- New command
Usage: /hud <normal|underui|always>
* "Normal" will make the HUD display as it would normally on top of UI, not at char select
or in "f10 mode"
* "UnderUI" will make the HUD display as it would normally except UNDER the UI, and not at
char select or in "f10 mode"
* "Always" will make the HUD display under the UI, at char select, and in "f10 mode"
- New Plugin MQ2HUD. Edit MQ2HUD.INI to add custom elements to your HUD. You pick the spot
on the screen, the color, and what gets displayed. Every element gets parsed for MQ2Data
each time it is displayed.
Example MQ2HUD.INI:
[Elements]
TargetInfo=3,5,35,255,255,255,${Target}
GMIndicator=3,5,45,0,0,255,${Spawn[gm]}
CursorItemName=7,-15,-15,255,255,255,${If[${Cursor.ID},${Cursor},]}
ClickMeForFun=6,-25,-25,255,255,255,${If[!${Cursor.ID},click me,]}
The order is TYPE,X,Y,RED,GREEN,BLUE,TEXT.
Type is currently any combination of the following:
1 - Display in non-full screen mode
2 - Display in full screen mode ("f10 mode")
4 - X,Y is based on cursor location
e.g. 1+2+4=7. 7 means all 3 of the above. 6 means 2 and 4. 3 means 1 and 2. Just add them
together. There is no way to end up with a number that could mean two different
combinations.
Red, Green and Blue are each from 0 to 255. 255,255,255 is white, 0,0,0 is black.