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Question - Typical MGBs per class? (1 Viewer)

Joined
Dec 2, 2019
RedCents
241¢
Hey yall! Trying to figure out what the typical MGB spells/AAs are for each class at level 115. Here's what I've got so far. Would love to know if I can wipe any of these off, or if I need to add some that are missing. Thanks in advance!

Beastlord
Reclaimer's Unity
Shared Merciless Ferocity

Cleric
Unified Hand of Righteousness
Unified hand of Jorlleag

Druid
Opaline Blessing

Enchanter
Hastening of Cekenar
Voice of Sagacity

Magician
Circle of Igneous Skin

Paladin
Brell's Blessed Barrier

Shaman
Talisman of the Ry'Gorr
Talisman of the Enduring
Spirit of Tala'Tak

Ranger
Shout of the Arbor Stalker
 
Last edited:
Joined
Mar 9, 2017
RedCents
11,214¢
Sham & Druid both have same group regen. It's nice but some raid classes may not want more buffs. Sham's group HoT factor from Roar will overwrite regular regen anyways, so the sham's group won't keep it on themselves which can mess up auto-rebuffs.

BST - Can they MGB their 20 min atk/flurry buff?

Pally - Brells HP for other tanks that want more HP over atk boosts.
 

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