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  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

UBER Vxed Macro -From the underground- Auto loot corpse - Sustained EXP

Joined
Feb 8, 2005
RedCents
8,901¢
Ok ya all this macro has been in exsistance for many months. Its one of the main ones the GM's targeted in last baning spree. Its very efficant and gets you a ton of EXP. Read all my notes at top and enjoy. It varys a bit from the normal vxed macro. added invulnerbility, healing potions, auto-get expedition, and zone back and loot corpse on death. Does everything you ever wanted a vxed macro to do.

Rich (BB code):
|UBER Vxed Macro... for noobs.
|Version 1.3 ---Added Summoning checks
|Version 1.2 ---Updated to work with new and old moveutils
|Version 1.1 ---Updated efficancy of songs
|Version 1.0 ---Tone Originally coded I believe
|-----------------------------------------------
|Disclaimer: Very high risk macro. People have been banned using this.
| USE AT YOUR OWN RISK!!!!!
|-----------------------------------------------
|What this macro does is zone you into Vxed from guild lobby.
|Upon death you will go all the way back to berindu and wait for
|corpse to pop and loot all items. Once all items are looted. You 
|get expedition and start up in vxed. This uses invulnerbility song
|Healing potions and many other things to try to sustain your health
|so you don't have to be a godly to make it in vxed.
|-----------------------------------------------
|Instructions for use:
|-Bind in Guild Lobby next to Magus
|-Mem Songs as follows:
|---1.Selos
|---2,3,4,5.DOTS
|---6.Regen Song
|---8.Invulnerbility Song
|-Load your Inventory up with as many Healing Potion X as you can
-------------------------------------------------
|Load up the macro /mac vxed in guild lobby
|Type /echo You have entered Guild Lobby. 
|Sit back and let the exp roll in
|------------------------------------------------
|PLUGINS REQUIRED - mq2moveutils, mq2twist, mq2warp
|------------------------------------------------
|----Events and Varibles Declared
#turbo  20
#Event GL "You have entered Guild Lobby."
#Event Barindu "You have entered Barindu, Hanging Gardens."
#Event Vxed "You have entered Vxed, The Crumbling Caverns."
#event GainExp "You gain#*#"  
#event LoS "You cannot see your target."
#event OOR "Your target is out of range, get closer!"  
#event Nedaria "You have entered Nedaria's Landing."
#event Natimbi "You have entered Natimbi, the Broken Shores."
#event Qinimi "You have entered Qinimi, Court of Nihilia."
#chat tell
#include Spell_Routines.inc  

Sub Main
/declare t int outer 0 
/declare loottotal int outer 
/declare lootslot int outer 
/declare lootleft int outer 0 
/docrack nostun on
/declare X int outer 
/declare Y int outer 
/varset X 508.94
/varset Y -1258.81
/declare NakedTimer timer outer
/varset NakedTimer 600m
/declare Bellow int outer
/varset Bellow 0
/declare Kite int outer
/varset Kite 0 
/declare PotionTimer timer outer
/varset PotionTimer 2m
/declare SeloSong int outer 1

