing this can get you to have a real bad time!

I'm not remember if this was eq1 or eq2, but one of the pet procs you used to make happen across a zone, so you would send in your pet and then insta back off over and over until it proc'd on the mob
 
yup just be careful because people will definitely report you if they see it (because they have nothing else to do with their day)

also, eq pathing super sucks in some places and doing this can get you to have a real bad time!

I'm not remember if this was eq1 or eq2, but one of the pet procs you used to make happen across a zone, so you would send in your pet and then insta back off over and over until it proc'd on the mob
Yeah I tried this once in ToFS floor 4 to pull the key mob across a pit in the floor, he brought the whole floor in the end. I think it resulted in a wipe but it was entertaining.

100% not recommended if there is anyone else in zone with you.
 
I stumbled upon an interesting way to pull with a Cleric that I haven't really seen this mentioned anywhere so I am not sure if it is common knowledge.

The "retort" line of spells place a mark on your target's target which generates instant aggro if you are not already engaged. This effect does not require line of site so you can /tar your mob with the tank, then have the Cleric cast retort on the tank and you can pull through walls, floors, etc.

I haven't tested the range on this, the spell itself says 200 range but I believe this is for landing the buff not the "mark" associated with it.

This is very useful for pulling mobs through 1 way walls or other areas where you cannot traditionally reach them. Many times it will train but if you are alone in a lower level zone it can save a lot of time (right now using this to do Howling Stones Merc/Partisan).

The way I stumbled upon this was I had retort in the buff line of my Cleric and I would end up aggroing mobs or friendly NPCs during buff cycles. (had a few really bad close calls in Crystal Caverns doing progression)

Outside of pet pulling this is the only thing I have come across for pulling without line of sight. If anyone has any other methods that are outside the norm I would be interested to see what they are.
Thank you! I had not known about this. I will definitely give it a try!
 
Do level 1 pet pulls still work? I remember that being a thing before.
I haven't tried with a level 1 pet, but I assume the idea is you send in the pet, it dies instantly and you grabbed aggro. That would still work, I typically will send my level 116 pet and grab aggro, summon pet and mash backoff to pet pull.
 
I like to bard speed my SK, then have the SK snare one in a pack and run the opposite direction from the group, then I have a button that uses eqbc to have my mage COH my butt back to the group. The COH clears aggro and the snared mob is just standing there all alone now, I tag it again or use Hate's Attraction to get it close enough to engage. Of course I could just FD on the SK but I've had times that something in MQ would stand him back up too soon and I'd end up with all the mobs. COH from a distance is safer.

The button simply:

/pause 1, /bct MyMage //mqp on
/pause 1, /bct MyMage //stopcast
/pause 1, /bct MyMage //tar MySK
/pause 72, /bct MyMage //alt act 7050
/bct MyMage //mqp off
 
I stumbled upon an interesting way to pull with a Cleric that I haven't really seen this mentioned anywhere so I am not sure if it is common knowledge.

The "retort" line of spells place a mark on your target's target which generates instant aggro if you are not already engaged. This effect does not require line of site so you can /tar your mob with the tank, then have the Cleric cast retort on the tank and you can pull through walls, floors, etc.

I haven't tested the range on this, the spell itself says 200 range but I believe this is for landing the buff not the "mark" associated with it.

This is very useful for pulling mobs through 1 way walls or other areas where you cannot traditionally reach them. Many times it will train but if you are alone in a lower level zone it can save a lot of time (right now using this to do Howling Stones Merc/Partisan).

The way I stumbled upon this was I had retort in the buff line of my Cleric and I would end up aggroing mobs or friendly NPCs during buff cycles. (had a few really bad close calls in Crystal Caverns doing progression)

Outside of pet pulling this is the only thing I have come across for pulling without line of sight. If anyone has any other methods that are outside the norm I would be interested to see what they are.
My favorite is two mages....run your mage to the intended mob somewhere deep in the dungeon you're trying to pull...park your pet there...have the second mage coh you back. Then aggro the mob with your earth pet (preferably) and back it off...it'll bring the whole thing to ya...if it gets too be too much...just fd the mage of coh yourself with the second mage again to clear aggro. Sometimes it'll warp just the initial mob to ya. Your results/mileage may vary :)

Planar overdose potions come in super handy here in case something goes awry
 
Low level pet pulling worked by social agro not applying if the puller was low enough level. However, if agro transfers to the owner of the pet, that no longer applies (which is why you get trains) so you need something like bulwark or rune on the low level pet so that it doesn’t die. The second part about pet pulling was that when you backed off your pet it would warp back to you. Thus the mob would either warp or follow with no other agro.

The mechanics that make this harder now are the way that agro transfers from the pet to the owner, how hard mobs hit (such that low level pets generally won’t survive), and leashing (mobs no longer follow you to the ends of the earth).

It was never that good of a method of pulling for an actual pet class because pets are a large source of their damage or tank capability so summoning one that is effectively useless meant you had to wait until the mob got to you, kill your pet, and summon another one (or pop one out of suspension) in order to fight the mob. Lot of work when you have CC classes. So most of the time the only people who did it were SKs whose pets were pretty useless anyway. But then SK pets got a buff so even that made less sense than just CC’ing or FD splitting.

Very situational, but sometimes fun.
 
Low level pet pulling worked by social agro not applying if the puller was low enough level. However, if agro transfers to the owner of the pet, that no longer applies (which is why you get trains) so you need something like bulwark or rune on the low level pet so that it doesn’t die. The second part about pet pulling was that when you backed off your pet it would warp back to you. Thus the mob would either warp or follow with no other agro.

The mechanics that make this harder now are the way that agro transfers from the pet to the owner, how hard mobs hit (such that low level pets generally won’t survive), and leashing (mobs no longer follow you to the ends of the earth).

It was never that good of a method of pulling for an actual pet class because pets are a large source of their damage or tank capability so summoning one that is effectively useless meant you had to wait until the mob got to you, kill your pet, and summon another one (or pop one out of suspension) in order to fight the mob. Lot of work when you have CC classes. So most of the time the only people who did it were SKs whose pets were pretty useless anyway. But then SK pets got a buff so even that made less sense than just CC’ing or FD splitting.

Very situational, but sometimes fun.
Austrian National Library Knight GIF by GIF IT UP
in other words...
 
Tip - Unorthodox Pulling Methods

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