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Question - Turning on and off singel dps lines or buffs line or heal lines.

kaen01

I am not a complete idiot!..some parts are missing
Creator
Joined
Jun 12, 2015
RedCents
58,244¢
I apologize in advance if this has been asked and covered before, i have used that search thing, read like 10 pages and several pages randomly back.

But here is my question.

lets say
dps1=DOT1
dps2=DOT2
dps3=DOT3
dps4=SNARE
dps5=NUKE1
dps6=NUKE2

now i generally run on manual mode, but sometimes i want to turn of the dots, or the snare, or the nukes. or have it use nuke 1 and not nuke2 etc.

is there a way to do that?

cause right now i got a social that toggles dps on and off, but i would like to be able to toggle of sets of the lines or a single line.

is that possible?

also

how do i reload the ini if i do go edit it?, do i have to restart the KA each time?
 
If you're trying to create a toggle to avoid restarting the macro, I don't think it would be possible. I haven't really looked at KISS's code, so I could be wrong. I'm assuming because of how kiss uses it's ini it loads the information for what to cast and creates an order each time it's loaded. I think kiss would have to have pre-defined slots for specific utility spells like snares for it to be able to toggle that on or off.

If you go to edit it, you'll have to reload the macro.
 
i was kinda hoping for something along the lines of being able to do /setvar dps[1]=null and /setvar dps[1] spell of doom and evil|50 or simply a way to say dps1=0, dps1=1 and then they was on an off
 
I'm no expert, but I just looked and it seems that kiss declares what to cast at the start (hence why if you have nothing it ends the macro), then cycles through each slot when the sub is called.

So essentially, it starts the macro, determines how many spells to cast, then casts them based on the piped values.
 
i might be a little bit more smarter than i thought i was

Rich (BB code):
/docommand ${If[${DPS[1].Equal[Dark Constriction|95]},/varset DPS[1] NULL, /varset DPS[1] Dark Constriction|95]}

this does what i want, turns off dps1 when i click my social, and turn it back when i click it again.

sure its a lot to write, but i have more ideas. like replacing the spellname with ${Me.Gem[1]} as i allways tend to keep the dots in the same gem slots, the nukes in same gem slots, this way if i switch out my nuke for undead nuke it wont matter
also i wonder if the ini will accept that hmmm, time for testing

- - - Updated - - -

hmm it does, the ini will accept ${Me.Gem[x]} as a spell, but gotta be observant when you pair it with a dps number as it sorts em by the health% to cast, so even if my spear is dps4 in the ini, in game its the 5th sspell to be cast health wise.
this is good to know.
 
i might be a little bit more smarter than i thought i was

Rich (BB code):
/docommand ${If[${DPS[1].Equal[Dark Constriction|95]},/varset DPS[1] NULL, /varset DPS[1] Dark Constriction|95]}

this does what i want, turns off dps1 when i click my social, and turn it back when i click it again.

sure its a lot to write, but i have more ideas. like replacing the spellname with ${Me.Gem[1]} as i allways tend to keep the dots in the same gem slots, the nukes in same gem slots, this way if i switch out my nuke for undead nuke it wont matter
also i wonder if the ini will accept that hmmm, time for testing

- - - Updated - - -

hmm it does, the ini will accept ${Me.Gem[x]} as a spell, but gotta be observant when you pair it with a dps number as it sorts em by the health% to cast, so even if my spear is dps4 in the ini, in game its the 5th sspell to be cast health wise.
this is good to know.

Very nice to know indeed. Hope to see many great things from you!
 
yeah if its not simple its not KISS, gotta think outside the macro for more complex stuff
 
Question - Turning on and off singel dps lines or buffs line or heal lines.

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