:loopstart 
/doevents
/if (${Me.AltAbilityReady[357]} && ${Target.Type.Equal[NPC]} && ${Bellow}==1) /alt act 199
/if (${NakedTimer}<=0) /call NakedTimerEvent
/if (${PotionTimer}<=0) /call PotionTimerEvent  
/call GMcheck
/if (${Target.Level}>67) /tar npc next
|----------Summoning Mobs------------------------
/if (${Target.Name.Equal[misguided beludu Creque]}) {
/squelch /twist stop
/target npc next
/delay 30
/squelch /twist 2 3 4 5 6
}
/if (${Target.Name.Equal[a venomous stonemite]}) {
/squelch /twist stop
/target npc next
/delay 30
/squelch /twist 2 3 4 5 6
}
|----------End of summoning if/then's------------
/if (${Target.Distance}>500 && ${Kite}==1) /keypress esc  
/if (${Target.ID}==FALSE && ${Kite}==1) /tar NPC radius 220  
|----------Noob's Edits---(moving edit& selo's edit)-------
/if (!${Me.Moving} && (${Zone.ID}==290)) /nomodkey /keypress forward hold
/if ((${Me.Buff[${Me.Gem[${SeloSong}].Name}].Duration}<=5) && (${Zone.ID}==290)) { 
	/echo Selos about to die 
	/squelch /twist 1
	/delay 1S
	/nomodkey /keypress forward hold
	/delay 1S
	/nomodkey /keypress forward hold
	/delay 1S
	/nomodkey /keypress forward hold
	/delay 1S
	/nomodkey /keypress forward hold
	/squelch /twist 2 3 4 5 6
}
|----------End of Edits
/delay 10  
/goto :loopstart  
/return  
  
 Sub GMcheck  
 /doevent
/if (${Spawn[gm].ID}) {  
 /mqlog Gm detected  
 /beep 
 /beep 
 /beep
 /delay 20s
 /alt act 212 
 /q
 /endmac  
 }  
 /return  
  

  
 sub event_GL
/keypress back
/keypress back
 /twist off  
/varset Kite 0
 /delay 2s
/varset Bellow 0
 /circle off
 /delay 1s  
 /dzremove Player1
 /delay 1s
 /dzremove Player2
 /delay 1s
 /dzremove player3
 /delay 1s
 /dzremove player4
 /delay 1s
 /dzremove player5
 /delay 1s
 /dzquit  
 /delay 1s
 /load "spellset"
 /delay 1m 
 /target magus
 /delay 1s
 /warp target
 /delay 1s
 /say nedaria
 /return  


sub event_GainExp
/squelch /stoptwist
/tar npc next
/delay 10
|-----Added venomous stonemite to summoning mobs in gainexp subroutine
/if (${Target.Name.Equal[misguided beludu Creque]}) {
/target npc next
/delay 30
}
/if (${Target.Name.Equal[a venomous stonemite]}) {
/target npc next
/delay 30
}

/squelch /twist 2 3 4 5 6
/return

Sub Event_Barindu
/keypress back
/keypress back
/delay 5s
/twist off
/delay 1s
/circle off
/itemnotify mainhand leftmouseup
/delay 1s
/if (${Cursor.ID}) {
/delay 1s
/call Expedition
} else {
/warp loc 481.93 -1266.57 -118.56
      /call CorpseWatcher
  /varset lootleft 0 
   } 

}
/return


Sub Event_Vxed
/delay 1s
/autoinv
/keypress back
/keypress back
/varset NakedTimer 7000m
/varset Bellow 1
/delay 1
/varset Kite 1
/delay 10s
/twist 1
/delay 5s
/circle on 69 59.0321 -304.451
/delay 1s
/twist 8
/delay 4s
/warp loc 125 -300 447
|----Reduced # of songs twisted to compensate for lack of focus items
|----Also to break in the macro easily for 1st mob kill
/twist 1 2 3 4 6
/delay 1s
/return

Sub event_OOR
/target npc radius 100 next
/return

Sub event_LoS
/keypress esc
/return

Sub event_Nedaria
/keypress back
/keypress back
/doevent
/delay 5s
/target magus
/delay 1s
/warp target
/delay 1s
/say natimbi
/return

Sub event_Natimbi
/keypress back
/keypress back
/delay 1s
/warp loc 2060 110 550
/delay 1s
/face heading 90
/delay 1s
/keypress forward hold
/return

Sub event_qinimi
/keypress back
/keypress back
/delay 1s
/warp loc 580 348 -15
/keypress forward hold
/return

Sub Expedition
/keypress back
/keypress back
/doevent
/delay 5s
/twist off
/delay 1s
/target npc app
/delay 1s
/warp target
/delay 1s
/say Vxed
/delay 1s
/warp loc 481.93 -1266.57 -118.56
/delay 1s
/face fast nolook loc ${X}, ${Y}
/delay 60s
/keypress forward hold
/return

Sub CorpseWatcher
/keypress back
/keypress back
/target ${Me} corpse
/if (${Target.Type.Equal[corpse]}) /call Loot
/delay 1s
/if (!${Target.Type.Equal[Corpse]}) {
/varset NakedTimer 15m
}
/return

Sub NakedTimerEvent
/keypress back
/keypress back
/target ${Me} corpse
/if (${Target.Type.Equal[corpse]}) /call Loot
/if (!${Target.Type.Equal[Corpse]}) {
/varset NakedTimer 5m
}
/return

Sub Loot 
   :corpsepull 
   /target mycorpse 
   /delay 5 ${Target.CleanName.Equal[${Me}'s corpse]} 
   /if (${Target.CleanName.NotEqual[${Me}'s corpse]}) { 
      /echo No corpse in this zone 
      /return 
   } 
   /delay 3s 
   /corpse 
   /delay 1s ${Target.Distance}<20 
   /if (${Target.Distance}>20) { 
      /echo Corpse is too far away 
      /squelch /warp target
      /return 
   } 
 
   /if (${Target.CleanName.Equal[${Me}'s corpse]}) { 
      /loot 
   } else { 
      /echo where did my corpse go? 
      /return 
   } 
   /delay 5s ${Me.State.Equal[BIND]} 
   /if (${Me.State.NotEqual[BIND]}) /goto :corpsepull 
   /varset loottotal 0 

   :LootLag 
   /if (${loottotal}!=${Corpse.Items}) { 
      /varset loottotal ${Corpse.Items} 
      /delay 1s 
      /goto :LootLag 
   } 
   /if (${loottotal}<=${lootleft}) { 
      /echo Looting aborted.  Error in number items to be left on corpse. 
      /notify LootWnd DoneButton leftmouseup 
      /return 
   } 
   /varset loottotal ${Math.Calc[${Corpse.Items}-${lootleft}]} 

   /echo Looting all but ${lootleft} item(s) 
   /for lootslot 1 to ${loottotal} 
   :LootItem 
   /itemnotify loot${lootslot} rightmouseup 
   /delay 5 !${Corpse.Item[${lootslot}].ID} 
   /if (!${Corpse.Item[${lootslot}].ID}) { 
      /next lootslot 
   } else {
/goto :LootItem 
}
   /if (${Math.Calc[${Corpse.Items}-${lootleft}]}>0) /goto :LootLag 
   /notify LootWnd DoneButton leftmouseup 
   /echo Done looting.
   /delay 1s
/call Expedition
/return

Sub Event_Chat(string ChatType,string Sender,string ChatText) 
   /mqlog ${ChatType}: ${Sender} tells you: ${ChatText} 
 
  
 /if (${ChatText.Equal["omgxp"]}) { 
/delay 1s
/invite ${Sender}
}


  
 /if (${ChatText.Equal["incxp"]}) { 
/delay 1s
/dzadd ${Sender}
}

/if (${ChatText.Equal["camp"]}) { 
/warp safe
/delay 1s
/warp succor
/keypress back
/delay 10
/circle off
/twist off
/camp desktop
}

/return

Sub PotionTimerEvent
/if (${Me.PctHPs}<=60 && ${Kite}==1 && !${PotionTimer}) {
/twist off
/delay 30
/call cast "Healing Potion X" item
/delay 30
/squelch /twist 2 3 4 5 6
}
/varset PotionTimer 2m
/return

Enjoy,
Noobhaxor
 
everything worked for me, went to nedaria, went to natimbi, blah blah , invulned, started kiting and everything, healed when i got pwned....nice stuff
 
From my knowledge the GM's aren't actively targeting this anymore. Still you could get nailed for it, but I doubt it with as many people going to MM's now. Vxed just isn't the popular spot anymore.
 
im running this right now, but for some reason it tries to cast all the dots i memmed, but i only see 2 take effect, max. usually just 1. any idea?
 
Also make sure you have dots loaded in gems 2 to 5 .. past that. Some type of configuration error in mq2, becuase i've seen this macro run on about 5 computers without a hitch.
 
i have the dots loaded from 2-5. its not a LoS thing, because the HUD im running has LoS on it. it casts them, but nothing happens =/. can you post the mq2twist that you use? thanks
 
Regarding whether or not the GM's are still targetting, my bard got a 10 day suspension on the 20th. Right around the time that would be start of business Monday in India. Heh. I was busted for "using 3rd party programs to gain experience while not at the keyboard" or thereabouts.
Enjoy.
 
Code's MQ2twist should be solid... just need an up to date version. I'm thinking you are using old code... try unziping code's zip to a new folder... running MQ2 using his and see if this problem replicates itself.
 
using Code's twist im still only getting 2 dots to land on the mobs, im out of ideas lol.
 
other than the dot thing, the macro works perfectly, other than i wasnt paying attention and bought healing potion X's, which require level 65 when my bard is only 63 lol. but i will just edit that and run it. its slow due to the fact that only 2/4 of my dots are working atm lol. but major props Noob. GJ
 
ok using this macro now, its perfect, but have soe started spawning mobs that summon in that area? had one or 2 deaths due to the stonemiites summoning me and such?
 
hmm. i have had no deaths from it. but havent ran it in a couple days. only death's i suffered was from being knocked around cuz bard has shitty gear lol
 
No, There is the Brood mother and her pathing is jacked up... Its unavoidable. You will be hit by her. She quads around 1400. Its one thing SoE did to prevent people doing afk kiting(In Theory). Now if you have really shitty gear, you will die about once an hour at 63. At 70 with max AA's and shitty gear you die about once every 12 hours. So you can fill in the gaps in between. If you are a raiding bard with good gear, you will be able to go all day without one death. I have done all I can to make this macro as effeciant as possible, but it still boils down to how good your bard is, a macro can only do so much.
 
Yea know I got to thinking... This worked so well... I'm sure SoE isn't watching this much anymore. Some bards might wanna give it a shot again.
 
Only reason I stopped is because they screwed up the pathing, the mobs would go all over the place and wouldnt run in a circle like normal. I ran 2 bards for about 3,012 AA yes 3k AAs.
 
Aye, last time I tried I died because of pathing, mobs could hit you because they didnt' run in circles anymore.
 
I did not realize how lucky I was to start the website when the dreadlands exp thing was rolling along...now I wish I PL a god damn bard!!!! for about a 1000 reasons.
 
Is this still working? Was thinking to use the FH macro for my bard (he's 25 atm) and when High enough, start this one.
 
Okay /mac vex it turns on nostun docrack ..targets magus and doesnt move at all or do anything. Yes i have all the plugins loaded needed to run this, anyone got any idea's why this might be happening?
 
Last edited:
My understanding is that they kind of changed how MQ2 works, so a lot of the older macros will not work. That is why this macro doesnt take off. You might want to take a look at my recently posted FH macro for some ideas for a work around (Tone also posted the issue someplace).
 
Who still plays that might be able to get this fixed if given a monetary donation, and how much would that donation be. I miss this xp badly LOL.
 
Anyone have a working Vxed AFK macro?

If you shroud your toon down to lvl 60, it works great as a PL Macro

I really miss this one :(
 
Rich (BB code):
 |UBER Vxed Macro... for noobs. 
|Version 1.3 ---Added Summoning checks
|Version 1.2 ---Updated to work with new and old moveutils
|Version 1.1 ---Updated efficancy of songs
|Version 1.0 ---Tone Originally coded I believe
|-----------------------------------------------
|Disclaimer: Very high risk macro. People have been banned using this.
| USE AT YOUR OWN RISK!!!!!
|-----------------------------------------------
|What this macro does is zone you into Vxed from guild lobby.
|Upon death you will go all the way back to berindu and wait for
|corpse to pop and loot all items. Once all items are looted. You 
|get expedition and start up in vxed. This uses invulnerbility song
|Healing potions and many other things to try to sustain your health
|so you don't have to be a godly to make it in vxed.
|-----------------------------------------------
|Instructions for use:
|-Bind in Guild Lobby next to Magus
|-Mem Songs as follows:
|---1.Selos
|---2,3,4,5.DOTS
|---6.Regen Song
|---8.Invulnerbility Song
|-Load your Inventory up with as many Healing Potion X as you can
-------------------------------------------------
|Load up the macro /mac vxed in guild lobby
|Type /echo You have entered Guild Lobby. 
|Sit back and let the exp roll in
|------------------------------------------------
|PLUGINS REQUIRED - mq2moveutils, mq2twist, mq2warp
|------------------------------------------------
|----Events and Varibles Declared
#turbo 20
#Event GL "You have entered Guild Lobby."
#Event Barindu "You have entered Barindu, Hanging Gardens."
#Event Vxed "You have entered Vxed, The Crumbling Caverns."
#event GainExp "You gain#*#" 
#event LoS "You cannot see your target."
#event OOR "Your target is out of range, get closer!" 
#event Nedaria "You have entered Nedaria's Landing."
#event Natimbi "You have entered Natimbi, the Broken Shores."
#event Qinimi "You have entered Qinimi, Court of Nihilia."
#event zoneing "LOADING, PLEASE WAIT..."
#chat tell
#include Spell_Routines.inc 
 
Sub Main
/declare t int outer 0 
/declare loottotal int outer 
/declare lootslot int outer 
/declare lootleft int outer 0 
/docrack nostun2 on
/declare X int outer 
/declare Y int outer 
/varset X 508.94
/varset Y -1258.81
/declare NakedTimer timer outer
/varset NakedTimer 600m
/declare Bellow int outer
/varset Bellow 0
/declare Kite int outer
/varset Kite 0 
/declare PotionTimer timer outer
/varset PotionTimer 2m
/declare SeloSong int outer 1
 
:loopstart 
/doevents
/if (${Me.AltAbilityReady[357]} && ${Target.Type.Equal[NPC]} && ${Bellow}==1) /alt act 199
/if (${NakedTimer}<=0) /call NakedTimerEvent
/if (${PotionTimer}<=0) /call PotionTimerEvent 
/call GMcheck
/if (${Target.Level}>67) /tar npc next
|----------Summoning Mobs------------------------
/if (${Target.Name.Equal[misguided beludu Creque]}) {
/squelch /twist stop
/target npc next
/delay 30
/squelch /twist 2 3 4 5 6
}
/if (${Target.Name.Equal[a venomous stonemite]}) {
/squelch /twist stop
/target npc next
/delay 30
/squelch /twist 2 3 4 5 6
}
|----------End of summoning if/then's------------
/if (${Target.Distance}>500 && ${Kite}==1) /keypress esc 
/if (${Target.ID}==FALSE && ${Kite}==1) /tar NPC radius 220 
|----------Noob's Edits---(moving edit& selo's edit)-------
/if (!${Me.Moving} && (${Zone.ID}==290)) /nomodkey /keypress forward hold
/if ((${Me.Buff[${Me.Gem[${SeloSong}].Name}].Duration}<=5) && (${Zone.ID}==290)) { 
	/echo Selos about to die 
	/squelch /twist 1
	/delay 1S
	/nomodkey /keypress forward hold
	/delay 1S
	/nomodkey /keypress forward hold
	/delay 1S
	/nomodkey /keypress forward hold
	/delay 1S
	/nomodkey /keypress forward hold
	/squelch /twist 2 3 4 5 6
}
|----------End of Edits
/delay 10 
/goto :loopstart 
/return 
 
Sub GMcheck 
/doevent
/if (${Spawn[gm].ID}) { 
/mqlog Gm detected 
/beep 
/beep 
/beep
/delay 20s
/alt act 212 
/q
/endmac 
} 
/return 
 
 
sub event_zoneing
/if (${Zone.ID}==283) /call event_barindu
/if (${Zone.ID}==344) /call event_GL
/if (${Zone.ID}==280) /call event_natimbi
/if (${Zone.ID}==182) /call event_nedaria
/if (${Zone.ID}==281) /call event_qinimi
/if (${Zone.ID}==290) /call event_vxed
/return
 
 
sub event_GL
/keypress back
/keypress back
/twist off 
/varset Kite 0
/delay 2s
/varset Bellow 0
/circle off
/delay 1s 
/dzremove Player1
/delay 1s
/dzremove Player2
/delay 1s
/dzremove player3
/delay 1s
/dzremove player4
/delay 1s
/dzremove player5
/delay 1s
/dzquit 
/delay 1s
/load "spellset"
/delay 1m 
/target magus
/delay 1s
/warp target
/delay 1s
/say nedaria
/delay 15s
/call event_nedaria
/return 
 
 
sub event_GainExp
/squelch /stoptwist
/tar npc next
/delay 10
|-----Added venomous stonemite to summoning mobs in gainexp subroutine
/if (${Target.Name.Equal[misguided beludu Creque]}) {
/target npc next
/delay 30
}
/if (${Target.Name.Equal[a venomous stonemite]}) {
/target npc next
/delay 30
}
 
/squelch /twist 2 3 4 5 6
/return
 
Sub Event_Barindu
/keypress back
/keypress back
/delay 5s
/twist off
/delay 1s
/circle off
/itemnotify mainhand leftmouseup
/delay 1s
/if (${Cursor.ID}) {
/delay 1s
/call Expedition
} else {
/warp loc 481.93 -1266.57 -118.56
/call CorpseWatcher
/varset lootleft 0 
} 
 
}
/return
 
 
Sub Event_Vxed
/delay 1s
/autoinv
/keypress back
/keypress back
/varset NakedTimer 7000m
/varset Bellow 1
/delay 1
/varset Kite 1
/delay 10s
/twist 1
/delay 5s
/circle on 69 59.0321 -304.451
/delay 1s
/twist 8
/delay 4s
/warp loc 125 -300 447
|----Reduced # of songs twisted to compensate for lack of focus items
|----Also to break in the macro easily for 1st mob kill
/twist 1 2 3 4 6
/delay 1s
/return
 
Sub event_OOR
/target npc radius 100 next
/return
 
Sub event_LoS
/keypress esc
/return
 
Sub event_Nedaria
/keypress back
/keypress back
/doevent
/delay 5s
/target magus
/delay 1s
/warp target
/delay 1s
/say natimbi
/return
 
Sub event_Natimbi
/keypress back
/keypress back
/delay 1s
/warp loc 2060 110 550
/delay 1s
/face heading 90
/delay 1s
/keypress forward hold
/return
 
Sub event_qinimi
/keypress back
/keypress back
/delay 1s
/warp loc 580 348 -15
/keypress forward hold
/return
 
Sub Expedition
/keypress back
/keypress back
/doevent
/delay 5s
/twist off
/delay 1s
/target npc app
/delay 1s
/warp target
/delay 1s
/say Vxed
/delay 1s
/warp loc 481.93 -1266.57 -118.56
/delay 1s
/face fast nolook loc ${X}, ${Y}
/delay 60s
/keypress forward hold
/return
 
Sub CorpseWatcher
/keypress back
/keypress back
/target ${Me} corpse
/if (${Target.Type.Equal[corpse]}) /call Loot
/delay 1s
/if (!${Target.Type.Equal[Corpse]}) {
/varset NakedTimer 15m
}
/return
 
Sub NakedTimerEvent
/keypress back
/keypress back
/target ${Me} corpse
/if (${Target.Type.Equal[corpse]}) /call Loot
/if (!${Target.Type.Equal[Corpse]}) {
/varset NakedTimer 5m
}
/return
 
Sub Loot 
:corpsepull 
/target mycorpse 
/delay 5 ${Target.CleanName.Equal[${Me}'s corpse]} 
/if (${Target.CleanName.NotEqual[${Me}'s corpse]}) { 
/echo No corpse in this zone 
/return 
} 
/delay 3s 
/corpse 
/delay 1s ${Target.Distance}<20 
/if (${Target.Distance}>20) { 
/echo Corpse is too far away 
/squelch /warp target
/return 
} 
 
/if (${Target.CleanName.Equal[${Me}'s corpse]}) { 
/loot 
} else { 
/echo where did my corpse go? 
/return 
} 
/delay 5s ${Me.State.Equal[BIND]} 
/if (${Me.State.NotEqual[BIND]}) /goto :corpsepull 
/varset loottotal 0 
 
:LootLag 
/if (${loottotal}!=${Corpse.Items}) { 
/varset loottotal ${Corpse.Items} 
/delay 1s 
/goto :LootLag 
} 
/if (${loottotal}<=${lootleft}) { 
/echo Looting aborted. Error in number items to be left on corpse. 
/notify LootWnd DoneButton leftmouseup 
/return 
} 
/varset loottotal ${Math.Calc[${Corpse.Items}-${lootleft}]} 
 
/echo Looting all but ${lootleft} item(s) 
/for lootslot 1 to ${loottotal} 
:LootItem 
/itemnotify loot${lootslot} rightmouseup 
/delay 5 !${Corpse.Item[${lootslot}].ID} 
/if (!${Corpse.Item[${lootslot}].ID}) { 
/next lootslot 
} else {
/goto :LootItem 
}
/if (${Math.Calc[${Corpse.Items}-${lootleft}]}>0) /goto :LootLag 
/notify LootWnd DoneButton leftmouseup 
/echo Done looting.
/delay 1s
/call Expedition
/return
 
Sub Event_Chat(string ChatType,string Sender,string ChatText) 
/mqlog ${ChatType}: ${Sender} tells you: ${ChatText} 
 
 
/if (${ChatText.Equal["omgxp"]}) { 
/delay 1s
/invite ${Sender}
}
 
 
 
/if (${ChatText.Equal["incxp"]}) { 
/delay 1s
/dzadd ${Sender}
}
 
/if (${ChatText.Equal["camp"]}) { 
/warp safe
/delay 1s
/warp succor
/keypress back
/delay 10
/circle off
/twist off
/camp desktop
}
 
/return
 
Sub PotionTimerEvent
/if (${Me.PctHPs}<=60 && ${Kite}==1 && !${PotionTimer}) {
/twist off
/delay 30
/call cast "Healing Potion X" item
/delay 30
/squelch /twist 2 3 4 5 6
}
/varset PotionTimer 2m
/return
anyone know how to put it in a neat box like the first one?

this was revised just before spine release, im going to try it out again in just a bit
 
Last edited by a moderator:
That macro looks sweet, except for all the warping around in places like the guild lobby and such. I guess thats why its a bit on the super dangerous/never do this side of the river.
 
Sum1 said:
That macro looks sweet, except for all the warping around in places like the guild lobby and such. I guess thats why its a bit on the super dangerous/never do this side of the river.

warping in the GL isnt really needed if you bind at the magus IMO which is what i do, but I cant find new warp offsets as of now so I am unable t ouse this
 
well it seems this macro is useless until somone posts some offsets for warping =/

i cant seem to find any for 09272006
 
UBER Vxed Macro -From the underground- Auto loot corpse - Sustained EXP

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